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| Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread | |
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+93JoseAAV Disastericks Secondkingstons EnergyKnife Aiosian_Doctor_Xenox Jimexmore Grimm Reaper Atrox Xazo-Tak HariboTer Naevius jay sheddan Im a Peanut Tritium Tarpy Narnobie123 Gawbad Nimbal Thriving Cheese WJacobC FunnyGames PerfectOrganismil TheSmart_1 Dilophoraptor untrustedlife BioMike energypro RodGame protoast Cobalt58 jman12351 Sundu ExtraSolar Dumb_person69 spacetime_dinosaur Oliveriver Calfeggs NikolaAnicic007 MitochondriaBox Tré Wisemen SmartGenius ComradeDoc THRIVE thrivepedia beachbum111111 WilliamstheJohn ingaborgasaurus Raptorstorm alduin2013 decelis93 Noone gvd72 Jopetsu Daniferrito M3rox Rorsten594 roadkillguy Silver Sterling Carnifex Seregon PREDAL1ENWARRIOR GamerXA Brennus nziswat PHILmg NickTheNick wwewar ethroptur Orygandian2 penumbra espinosa Pezzalis zippybomb jmc-24 Holomanga MeowMan1 Kraeken Crimsonspawn Hegataro Theusfilipe PTFace Doggit Sgt. Lost Time US_of_Alaska Admiral Van Tromp ido66667 D4RK_VOID bill2505 Dr_Chillgood Tenebrarum Army-Lion Mysterious_Calligrapher ~sciocont The Uteen 97 posters | |
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PTFace Learner
Posts : 139 Reputation : 7 Join date : 2012-04-24
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Oct 08, 2012 5:47 pm | |
| I think that from a gameplay prospective you go into the flag editor and have to combine the flags someway. Take the Commonwealth example, if there was only 1 horseman and 3 eagles then the Lithuanians would get mad. I assume it would have to deal with equal representation on the flag, unless the country WANTS to be part of yours instead of you just diplomatically annexing them | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Oct 08, 2012 11:02 pm | |
| I think a better solution to all of this is to just leave the flag option completely customizable for the player, instead of restricting them to choose a tribal emblem, then a coat of arms, and last a flag. If the player wants, for roleplaying purposes, to evolve their emblem/coat/flag in such a respect, then they are free to do so.
Likewise, when another country is absorbed, instead of formulating a complex mathematical equation to divide up the two nations' flags and identify the important segments and make a hybrid of the two without it looking weird and having the computer also need to determine the symmetry of the flag and if one side takes up too much then the old country's cities get unhappy and not letting the player control this process, we should just let the player customize their flag as they want, regardless of the nations they absorb. If, for roleplaying purposes, they desire to change their flag after absorbing another country to represent a unification of nations like with the Polish-Lithuanian Commonwealth or the United Kingdom or Spain or some other historical example, then again they are free to do so. | |
| | | Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Oct 10, 2012 3:57 pm | |
| First of all, sorry for a long post and grammar/spelling errors, i'm not native english Just one question that doesent seem to be in the forums (or that the search tool doesent seem to find) How is the space stage managed. I mean, gravity, orbits, and all of that. The easiest option would be jus as spore does, a fixed galaxy with solar systems that have planets in circular orbits. Other option is to have solar systems rotating around the center of its galaxy, the planets rotating around its star (or binary star or stranger formations) and moons rotating around its planet. All the orbits can be perfectly circular or elliptic, that would be only for rendering and such. This would alow for some more realistic looking physics (planets closer to the sun rotate around it faster) Finally, the option i was going to, would be to fully simulate the galaxy, or at least to some accuracy (we will probably need to tune down the amount of objects, as 1gb Ram will only alow for 53 Million objects (Milky way has 200.000-400.000 billion stars) dispersed through the milky way with a precission of 1 meter (probably 100 meter precision would be enough for anything rellevant)), using Newton's laws. this would allow for a really great realism still being possible for the processor - Spoiler:
The only reference i have is runing a simulation on an smartphone about the complete solar system with a precission of a second runing at about x100000 times speed. In C, with precission of minutes, or maybe hours, and some improvements (like taking a whole solar system as a single object while calculating the galaxy interactions) will allow for much easyer calculations
There are even some out there that can simulate the whole milky way, althrough i cannot find it any more and so i cant confirm how well it is resource-wise
This would also allow for easy and reallistic collisions handling: - Spoiler:
We can determine the outcome of a collision with a set of rules, for example: - When a planet colides against a star, it could fuse into a single object, adding the planet's mass and momentum into the star mass and momentum. If the change is significative, we could change the star type (mostly afecting colour, and such the best pigmentation of plants in its planets)
- When two stars colide, they can fuse together, probably this will change the planets' orbits, changing its surface conditions. The added mass can even create a supernova (not sure if this is accurate IRL) or black hole (debatable)
- When two planets colide, it can depend on what they are made of. (Gas planets, like jupiter, may fuse, while more rocky planets, like mars, can break into smaller planets or asteroids, probably killing all life on planet)
- When an asteroid or small corpse colides a planet, it will just be absorbed by the planet, and if the planet is important in any way (it has life in it), we give that information to the planet simulator and it will decide how life (and landscape) is affected by that.
The maximum objects limit is really not a problem, as having 300.000.000.000.000 stars is just overwhelming for the player, and probably around 10.000 is alredy too big gameplay-wise. The final question is doing it 2D or 3D. In my opinion, 2D is better, as it is easyer to compute (code-wise is almost identical) and gameplay-wise the chances of things happening is much higher. EDIT - I dont mean the whole space game being 2D, i just mean the planets, stars, and other massive uncontrollable objects. Space ships or any other kind of space creation can have its 3rd dimension movement, asuming for the phisics engine that its mass is deprecable (so small it doesen't make any diference, not sure if the right word). Then we will have a problem with huge objects (something like the Death Star) that are controllable. I would just stick that kind of objects to 2D. | |
| | | Doggit Regular
Posts : 444 Reputation : 36 Join date : 2012-04-28
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Oct 11, 2012 7:03 am | |
| Sorry if I was a little far from the site, but I had some commitments. I continue to work on the ambient sounds of the first phase (which ? ) or of other sounds. | |
| | | M3rox Newcomer
Posts : 30 Reputation : 6 Join date : 2012-09-29 Age : 26 Location : Germany
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Oct 16, 2012 1:27 pm | |
| Hey, got 3 questions (or 4?) 1. Will there be some kind of easter eggs ingame? Like a party-planet where aliens dance to some kind of dubstep? 2. Later when you got some high-tech alien-computer-thingys, will you be able to create computer games and maybe an alien version of Thrive? 3. Will there be more than only one galaxy?
PS: Are my questions too stupid? | |
| | | Doggit Regular
Posts : 444 Reputation : 36 Join date : 2012-04-28
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Oct 16, 2012 2:51 pm | |
| - M3rox wrote:
- Hey,
got 3 questions (or 4?) 1. Will there be some kind of easter eggs ingame? Like a party-planet where aliens dance to some kind of dubstep? 2. Later when you got some high-tech alien-computer-thingys, will you be able to create computer games and maybe an alien version of Thrive? 3. Will there be more than only one galaxy?
PS: Are my questions too stupid? 1. To this question I can not answer for sure, but I think so. 2. is irrelevant .. 3. Yes, for now you have the idea of being able to play in one galaxy, but once completed the game maybe the idea of making playable other galaxies is possible. | |
| | | Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Oct 16, 2012 7:23 pm | |
| - M3rox wrote:
- Hey,
got 3 questions (or 4?) 1. Will there be some kind of easter eggs ingame? Like a party-planet where aliens dance to some kind of dubstep? 2. Later when you got some high-tech alien-computer-thingys, will you be able to create computer games and maybe an alien version of Thrive? 3. Will there be more than only one galaxy?
PS: Are my questions too stupid? 1: Yes, but we will talk more once enough part of the game is made.2: I cant find it, but it is alredy asked and answered: No 3: A single galaxy like the milky way is about 200 to 400 billion stars. And ours is actually a small one. If we just store its radius and mass (just to give an example) we would need 4.8 TERABYTES of memory space. - Spoiler:
As that 4.8 terabytes doesent seem bad enough for me, here it is some calculations on way too big numbers (i will use data from the milky way, as data from other galaxies is much less precise):
What do we need in order to fully have the minimum data? For any given object, first we would need to know where it is (x,y and z coordinates). The milky way is quite big, about 100000 light-years. A single light year is 9460730472580800 meters. That makes 946073047258080000000 meters on its diameter. We need to store that in a computer, that stores 0s and 1s. As such, we would need 70 bits (20 bytes on a computer) for every coordinate on every object. That makes 60 bytes just for position.
Then, we need size, wich we can store as a radius if we asume everithing is spherical. This is easier, as single objects can only be so big. 4 bytes will probably be enough.
Then, we would want to see them moving, at least the planets. For that either we store paths the objects take or we store its physics magnitudes and let simulated gravity do its thing. Paths are just impossible. We would need to store all 3 coordinates of every object for every point in its path. And probably we would have to code them individually. All 200 Billion of them. Gravity simulation is not so bad. For that we would need its mass and current velocity. That is 8 bytes and 3 * 4 bytes respectably.
Add all of that and you get 3*20+4+8+3*4. That makes 84 bytes. Then, assuming every star has about 3 planets rotating around them and every planet has 2 moons (Jupiter has more than 50, so as an average it is still short). That makes 2100 billion objects. Then, just to store all the data we asumed as minimal for them, that makes:
210000000000*84=17640000000000 bytes. That is 17,6 petabytes of storage info. That is 17640 terabytes. That is 17640000 gigabytes. In one savefile. Then we would need to add on top of that all the terrain configurations, which I assume is not small.
Now, gameplay-wise. If we explore one solar system every second, with no time to rest, we would need about 10 thousand years to see all of the solar systems.
That means that a single galaxy is alredy WAY too big to start with. If we asume data storage doubles every two years (which it does), in 25 years we will be able to store the galaxy structure in a home computer. | |
| | | M3rox Newcomer
Posts : 30 Reputation : 6 Join date : 2012-09-29 Age : 26 Location : Germany
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Oct 19, 2012 8:57 am | |
| Got another idea for diseases: what about divide them into levels, like level 1 is maybe a cold and level 2 is a bit more dangerous and so on and the highest level is a zombie virus | |
| | | Jopetsu
Posts : 4 Reputation : 0 Join date : 2012-10-20 Location : i live in Suomi
| Subject: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 20, 2012 7:34 am | |
| 1. i was wondering that how long different stages are going to be. i mean could you conquer whole planet in tribal stage? 2. also can you make your own religion? | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 20, 2012 1:17 pm | |
| Each stage lasts as long as it takes the player to complete it. There will be randomized religions, but I am not sure about customizable religions. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 20, 2012 2:57 pm | |
| - NickTheNick wrote:
- Each stage lasts as long as it takes the player to complete it.
I'll just add that you don't have to move on from any stage, it's up to the player. As for religion: you can create various religious objects in the tech editor, religion can be treated in various ways by your society (enforcing it, supporting a religion, etc.), and there will be opposing religions, but religions don't really go into much more detail than what I've just mentioned, if I'm not mistaken. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 20, 2012 6:56 pm | |
| I tried accessing the research web using the mediafire link, but all that happens is that my page refreshes and nothing downloads. I tried using the dropbox links but it says that the content has been removed or relocated. Does anyone by any chance have any further links where I could gain access to the Research Web? | |
| | | PHILmg
Posts : 3 Reputation : 0 Join date : 2012-07-09 Age : 27 Location : Austria
| Subject: An idea Sun Oct 21, 2012 10:51 am | |
| I hope i do not disturb you in a discussion but i had an idea and i don t know if it was good one
my idea was that you can use the cell editor in the industrial age if a sickness is making trouble you can cteate an medicin that defands your civilisation from this sickness and with this new technologies you can make biological weapons or you can share (of course for a little money) and help allies that have the same trouble.
thank you for your replies | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Oct 21, 2012 3:15 pm | |
| With the appropriate research, you will be able to (re)unlock the microbe editor in civilisation mode and later. However, by these stages individual cells will no longer be simulated, for obvious reasons, so use in technology wont be possible. However, this does make editor access quite useless, so I'd like to suggest that a certain technology could unlock an artificial cell stage (minigame sort of thing), where created cells could be put in a player-made environment. That would be fun. NickTheNick: To confirm, the links (I am aware of, after a swift check) to the research web are: - Research Web thread OP, (mediafire) (v2)
- Page 2 of above over half way down, (mediafire) (v2, same link as above) Works for me
- Page 2 same page as above, also with research and inventions lists. (dropbox) (v3) Appears to be removed
- Extended Research List OP (mediafire) (from 2010) Apparently working
- Same page as above (image) (very early) The image is visible
V2 seems to be the most recent available version, so: Possibly working link to (embedded in page) PDF. Image of PDF, if you can't access the above properly: - Spoiler:
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| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Oct 21, 2012 6:15 pm | |
| Thanks The Uteen, the link you gave me works. So we have techs up until the industrial era?
EDIT: Also, do you know of any good flowchart making programs? I was thinking of making some personal revisions to this web, and then submitting them for approval. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Oct 22, 2012 11:49 am | |
| Word, Pages, Powerpoint, Keynote… I don't think there are many programs solely for that purpose. There might have been one in Textease Studio, but the last time I used that would have been in primary school.
I think we planned to finalise the current part of the tech tree before extending it. | |
| | | Seregon Regular
Posts : 263 Reputation : 37 Join date : 2011-08-10 Location : UK
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Oct 22, 2012 12:41 pm | |
| I used yEd for flow charts and the like (plenty of examples in the compound system thread). It takes a bit of getting used to, but is fairly powerful in the end. | |
| | | gvd72 Newcomer
Posts : 5 Reputation : 0 Join date : 2012-10-22 Location : Some where out there...
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Oct 22, 2012 2:00 pm | |
| - The Uteen wrote:
- So... We don't seem to have a thread for general forum bugs, so I thought I'd create one. In case anyone hasn't realised, this thread is for forum bugs or questions that don't really need a whole thread, but could use fixing.
Now, this will be quite contradictory, but the reason I made this thread was because I noticed a forum bug that didn't need a thread making over it...
The locked topic image appears to be broken.
See? Didn't really deserve its own thread. That's precisely why I had to make this thread.
ADMIN, my humblest apologies for making such a big deal over one minor bug, but I can now guarantee it won't happen again. Also, please fix please. I had an idea for space. What if, for a closer look or for fun, you could beam down? Maybe you need a suit or something. Then, you can do what on the planet's surface. Sort of like the hologram mode on Spore, but you can jump, swim, or attack. But, you might need to buy a special suit later in the game. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Oct 22, 2012 6:23 pm | |
| Thanks for the suggestions. Seregon, I will be sure to check out the link you gave, because i always really liked your flow charts on the compound systems thread. | |
| | | Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Oct 23, 2012 2:17 am | |
| - gvd72 wrote:
- I had an idea for space. What if, for a closer look or for fun, you could beam down? Maybe you need a suit or something. Then, you can do what on the planet's surface. Sort of like the hologram mode on Spore, but you can jump, swim, or attack. But, you might need to buy a special suit later in the game.
When you get the rts controls, you dont lose the hability to go back into creature mode. At any time you can explore any planet on foot. Or you could never leave creature mode and leave your race to be controled by AI. So this is alredy in, but easyer than you said | |
| | | Noone Newcomer
Posts : 50 Reputation : -4 Join date : 2012-10-15
| Subject: ........ Sat Oct 27, 2012 2:50 am | |
| is newcomer one of special acess? if is, i then can't post new threads even with speciall acess! can you fix that? | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 27, 2012 12:05 pm | |
| - dimasciene wrote:
- is newcomer one of special acess?
if is, i then can't post new threads even with speciall acess! can you fix that? ‘Newcomer’ is the title you get when you first join. Once you've made enough posts, you get the title of ‘Regular’. The reason you are unable to post new threads is just because you haven't made many posts yet. Once you have enough posts, you should be able to post. This is just a normal anti-spam measure. I think this frequently-asked question really ought to be added to the OP of the FAQ, along with exactly how many posts it takes to be able to make new threads - as far as I know, there is nothing to inform new members that this is normal. Scio, you have recieved a new mission objective! | |
| | | Noone Newcomer
Posts : 50 Reputation : -4 Join date : 2012-10-15
| Subject: re:uteen answer Sun Oct 28, 2012 2:12 am | |
| okay... it's beacuse i noticed to i did get newcomer rank only when i made 20 posts. | |
| | | decelis93 Newcomer
Posts : 18 Reputation : 2 Join date : 2012-10-30
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Oct 31, 2012 12:12 pm | |
| Hi all! I want to ask you about the God mode, I did read something about some artifact that you use to become a god, and you can travel where you want and do what you want... And then I read something that says the god mode is just a bunch of tools and stuff that you can unlock and use... I don't know what is the actual thing that you are going to put in the game so, could you please tell me what it is??? | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Oct 31, 2012 1:52 pm | |
| - decelis93 wrote:
- Hi all! I want to ask you about the God mode, I did read something about some artifact that you use to become a god, and you can travel where you want and do what you want... And then I read something that says the god mode is just a bunch of tools and stuff that you can unlock and use... I don't know what is the actual thing that you are going to put in the game so, could you please tell me what it is???
Our original idea was to have four modes: Organism mode, in which you control your organism; Strategy/RTS mode, in which you control a group of organisms/country; Observer mode, in which you just watch, and have a variety of camera tools/filters; and God mode, unlocked though ascension, in which you watch and have god tools, with which you can create, destroy, and change things as you like. However, we noticed Observer mode and God mode were both very similar, just having different types of tools - having one Observer mode, in which you could have camera tools and god tools would be a lot simpler. We also thought it would be preferable if, when you unlocked the god tools though ascension, they would be available in every mode, not just an observer mode equivalent. And so, we got rid of God mode entirely, and made the god tools available in every other mode. | |
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