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| Organ Design | |
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+46ThreeCubed TheChubbyChihuahua PortalFan1000 x11x35 Anagennesarcus Immortal_Dragon EnergyKnife DesertBeagle Seregon Cobalt58 Aiosian_Doctor_Xenox scorpion268 Xazo-Tak Raptorstorm WilliamstheJohn spacetime_dinosaur Tarpy untrustedlife NikolaAnicic007 Juodvarnis Dilophoraptor Daniferrito Noone NickTheNick Calfeggs ido66667 Xinomorph Deathbite42 Brennus Mixotroph Orygandian2 zippybomb Grep42 PTFace Pezzalis Hegataro Mysterious_Calligrapher Theusfilipe MeowMan1 sumwun18 Kraeken The Uteen Holomanga penumbra espinosa lbrewer ~sciocont 50 posters | |
Author | Message |
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Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Organ Design Fri Jul 19, 2013 12:31 pm | |
| Keep 'em coming guys. I'll just delete any repeats, but do check the doc in the first post so that you don't repost something from page 2 of this thread. | |
| | | PortalFan1000 Learner
Posts : 104 Reputation : 1 Join date : 2013-07-18 Age : 24 Location : This plane of existence
| Subject: Re: Organ Design Fri Jul 19, 2013 1:02 pm | |
| Thanks Nikola! That does help clear things up. | |
| | | x11x35
Posts : 2 Reputation : 0 Join date : 2013-07-16
| Subject: Re: Organ Design Fri Jul 19, 2013 3:02 pm | |
| About airsacs, someone may have mentioned this already, they are part of the bird's respiratory system and allow them to oxygenate their blood effectively during strenuous exercise and at very high altitudes where the air is less dense. They're essential for high altitude/sustained flight.
If you guys end of adding these it'd be cool to see some way for air sacs to interface with the respiratory system.
There's also another organ I'd like to suggest.
Organ Name: Spiracles System: Respiratory Description: Small pores in the skin/exoskeleton of certain organisms. Use: Allows oxygen to be moved directly into the tissues from the environment. In some organisms the contraction of muscles also creates a pumping action in the spiracles which allows for effective oxygenation of tissues during rapid movement, even with an open circulatory system. Details: Common in insects, these are critical to flight and rapid movement. | |
| | | NikolaAnicic007 Newcomer
Posts : 54 Reputation : -34 Join date : 2013-02-03
| Subject: EVEN MORE ORGAINS :D Sun Aug 25, 2013 6:23 am | |
| Well seems I am a Organ guy because I love making new ones
ORGAN NAME:Direct Stomach SYSTEM:Digestion and Hunting DESCRIPTION:A stomach that is put instead of a mouth because it has teeth and to hunt it jumps out and grabs its pray with it's teeth (No Less Than 500 (This number can be Edited and the size can also be edited with a limit of 0.2cm)) Use:Used for the replacement of the mouth to free up space for some other organs (This is like a cheap and unprotected version of a 2 in 1 organ for the player who wants to have more organs than a creature who doesn't want it's stomach to hunt it's own food!) Details:Commonly Seen in Sea Stars and the Hydra (A type of animal that resembles a sponge with hundreds of arms)(This might not be true I forgot...I think it is :I)
ORGAN NAME:Arrow Bone SYSTEM:Defensive/Offensive DESCRIPTION:It's a bone named after it's arrow shape that is connected to the creature via thin tube that can spring out of the pore that the bone is located in and hook into the prey/attacking creature (This organ can easely be regenerated) Use:For slowing down animals and damaging other organs (Limit of 2m/s on spring out) Details:Commonly seen in animals who want to slowly damage animals from a distance (Can be combined with a toxic gland to deliver toxins to prey animals) Interesting:Can be made out of 3 Materials:Carbon Crystals,Bone & Tissue
More Comming Later! | |
| | | ThreeCubed Newcomer
Posts : 28 Reputation : -2 Join date : 2013-09-02 Age : 24 Location : Planet Earth
| Subject: Toxins. Fri Sep 06, 2013 2:04 pm | |
| Organs to be designing? Why the Belgium not!
Spasm-Toxin Gland. System: Peripheral Description: A toxin for causing organisms to Spasm. Use: When your creature injects an organism, either by using a claw, a biting mechanism, or any other means, the toxin would go through the Nervous System, and would go to the brain, causing the organisms brain to send multitudes of senses to their muscles system, telling them to contract and expand rapidly, causing them to be Defenseless, allowing an easy kill.
Vomit-Toxin Gland. System: Peripheral Description: A toxin for causing the organism to vomit uncontrollably. Use: When your creature injects another creature with this toxin, it goes through to its brain, causing it to think that it has eaten some venomous food, and it will start to vomit uncontrollably, untill all of its stomach contents are depleted, once that occurs, the toxin de-activates.
Blood-Toxin Gland. SystemL Peripheral Description: Causes unseen side effects to the blood of creatures. Use: when injected into a creature, it flows through their blood and eventually to their heart, causing side effects such as Deprived Blood-Oxygen, Decreased White Blood Cells, and Vein Puncturing.
...I think ive devised some pretty gruesome Toxins here... I love it. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Organ Design Fri Sep 06, 2013 2:26 pm | |
| I'm not trying to burst your bubble, or sound harsh, but what I think was decided was a generic Gland organ you can place, modify the produced agents, and choose which orifice it is excreted from (claws, teeth, skin, etc.). These would make very cool, and gruesome, effects like you said, good imagination. | |
| | | ThreeCubed Newcomer
Posts : 28 Reputation : -2 Join date : 2013-09-02 Age : 24 Location : Planet Earth
| Subject: Re: Organ Design Fri Sep 06, 2013 2:39 pm | |
| - Immortal_Dragon wrote:
- I'm not trying to burst your bubble, or sound harsh, but what I think was decided was a generic Gland organ you can place, modify the produced agents, and choose which orifice it is excreted from (claws, teeth, skin, etc.). These would make very cool, and gruesome, effects like you said, good imagination.
So we can make the ones I thought of and More?! Sweet. Now I can BURN THE SKIN OFF MY ENEMIES... Sorry, I just went insane for a moment. | |
| | | ccarriel Newcomer
Posts : 24 Reputation : 0 Join date : 2013-09-10 Age : 28
| Subject: Topic: Gas and its use Tue Sep 10, 2013 11:18 pm | |
| I dont remember if this was already mentioned, but since the gland can in theory make any sustance we want/need, then it can also make some kind of gas (helium maybe) to: a) use it with the dragons`idea or b) fill an aerial sack with it for easier flotability
P.D: Keep up the good work, i have been following this for like a year or more. (I also talk spanish in case u need some tranlation(btw i know there is a topic for that xD)) | |
| | | PortalFan1000 Learner
Posts : 104 Reputation : 1 Join date : 2013-07-18 Age : 24 Location : This plane of existence
| Subject: Re: Organ Design Wed Sep 11, 2013 1:14 am | |
| Organ name: Egg development System: Reproductive Description: Assuming that your animal doesn't lay eggs, where you place it would be where it develop. Use: It would swell where it is if fertilized, and it would be easier to protect them considering that they are literally inside you (Don't :evil:Â ), instead of being in cute little capsules for a animal to eat. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Organ Design Wed Sep 11, 2013 6:39 am | |
| Actually Portal, the Internal Fertilization organ takes care of eggs. Since it is a sac that swells up with eggs/young when fertilized. Unless you are talking about a creature being ovoviviparous, I think that is more of an editing thing rather than an organ thing.
And ccarriel, I think the dragons idea has been settled for something more like the bombardier beetle, where the two substances will have to mix outside of the body/mouth, otherwise the creature will burn itself. I think glands are more for secreting chemicals/agents, but with the node and tube system, you can connect things like bladders and the generic air sac to the digestive system and use it to generate the gas (this will most likely be methane or hydrogen). | |
| | | King Plorpadeus Ex Newcomer
Posts : 16 Reputation : -2 Join date : 2013-10-30
| Subject: Re: Organ Design Wed Oct 30, 2013 12:48 pm | |
| The Limbic System System: Nervous Description: A part of the brain that controls emotions, olfactory, and other things. Use: This should introduce the concept of emotions and feelings. You can make emotions bound with behaviors. You can also make alien emotions. For instance, a herd grazing animal will active a bunch of defensive behaviors when it is scared. Details: Should be able to drag it around and change its shape.
I will come up with more brain concepts tomorrow.
:alien:Â | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Organ Design Wed Oct 30, 2013 7:13 pm | |
| Um, the Brain is actually going to be just one part that can have the different sections edited, I think. | |
| | | King Plorpadeus Ex Newcomer
Posts : 16 Reputation : -2 Join date : 2013-10-30
| Subject: Re: Organ Design Thu Oct 31, 2013 1:55 am | |
| - Immortal_Dragon wrote:
- Um, the Brain is actually going to be just one part that can have the different sections edited, I think.
Yes, I know, but I think that the concept of emotions should be included, so I decided to introduce the limbic system to regulate them. It does not have to be a separate part, but a part of the normal brain.
Last edited by King Plorpadeus Ex on Thu Oct 31, 2013 1:59 am; edited 1 time in total (Reason for editing : More detail.) | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Organ Design Thu Oct 31, 2013 3:16 am | |
| Emotions would be too complex for the game, plus it would interfere with the player's interaction. | |
| | | King Plorpadeus Ex Newcomer
Posts : 16 Reputation : -2 Join date : 2013-10-30
| Subject: Re: Organ Design Thu Oct 31, 2013 4:58 am | |
| - NickTheNick wrote:
- Emotions would be too complex for the game, plus it would interfere with the player's interaction.
Oh yes, that is true, but couldn't emotions in creatures apart from the one the player is controlling be included? | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Organ Design Thu Oct 31, 2013 1:43 pm | |
| No, because animal consciousness and emotion is something we have yet to gain a grasp of in modern science, and in terms of video game design there has yet to be an AI that can simulate emotions. | |
| | | crovea Programming Team lead
Posts : 310 Reputation : 59 Join date : 2013-10-07 Age : 34 Location : Denmark
| Subject: Re: Organ Design Thu Oct 31, 2013 4:09 pm | |
| - NickTheNick wrote:
- No, because animal consciousness and emotion is something we have yet to gain a grasp of in modern science, and in terms of video game design there has yet to be an AI that can simulate emotions.
I'm not an advocate of implementing emotions, but that is a poor argument. You can simulate anything with a resemblance of a pattern (and that's all we do for any of the processes that will be in the game: simulate a simplified pattern) | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Organ Design Thu Oct 31, 2013 6:29 pm | |
| Yes, true, just as sims simulated emotions as well, but I think King Plorpadeus Ex meant actually simulating a strong AI with emotions. Regardless, it's unnecessary over-complication of something which can easily and accurately be covered already with brains and the behaviour editor.
Last edited by NickTheNick on Thu Oct 31, 2013 6:33 pm; edited 1 time in total (Reason for editing : Typos) | |
| | | King Plorpadeus Ex Newcomer
Posts : 16 Reputation : -2 Join date : 2013-10-30
| Subject: Re: Organ Design Fri Nov 01, 2013 2:26 am | |
| - NickTheNick wrote:
- Yes, true, just as sims simulated emotions as well, but I think King Plorpadeus Ex meant actually simulating a strong AI with emotions. Regardless, it's unnecessary over-complication of something which can easily and accurately be covered already with brains and the behaviour editor.
Yes, I now realize that my idea was foolish. I should have known that you had already discussed this. I am sorry for my stupid concept. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Organ Design Fri Nov 01, 2013 2:43 am | |
| Don't worry, it wasn't stupid, just make sure to research a subject before posting about it. | |
| | | WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Organ Design Fri Nov 01, 2013 7:44 am | |
| - NickTheNick wrote:
- Don't worry, it wasn't stupid, just make sure to research a subject before posting about it.
Im thinking to create some new organ concepts soon, i hope my curent ones will help. Sorry for massive inactivity lately, i want to contribute. EDIT: Hmmm... Bird lungs? | |
| | | Aiosian_Doctor_Xenox Learner
Posts : 196 Reputation : 5 Join date : 2013-05-27 Age : 34 Location : Kent
| Subject: Re: Organ Design Fri Nov 01, 2013 11:09 am | |
| Well, since I don't see anything in Digestive systems for the approved list;
Standard Stomach System: Digestive Description: A simple, muscular sack full of digestive fluids. Use: A Simple stomach for digestion of sustenance. Details: Can be tuned to be better for digestion of meat, plant matter, minerals, or other sustenance.
2-Chambered Stomach System: Digestive Description: A pair of simple, connected, muscular sacks full of digestive fluids. Use: Double the stomach, double the power. Details: Can be tuned to be better for digestion of meat, plant matter, minerals, or other sustenance.
3-Chambered Stomach System: Digestive Description: Three simple, connected, muscular sacks full of digestive fluids. Use: Triple the stomach, triple the power. Details: Can be tuned to be better for digestion of meat, plant matter, minerals, or other sustenance.
4-Chambered Stomach System: Digestive Description: Four simple, connected, muscular sacks full of digestive fluids. Use: Double 2-chambers, four times the power. Details: Can be tuned to be better for digestion of meat, plant matter, minerals, or other sustenance.
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| | | WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Organ Design Sat Nov 02, 2013 3:05 am | |
| - Aiosian_Doctor_Xenox wrote:
- Well, since I don't see anything in Digestive systems for the approved list;
Standard Stomach System: Digestive Description: A simple, muscular sack full of digestive fluids. Use: A Simple stomach for digestion of sustenance. Details: Can be tuned to be better for digestion of meat, plant matter, minerals, or other sustenance.
2-Chambered Stomach System: Digestive Description: A pair of simple, connected, muscular sacks full of digestive fluids. Use: Double the stomach, double the power. Details: Can be tuned to be better for digestion of meat, plant matter, minerals, or other sustenance.
3-Chambered Stomach System: Digestive Description: Three simple, connected, muscular sacks full of digestive fluids. Use: Triple the stomach, triple the power. Details: Can be tuned to be better for digestion of meat, plant matter, minerals, or other sustenance.
4-Chambered Stomach System: Digestive Description: Four simple, connected, muscular sacks full of digestive fluids. Use: Double 2-chambers, four times the power. Details: Can be tuned to be better for digestion of meat, plant matter, minerals, or other sustenance.
Also, what about... The thing for throwing away useless stuff in digested and ruminants? And have we discussed kidneys yet? I don't think so. | |
| | | Aiosian_Doctor_Xenox Learner
Posts : 196 Reputation : 5 Join date : 2013-05-27 Age : 34 Location : Kent
| Subject: Re: Organ Design Sat Nov 02, 2013 11:32 am | |
| - WilliamstheJohn wrote:
- Aiosian_Doctor_Xenox wrote:
- Well, since I don't see anything in Digestive systems for the approved list;
Standard Stomach System: Digestive Description: A simple, muscular sack full of digestive fluids. Use: A Simple stomach for digestion of sustenance. Details: Can be tuned to be better for digestion of meat, plant matter, minerals, or other sustenance.
2-Chambered Stomach System: Digestive Description: A pair of simple, connected, muscular sacks full of digestive fluids. Use: Double the stomach, double the power. Details: Can be tuned to be better for digestion of meat, plant matter, minerals, or other sustenance.
3-Chambered Stomach System: Digestive Description: Three simple, connected, muscular sacks full of digestive fluids. Use: Triple the stomach, triple the power. Details: Can be tuned to be better for digestion of meat, plant matter, minerals, or other sustenance.
4-Chambered Stomach System: Digestive Description: Four simple, connected, muscular sacks full of digestive fluids. Use: Double 2-chambers, four times the power. Details: Can be tuned to be better for digestion of meat, plant matter, minerals, or other sustenance.
Also, what about... The thing for throwing away useless stuff in digested and ruminants? And have we discussed kidneys yet? I don't think so. I might be able to come up with something. Also, I only went to four, because that's the most I've heard of. .3. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Organ Design Sat Nov 02, 2013 1:29 pm | |
| Actually, I think that the end of the digestive system will just be linked to an orifice that is designated or something like that. | |
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