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| Resource Brainstorming | |
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+22penumbra espinosa Sundu Tarpy WilliamstheJohn DragonX511 Armok: God of Blood thrivepedia Daniferrito Noone roadkillguy Raptorstorm Silver Sterling RunningFish24 StarMage42 jaws2blood Brennus ~sciocont The Uteen Carnifex PTFace ido66667 NickTheNick 26 posters | |
Author | Message |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Resource Brainstorming Fri Aug 24, 2012 2:01 am | |
| Ok, so to complement the whole economic model that is being drafted up in the Society subforums, we need a list of resources that are universal, or at least galactic. These resources would be what your TO's are made of, what is traded in the economy, and what your currency could be. They have to be resources that are not too exclusive to certain areas. We need to brainstorm them, but remember to keep them simple. We don't want resources like trifluoroacetic acid. There are examples below, try to model yours likewise: --------------------------------------------------------- Current ListOrganicWood- Spoiler:
Resource: Wood Description: Fibrous plant matter that can be easily crafted into different objects. Can also serve as a fuel. Organic, highly flammable, material. Floats on water. Source: Tall plants with solid trunks. Wool- Spoiler:
Resource: Wool Description: A textile fiber obtained from animals with thick, wooly coats of hair. Effective for clothing and insulation. Barely flammable and absorbent. Source:Animals with thick, wooly coats of hair.
Ivory- Spoiler:
Resource: Ivory Description: Obtained from the teeth and tusks of an animal, or any bony structures composed of dentine. Aesthetically appealing, and when refined produces a solid, shiny surface. Sources: Ivory bearing animals.
Spice- Spoiler:
Resource: Spice Description: A dried seed, fruit, root, bark, or vegetative substance mainly used for flavouring, colouring, or preserving food. Many have additional antimicrobial properties. Sources: Any spice producing plants. Dye- Spoiler:
Resource: Dye Description: A coloured substance that has an affinity to the substrate to which it is being applied. Generally applied in an aqueous solution. Allows colouration of fabrics. Sources: Animal, vegetable, or mineral origin. Most however come from plants. Mineral:
Iron
- Spoiler:
Resource: Iron Description: A common metal, useful for creating durable and strong objects. Requires metallurgy to be crafted. Can form strong alloys when combined with carbon/coal. Rusts when in contact with oxygen. Sources: Underground or surface deposits.
Gold- Spoiler:
Resource: Gold Description: A malleable and not very common metal. Good conductor of electricity, and very dense. Lustrous and shiny, making it an attractive metal. Sources: Underground or surface deposits. Bronze- Spoiler:
Resource: Bronze Description: A reddish, relatively sturdy alloy of copper and tin. Used in making tools, weapons, monuments etc. Source: Created when mixing copper and tin
Diamond- Spoiler:
Resource: Diamond Description: Extremely dense and hard crystal made from compressed carbon. Highly rigid lattice results in very few impurities. Lustrous and attractive. Sources: Underground volcanic pipes. Copper- Spoiler:
Resource: Copper Description: Relatively soft, orange-coloured metal used mainly in wiring and machinery due to it's good conductivity and effectiveness in construction. Alloys can be made to increase hardness. Can be used in currency (low-value). Source: Copper ore - Underground or surface deposits.
Uranium- Spoiler:
Resource: Uranium Description: A radioactive silvery-white metal. Essential for primitive nuclear devices and nuclear reactions. sources: Underground or surface deposits.
Silver- Spoiler:
Resource: Silver Description: A soft, white, and lustrous metal. Very high electrical and thermal conductivity. Aesthetically appealing, and has numerous antimicrobial medical properties. Sources: Underground of surface deposits. Aluminum- Spoiler:
Resource: Aluminum Description: Relatively soft, durable, lightweight metal. It is nonmagnetic and does not easily ignite. Source: Underground of surface deposits. Titanium- Spoiler:
Resource: Titanium Description: Low density, very strong and corrosion resistant transition metal. Very ductile and heat resistant. Source: Underground of surface deposits. Lead- Spoiler:
Resource: Lead Description: Soft and malleable heavy metal. Can be poisonous in certain amounts to organisms. Effective at blocking electromagnetic energy. Source: Underground of surface deposits.
Inorganic:
Coal- Spoiler:
Resource: Coal Description: A combustible blackish brown sedimentary rock, composed mainly of carbon. Formed from the decay of dead plant matter. Can be very useful for combustion driven machinery and technology. Releases carbon dioxide when burned. Sources: Layers or veins in rock strata. Flint- Spoiler:
Resource: Flint Description:A stone comprised of quartz that can be worked into many different pointed shapes for use in weaponry, cutlery, agriculture, etc. Creates sparks when struck with steel. Sources: Areas of exposed rock early on, then mines.
Salt- Spoiler:
Resource: Salt Description: A crystalline mineral composed mainly of sodium chloride. Essential for animal life in small quantities, but dangerous in excessive amounts. Effective at food preservation and flavour enhancement. Sources: Seawater and rock salt.
Clay- Spoiler:
Resource: Clay Description: A combination of minerals with traces of metal oxides and organic matter. Exhibits certain elasticity when combined with water, then hardens when dry. When fired it is converted into a ceramic material. Sources: Large lakes and marine basins. Limestone - Spoiler:
Resource: Limestone Description: A sedimentary rock composed largely of the minerals calcite and aragonite. Many limestones are composed of decayed skeletal fragments of living organisms. Soluble in water and weak acid. Sources: Sedimentary rock deposits, surface rock layers and spots of past multicellular activity. Granite - Spoiler:
Resource: Granite Description: A common igneous rock holding at least 20% quartz. Very hard and tough rock, lacking internal structure. Sources: Igneous rock deposits, volcanoes and magma/lava sites. Marble - Spoiler:
Resource: Marble Description: A non-foliated metamorphic rock composed of carbonate minerals. Smooth, glossy texture when polished makes it aesthetically appealing. Sources: Metamorphic, underground deposits. Sandstone- Spoiler:
Resource: Sandstone Description: A sedimentary rock composed mainly of small grains. Relatively soft and easy to carve. Sources: Dried sea beds, deserts, or dry, arid places. Oil- Spoiler:
Resource: Oil Description: A black liquid made from plants subject to heat and pressure underground. It's essential for combustion driven engines. Sources: Underground deposits in sedimentary rock. Synthetic:Glass- Spoiler:
Resource: Glass Description: An amorphous, solid material. Typically brittle and optically transparent. Can be coloured for aesthetic purposes. Sources: Produced from melting sand.
Steel
- Spoiler:
Resource: Steel Description: Mostly iron alloy; varies in ductility, hardness, etc. Source: Smelting of iron ore followed by mixture with other materials, mainly coal.
Plastic
- Spoiler:
Resource: Plastic Description: A synthetic material made from a wide range of organic polymers; Can be molded into various shapes, impervious to water, easy to manufacture, slow decay rate. Sources: Made from distilled oil.
Rubber
- Spoiler:
Resource: Rubber Description: An artificial elastomer, meaning that it can undergo much more elastic deformation under stress than most materials and still return to its original state without permanent deformation. Sources: Plant sap/latex.
Last edited by NickTheNick on Sat Mar 09, 2013 7:43 pm; edited 24 times in total | |
| | | ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Re: Resource Brainstorming Fri Aug 24, 2012 2:13 am | |
| Resource: Gold Description: Flexibable, Not very common, But not extremly rare, Shiny, Pricey and not very useful to any practical thing but can be used for jewelry. Sources: Underground mostly.
Resource: Daimond Description: Rare crystal, made from comprassed carbon, Strong, Useful, Pricey, Can be used for jewelry. Sources: Deep underground.
Last edited by ido66667 on Fri Aug 24, 2012 2:17 am; edited 1 time in total | |
| | | PTFace Learner
Posts : 139 Reputation : 7 Join date : 2012-04-24
| Subject: Re: Resource Brainstorming Fri Aug 24, 2012 2:15 am | |
| Resource-Wood Description-The most basic medium for crafting. Allows for basic weapon, tool and building construction. Can also be used as a source of fuel Source-Medium-High level plants | |
| | | Carnifex Newcomer
Posts : 37 Reputation : 8 Join date : 2012-08-13
| Subject: Re: Resource Brainstorming Fri Aug 24, 2012 3:53 am | |
| - ido66667 wrote:
- Resource: Gold
Description: Flexibable, Not very common, But not extremly rare, Shiny, Pricey and not very useful to any practical thing but can be used for jewelry. Sources: Underground mostly. Gold is mined underground through mine shafts yes, but can also be mined using open pit mines (which is a lot easier and less costly). - ido66667 wrote:
- Resource: Daimond
Description: Rare crystal, made from comprassed carbon, Strong, Useful, Pricey, Can be used for jewelry. Sources: Deep underground. Actually, Diamond is mostly mined from volcanic pipes as the diamonds themselves are formed 140-190 kilometers beneath the surface. The only way humans can "mine" diamonds is if these diamonds are brought to the surface through volcanic eruptions or by mining these volcanic pipes. There's no way right now to go that deep and extract the diamond where it's formed. So I suggest making this some type of high-end technology. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Resource Brainstorming Fri Aug 24, 2012 6:21 am | |
| - ido66667 wrote:
- Resource: Gold
Description: Flexibable, Not very common, But not extremly rare, Shiny, Pricey and not very useful to any practical thing but can be used for jewelry. Actually, it does have a practical use in electronics: - Spoiler:
- Wikipedia wrote:
- Electronics
The concentration of free electrons in gold metal is 5.90×1022 cm−3. Gold is highly conductive to electricity, and has been used for electrical wiring in some high-energy applications (only silver and copper are more conductive per volume, but gold has the advantage of corrosion resistance). For example, gold electrical wires were used during some of the Manhattan Project's atomic experiments, but large high current silver wires were used in the calutron isotope separator magnets in the project. Though gold is attacked by free chlorine, its good conductivity and general resistance to oxidation and corrosion in other environments (including resistance to non-chlorinated acids) has led to its widespread industrial use in the electronic era as a thin layer coating electrical connectors of all kinds, thereby ensuring good connection. For example, gold is used in the connectors of the more expensive electronics cables, such as audio, video and USB cables. The benefit of using gold over other connector metals such as tin in these applications is highly debated. Gold connectors are often criticized by audio-visual experts as unnecessary for most consumers and seen as simply a marketing ploy. However, the use of gold in other applications in electronic sliding contacts in highly humid or corrosive atmospheres, and in use for contacts with a very high failure cost (certain computers, communications equipment, spacecraft, jet aircraft engines) remains very common. Besides sliding electrical contacts, gold is also used in electrical contacts because of its resistance to corrosion, electrical conductivity, ductility and lack of toxicity. Switch contacts are generally subjected to more intense corrosion stress than are sliding contacts. Fine gold wires are used to connect semiconductor devices to their packages through a process known as wire bonding.
Since it is expensive, it could also be used in high-class cultural items (jewelry is a good example, but it can be used in religion); and as a currency. | |
| | | ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Re: Resource Brainstorming Fri Aug 24, 2012 12:17 pm | |
| - The Uteen wrote:
- ido66667 wrote:
- Resource: Gold
Description: Flexibable, Not very common, But not extremly rare, Shiny, Pricey and not very useful to any practical thing but can be used for jewelry. Actually, it does have a practical use in electronics:
- Spoiler:
- Wikipedia wrote:
- Electronics
The concentration of free electrons in gold metal is 5.90×1022 cm−3. Gold is highly conductive to electricity, and has been used for electrical wiring in some high-energy applications (only silver and copper are more conductive per volume, but gold has the advantage of corrosion resistance). For example, gold electrical wires were used during some of the Manhattan Project's atomic experiments, but large high current silver wires were used in the calutron isotope separator magnets in the project. Though gold is attacked by free chlorine, its good conductivity and general resistance to oxidation and corrosion in other environments (including resistance to non-chlorinated acids) has led to its widespread industrial use in the electronic era as a thin layer coating electrical connectors of all kinds, thereby ensuring good connection. For example, gold is used in the connectors of the more expensive electronics cables, such as audio, video and USB cables. The benefit of using gold over other connector metals such as tin in these applications is highly debated. Gold connectors are often criticized by audio-visual experts as unnecessary for most consumers and seen as simply a marketing ploy. However, the use of gold in other applications in electronic sliding contacts in highly humid or corrosive atmospheres, and in use for contacts with a very high failure cost (certain computers, communications equipment, spacecraft, jet aircraft engines) remains very common. Besides sliding electrical contacts, gold is also used in electrical contacts because of its resistance to corrosion, electrical conductivity, ductility and lack of toxicity. Switch contacts are generally subjected to more intense corrosion stress than are sliding contacts. Fine gold wires are used to connect semiconductor devices to their packages through a process known as wire bonding. Since it is expensive, it could also be used in high-class cultural items (jewelry is a good example, but it can be used in religion); and as a currency. Remebmer, It is expensive, Better use copper. But you are right, It is good for high Cultural items or Religous items. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Resource Brainstorming Fri Aug 24, 2012 1:36 pm | |
| Great work guys! I've added those to the OP.
However, in addition to all these metals and minerals, we need more organic resources as well, like wood (thanks PTFace) or grain or wool. | |
| | | ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Re: Resource Brainstorming Fri Aug 24, 2012 2:10 pm | |
| Resource: Wool Description: Very useful, Can be used for clothing and textiles, also Bandages... and many other stuff. Sources: Sheeps Resource: Cashmere wool. Description: A soft Wool like fiber, Pruduced from goat's fur, Used mainly for textiles and Clothing. Sources: Cashmere goats. Resource: Qiviut Wool. Description: Stonger and wormer than ship wool, and softer than Cashmere, does not shrink in any temperture or in water (Can't be used for Felts), Unlike ship wool, That makes it very useful. Sources: Muskox. Resource: Angora wool. Description: Comes from Angora rabbits, Useful for felting. Sources: Angora rabbits. Resource: Mohair. Description: Useful for Clothing, Carpets and rugs... It is warmer that other fibers, But not very soft, Absorbs dyes well. Sources: Angora goat. Funny Angora Rabbit here: - Spoiler:
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| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Resource Brainstorming Fri Aug 24, 2012 2:15 pm | |
| I wasn't just asking for different variations of wool.
I would only include the first wool on your list, as the rest are all specific to earth animals. We can just define wool as a thick coat of wooly hair that covers an animal. Chances are there won't be Muskox's and goats and rabbits in the game. | |
| | | ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Re: Resource Brainstorming Fri Aug 24, 2012 2:18 pm | |
| - NickTheNick wrote:
- I wasn't just asking for different variations of wool.
I would only include the first wool on your list, as the rest are all specific to earth animals. We can just define wool as a thick coat of wooly hair that covers an animal. Chances are there won't be Muskox's and goats and rabbits in the game. Chances that there will be no sheeps too. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Resource Brainstorming Fri Aug 24, 2012 2:26 pm | |
| Exactly, but the chances are much higher that different organisms on different planets would evolve similar wooly coats for their bodies. It doesn't have to come from sheep. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Resource Brainstorming Sat Aug 25, 2012 3:09 am | |
| - NickTheNick wrote:
- Exactly, but the chances are much higher that different organisms on different planets would evolve similar wooly coats for their bodies. It doesn't have to come from sheep.
wool would just require a hairy animal. | |
| | | PTFace Learner
Posts : 139 Reputation : 7 Join date : 2012-04-24
| Subject: Re: Resource Brainstorming Sat Aug 25, 2012 3:40 am | |
| So can it be assumed that the colder a climate the more common wool/fur as a resource would be? | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Resource Brainstorming Sat Aug 25, 2012 5:35 am | |
| - PTFace wrote:
- So can it be assumed that the colder a climate the more common wool/fur as a resource would be?
Not for your civ. It will be available if an org that produces it lives on your planet. | |
| | | ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Re: Resource Brainstorming Sat Aug 25, 2012 9:02 am | |
| - ~sciocont wrote:
- PTFace wrote:
- So can it be assumed that the colder a climate the more common wool/fur as a resource would be?
Not for your civ. It will be available if an org that produces it lives on your planet. How are we going to program what orgs will produce wool? We need some Variable so the Program can know what will produce wool and what will not. That Variable should be depended on the other Variable (We don't want a non - hairy org to produce wool, LOL.) | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Resource Brainstorming Sat Aug 25, 2012 10:24 am | |
| - ido66667 wrote:
- ~sciocont wrote:
- PTFace wrote:
- So can it be assumed that the colder a climate the more common wool/fur as a resource would be?
Not for your civ. It will be available if an org that produces it lives on your planet. How are we going to program what orgs will produce wool? We need some Variable so the Program can know what will produce wool and what will not. That Variable should be depended on the other Variable (We don't want a non - hairy org to produce wool, LOL.) Wool could just work like fur, scales, and feathers. If your organism has it, it produces wool as a resource. Simple. Getting back on topic: Resource: Copper Description: Relatively soft, orange-coloured metal used mainly in wiring and machinery. Alloys can be made to increase hardness. Can be used in currency (low-value). Source: Copper ore - underground, (Recycling centres?) | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Resource Brainstorming Sat Aug 25, 2012 12:52 pm | |
| - The Uteen wrote:
- ido66667 wrote:
- How are we going to program what orgs will produce wool?
We need some Variable so the Program can know what will produce wool and what will not. That Variable should be depended on the other Variable (We don't want a non - hairy org to produce wool, LOL.) Wool could just work like fur, scales, and feathers. If your organism has it, it produces wool as a resource. Simple.
Getting back on topic:
Resource: Copper Description: Relatively soft, orange-coloured metal used mainly in wiring and machinery. Alloys can be made to increase hardness. Can be used in currency (low-value). Source: Copper ore - underground, (Recycling centres?) Personally I would distinguish between wool and fur and scales. Scales I think should fall under leather. The computer should be able to identify, as Scio said, that organisms with hairy bodies produce wool. Although I would like for fur and wool to be separate, I can't think of a way to distinguish them for the computer (Why can't it just speak English, not math!). Thanks for the submission! I knew copper was coming soon. Adding it to the OP. Btw, for all future submissions, try to give the properties of the resource in addition to what it can be used for. To use you as an example The Uteen, you should mention that copper is a good conductor, and thus it is used in wiring. | |
| | | ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Re: Resource Brainstorming Sat Aug 25, 2012 1:04 pm | |
| Here is how to describe elements:
Element: Description: Boiling point: Liquid range: Freezing point: Uses: Occurrence:
Exemple:
Element: Mercury. Description: Element, Liquid in room temperature, can be hazardus to some orgs. Boiling point: 356.73 Celsius. Freezing point: −38.83 Celsius. Liquid range: -38.83 - 356.72 Celsius. Occurrence: Cinnabar, Corderoite and Livingstonite. Uses: Fluorescent lamps, Thermometers, Amalgam For dental filling, Germicidal lamps, Vapor lamps, Mascara and cosmetics and batteries.
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| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Resource Brainstorming Sat Aug 25, 2012 1:09 pm | |
| - ido66667 wrote:
- Here is how to describe elements:
Element: Description: Boiling point: Liquid range: Freezing point: Uses: Occurrence:
Exemple:
Element: Mercury. Description: Element, Liquid in room temperature, can be hazardus to some orgs. Boiling point: 356.73 Celsius. Freezing point: −38.83 Celsius. Liquid range: -38.83 - 356.72 Celsius. Occurrence: Cinnabar, Corderoite and Livingstonite. Uses: Fluorescent lamps, Thermometers, Amalgam For dental filling, Germicidal lamps, Vapor lamps, Mascara and cosmetics and batteries.
That is unnecessary. We are covering more than just elements, plus, many of those uses you mentioned would be different on another planet when it is used by another species. Please stick to the format I gave. By properties I meant whether it is flammable or not, whether it floats on water, whether it is a good conductor, if it is malleable or ductile, etc. @The Uteen: What did you mean by recycling centres? Btw, I was thinking of classifying the resources into three categories, organics, minerals, and inorganics. Organics are any resource taken from a living organism, like wood, wool, spices, dye etc. Minerals are any metals or gems, and inorganics are everything else. Thoughts? An example would be: OrganicWood MineralIron InorganicPlastic
Last edited by NickTheNick on Sat Aug 25, 2012 1:31 pm; edited 1 time in total | |
| | | ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Re: Resource Brainstorming Sat Aug 25, 2012 1:18 pm | |
| - NickTheNick wrote:
- ido66667 wrote:
- Here is how to describe elements:
Element: Description: Boiling point: Liquid range: Freezing point: Uses: Occurrence:
Exemple:
Element: Mercury. Description: Element, Liquid in room temperature, can be hazardus to some orgs. Boiling point: 356.73 Celsius. Freezing point: −38.83 Celsius. Liquid range: -38.83 - 356.72 Celsius. Occurrence: Cinnabar, Corderoite and Livingstonite. Uses: Fluorescent lamps, Thermometers, Amalgam For dental filling, Germicidal lamps, Vapor lamps, Mascara and cosmetics and batteries.
That is unnecessary. We are covering more than just elements, plus, many of those uses you mentioned would be different on another planet when it is used by another species. Please stick to the format I gave. By properties I meant whether it is flammable or not, whether it floats on water, whether it is a good conductor, if it is malleable or ductile, etc.
@The Uteen: What did you mean by recycling centres?
Btw, I was thinking of classifying the resources into three categories, organics, minerals, and inorganics. Thoughts?
An example would be:
Organic Wood
Mineral Iron
Inorganic Plastic First, Iron is not a mineral, It is an element. Seconed, Add a class atifical, Inorganic is to big, as Organic is: "Organic matter (or organic material, Natural Organic Matter, or NOM) is matter that has come from a once-living organism; is capable of decay, or the product of decay; or is composed of organic compounds. The definition of organic matter varies upon the subject for which it is being used." - Wikipedia. We need to make a smaller classes. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Resource Brainstorming Sat Aug 25, 2012 3:47 pm | |
| @NickTheNick
I just mean any recycling facilities the player has constructed, but I'm not sure exactly how they would work. My guess is they would produce a quantity of resources based on a percentage of the amount of waste material from TOs produced, if you see what I mean, in which case it would technically be a source. Maybe we should just classify some things as 'recyclable'.
Also, good point; I think the uses and properties of a resource should probably be listed separately, so we get a few point for each, and just for clarity, 'description' is rather vague. Perhaps the properties could then be used like tags (used by TOs) for resources in-game.
Finally, and no offence, but for what purpose do you propose we should categorise the resources? Is this just for organisation, or would it have a practical use in-game? | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Resource Brainstorming Sat Aug 25, 2012 5:31 pm | |
| Ido, for our purposes, we have to simplify things a lot. I think Nick's categories are pretty good as of now. We can add subclasses as needed. For recycling, we can add to the tech tree researches that allow each material to be recycled, if it's possible.. | |
| | | ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Re: Resource Brainstorming Sat Aug 25, 2012 6:04 pm | |
| - ~sciocont wrote:
- Ido, for our purposes, we have to simplify things a lot. I think Nick's categories are pretty good as of now. We can add subclasses as needed.
For recycling, we can add to the tech tree researches that allow each material to be recycled, if it's possible.. Well, I don't want three huge and messy classes... I think it will be very hard to work with huge classes. Organization is importent, This game will be big, if we don't Organize it, That is going to be one huge mess, Like if you try to put all the development catagory into one forum called "Development"... The result will be one huge forum, It will be very hard to find things.
Last edited by ido66667 on Sat Aug 25, 2012 6:09 pm; edited 2 times in total | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Resource Brainstorming Sat Aug 25, 2012 6:06 pm | |
| @The Uteen: Oh I see what you mean. By source I meant the original source of that resource, unless it is not a raw material. I use description just to keep things neat and concise, mainly to describe properties. I'm not so keen on mentioning uses of a resource because that is completely up to the player and his species and how they use that resource, and we might not think of some of the stuff that the resource could also be used for by the player, and by mentioning uses that leans players towards doing what is mentioned. The categorization is so far just for organizational purposes although I'm pretty sure we could find some use for it in game. Actually, I added some more detailed levels of classification, still relatively simple, in the chart below. Any resource falls into one of the below boxes. For example, in my Society Megapost I mentioned how labourers operate buildings that either intake or produce raw materials, well here's how a resource is identified/tagged as "raw material". Same for craftsmen who only operate factories that the intake and output are both fine goods. | |
| | | Brennus Newcomer
Posts : 67 Reputation : 0 Join date : 2012-07-04 Age : 27 Location : Canada
| Subject: Re: Resource Brainstorming Sat Aug 25, 2012 6:10 pm | |
| Nuclear weaponry will be in this, right? So we'll need uranium for early nukes.
Resource:Uranium Description: a radioactive silvery-white metal. Essential for primitive nuclear devices sources: Underground or surface deposits.
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