Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Resource Brainstorming - Page 3 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Resource Brainstorming - Page 3 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Resource Brainstorming - Page 3 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Resource Brainstorming - Page 3 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Resource Brainstorming - Page 3 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Resource Brainstorming - Page 3 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Resource Brainstorming - Page 3 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Resource Brainstorming - Page 3 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Resource Brainstorming - Page 3 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Resource Brainstorming - Page 3 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Resource Brainstorming - Page 3 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Resource Brainstorming - Page 3 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Resource Brainstorming - Page 3 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Resource Brainstorming - Page 3 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Resource Brainstorming - Page 3 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Resource Brainstorming - Page 3 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Resource Brainstorming - Page 3 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Resource Brainstorming - Page 3 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Resource Brainstorming - Page 3 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Resource Brainstorming - Page 3 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Resource Brainstorming

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NickTheNick
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NickTheNick


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Resource Brainstorming - Page 3 Empty
PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptySat Sep 01, 2012 4:43 pm

A new one for the organic list.

Resource: Dye
Description: A coloured substance that has an affinity to the substrate to which it is being applied. Generally applied in an aqueous solution. Allows colouration of fabrics.
Sources: Animal, vegetable, or mineral origin. Most however come from plants.
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Brennus
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptySat Sep 01, 2012 5:32 pm

We should also include sources of food here as well. This would depend on the organisms present on the planet, but places that are good for the growth of certain crops or the ranching of certain animals would become very important strategically, especially very early on in the game. These should be put into a few categories for the sake of our programmers (I'm not doing these like resources, since I lack the time to do so);
Small herd animals (Sheep and goats here)
Large herd animals (Cows)
Fruit trees (Apples and Oranges here)
Fruit bushes/vines (Raspberries and tomatoes here)
Grains (Wheat, oats, and barley here)
Game (any wild animals really)
Large aquatic animals (Whales here)
There should also be an option for fishing to take advantage of the food sources in the ocean (On a side note, this would be especially useful for a carnivorous species to be able to set up a civilization int he first place)
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NickTheNick
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptySat Sep 01, 2012 6:20 pm

I think that is big enough of an idea to deserve its own thread. However, much of that has to do with soil fertility and biodiversity.
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PTFace
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptySat Sep 01, 2012 6:24 pm

There should be an agricultural thread WHEN THE TIME IS RIGHT
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StarMage42
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptySat Sep 01, 2012 7:00 pm

Would plastic count? :S
Resource: Plastic
Description:A synthetic material made from a wide range of organic polymers; Can be molded into various shapes, impervious to water, easy to manufacture, slow decay rate
Sources: made from distilled oil
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NickTheNick
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptySat Sep 01, 2012 7:21 pm

Perfect! I was jsut thinking of adding plastic myself!

I'll add it under synthetics...
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StarMage42
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptySat Sep 01, 2012 11:01 pm

Resource: Aluminum
Description: silvery white, relatively soft, durable, lightweight metal. It is nonmagnetic and does not easily ignite.
Source: Extraction from bauxite ore.

Resource: Steel
Description: mostly iron alloy; varies in ductility, hardness, etc.
Source: smelting of iron ore followed by mixture with other materials

Resource: Milk
Description: a usually potable fluid produced in mammary glands.
Source: mammary glands of any mammal.
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Brennus
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptySun Sep 02, 2012 1:23 am

@StarMage42; mammals are likely unique to earth, so putting milk would be a bad idea. However, if an animal can produce an edible substance form an organ it possesses, that should be play a part in the game.
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PTFace
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptySun Sep 02, 2012 1:51 am

I think a good generalization would to have food as a resource, no matter where its gathered from.
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StarMage42
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptySun Sep 02, 2012 12:27 pm

I think we should have customizable food, or at least food separated into different categories, but ok. We'll figure that out later, maybe...
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NickTheNick
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptyTue Sep 04, 2012 5:46 pm

I think for food the main categories are probably meat, fruit, vegetable, seafood, and a category to cover seeds and nuts. This list is more for durable goods than foodstuffs.
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NickTheNick
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptyFri Sep 14, 2012 11:44 pm

Sorry for the double post, but I got an addition for the resource list.

Resource: Rubber
Description: An artificial elastomer, meaning that it can undergo much more elastic deformation under stress than most materials and still return to its original state without permanent deformation.
Sources: Factory production.

Anybody know how rubber is produced, as in its source?
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The Uteen
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptySat Sep 15, 2012 7:38 am

Wikipedia wrote:
Natural rubber, also called India Rubber or Caoutchouc, is a mixture of organic compound polyisoprene and small amounts of other organic compounds as well as water. This polymer is the main component. This material is classified as an elastomer (an elastic polymer). It is derived from latex, a milky colloid produced by some plants. The plants are ‘tapped’, that is, an incision made into the bark of the tree and the sticky, milk colored latex sap collected and refined into a usable rubber. Polyisoprene can also be produced synthetically. Natural rubber is used extensively in many applications and products, as is synthetic rubber. It is normally very stretchy and flexible and extremely waterproof.
First paragraph on its Wikipedia page.
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Brennus
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptySat Sep 15, 2012 10:38 am

I think we're missing something incredibly critical; oil!

Resource: Oil
Description: A black liquid made from plants subject to heat and pressure underground. It's essential for powering many vehicles and manufacturing plastics.
Sources: Underground deposits in sedimentary rock.
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptySun Sep 16, 2012 4:10 pm

First I would like to say that Rubber is refined sticky resin from Rubber trees. The first recource I would like to add would be lumber which can be used with a lumber camp. Lumber is the most basic recource because it is used for biulding and is used for weapons. I want to make suhat you include the metals like iron, copper, tin, and aluminum. Which are used in building progects, weapons, and electronics.
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NickTheNick
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptySun Sep 16, 2012 6:07 pm

Please read the original post before posting.
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Silver Sterling
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptySun Sep 16, 2012 7:00 pm

Don't forget cotton for wool. So possible to get it also from plants.
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NickTheNick
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptyMon Sep 17, 2012 11:52 pm

Yes thats a good point, but how would we define to a computer which parts of the plant can be used for cotton? We have to set basic parameters to identify certain plant matter that qualifies as cotton or a substance similar to it.
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NickTheNick
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptySun Sep 23, 2012 6:29 pm

Sorry for the double post, but could someone please check the OP and help me with the incomplete resources?
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The Uteen
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptyMon Sep 24, 2012 2:07 pm

Based on your descriptions, the sources would be:

  • Limestone - sedimentary, many composed of decayed skeletal fragments: Planet surface & mines (increased in areas with high concentrations of multicellular life in the past)
  • Granite - igneous: Volcanoes
  • Marble - metamorphic: Deep underground (mines)



As for the cotton thing, can it not be solved with the use of a part/paint/property-tag? (Yup, I really don't know much about cotton )
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Silver Sterling
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptyMon Sep 24, 2012 5:45 pm

Titanium (Very robust material. Could be used for very advanced alloys and also for the space travel)
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The Uteen
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptyTue Sep 25, 2012 11:14 am

Silver Sterling wrote:
Titanium (Very robust material. Could be used for very advanced alloys and also for the space travel)
Source: CORNWALL! All over the place, in rocks (including meteorites), particularly igneous rocks.
Source of knowledge of source: Wikipedia.
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Silver Sterling
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptyTue Sep 25, 2012 11:32 am

Ah thx, forgot about this part.

Lead (Used for radiation shielding (fission reactor, projectile weapons and as weight [heavy building material)
Source: Common metal. Found in ore, normaly in compounds with other minerals)
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NickTheNick
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptyTue Sep 25, 2012 10:38 pm

@Silver Sterling: Thanks for the suggestions, I added them to the list.

@The Uteen: But how would you identify to the computer what conditions qualify a certain part of a plant as being "cottony"? Is cotton just a specific type of plant fiber that spins well into cloth? I apologize for my ignorance of biology.

@Everyone: Is it too "Earthy" to put "poisonous to organisms in certain amounts" as a descriptive quality of lead? (Now my ignorance of chemistry/biology showing through.)
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Silver Sterling
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PostSubject: Re: Resource Brainstorming   Resource Brainstorming - Page 3 EmptyWed Sep 26, 2012 10:25 am

I think we could add poisonous for organisms in it. Because we only building on carbon based life (there are rumors, that there are also silicon based lifeforms out, but we actually don't know enough from other organisms to implement them in the game [A lot of fun for the modder ;)]). So to get to the point, i think much of the elements would be act to the lifeforms like they do on earth. So we already know how the reaction is of the materials and that it most likely woudn't change if we stay by carbon lifeforms.

For additional materials, we have a whole period system, but we should only include materials, we really need and should also use a simplified system. thats also how i tought about the materials. Some materials would a bit difficult to sort out.

First i get a list about detailed materials. Could be to detailed for the game, but i get them here for the brainstorming:

Spoiler:

So here the usable stuff of the list:

Hydrogen (Usable as fuel for burning directly, in hydrogen oxygen fuel cell, or in fusion reactors)
Oxygen (Lifeforms need it, if they intend to breathe)
source: Hydrogen from gas giants and both from water

Nitrogen (cooling and extinguishing)
source: Atmosphere

Noble Gases [like Helium] (Lifting gas [ballons, etc.], reaction gas [light sources], later gases to create plasma as example for ion engines)

So here also an idea how the materials could be used in technologies:

Spoiler:

The supraconductors gets to another materials:

Mercury (producing of metalic supraconductors. extremly poisonic and liquid metal)
source: (cinnabar crystals near vulcans and hot springs)

Thats actually my way to get new materials.
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» Applying the resource system to each stage
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» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
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