Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
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Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Art Team: We Need You! - Page 8 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Art Team: We Need You! - Page 8 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Art Team: We Need You! - Page 8 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Art Team: We Need You! - Page 8 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Art Team: We Need You! - Page 8 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Art Team: We Need You! - Page 8 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Art Team: We Need You! - Page 8 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Art Team: We Need You! - Page 8 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Art Team: We Need You! - Page 8 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Art Team: We Need You! - Page 8 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Art Team: We Need You! - Page 8 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Art Team: We Need You! - Page 8 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Art Team: We Need You! - Page 8 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Art Team: We Need You! - Page 8 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Art Team: We Need You! - Page 8 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Art Team: We Need You! - Page 8 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Art Team: We Need You! - Page 8 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Art Team: We Need You! - Page 8 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Art Team: We Need You! - Page 8 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Art Team: We Need You! - Page 8 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Art Team: We Need You!

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ThreeCubed
Ymedron
Immortal_Dragon
AwesomeSiebren
Raptorstorm
Aiosian_Doctor_Xenox
tjblazer85
Tré Wisemen
Tritium
hypoxanthine
Narnobie123
Doggit
untrustedlife
Daniferrito
WilliamstheJohn
Theusfilipe
Nimbal
~sciocont
WJacobC
Thriving Cheese
RodGame
NickTheNick
26 posters
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AuthorMessage
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
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Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptySun Jun 30, 2013 12:25 pm

Wow, that looks quite nice.
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Thriving Cheese
Art Team Lead
Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptySun Jun 30, 2013 12:53 pm

That's really amazing! :shock: 
Those microbes looked really good! :D 
(BTW, did you use halo for those first 2 microbes?(just wondering))
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http://thrive-game.deviantart.com/
Tritium
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Tritium


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptySun Jun 30, 2013 1:04 pm

Yes i used a circle with halo material.
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Doggit
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Doggit


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptySun Jun 30, 2013 3:02 pm

Tritium wrote:
So i made a short video to rise the spirits a bit. :D 


If I have your permission to publish it on the official channel.

In any case, I should put that title? "Alpha Trailer Microbe Stage"?
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WJacobC
Outreach Team Lead
WJacobC


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptySun Jun 30, 2013 5:14 pm

Proper English would be "Microbe Stage Alpha Trailer"
Or perhaps "Alpha Microbe Stage Trailer" ;). I don't know about us calling it a trailer though, it's great but could be fleshed out a lot more.
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Tritium
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Tritium


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptySun Jun 30, 2013 6:04 pm

You have my permission to do whatever you like with the video, i used the resources like background and music from the forum anyway. I agree with WJacobC its not that good to be a trailer when i get better with Blender maybe could do something better and there are some things i should fix with this video but i've spend 3 days working on it and feel really tired from it right now. Tell me if i should upload the file here.
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AwesomeSiebren
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AwesomeSiebren


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PostSubject: Different threads for different types of graphics/models.   Art Team: We Need You! - Page 8 EmptySun Jul 21, 2013 2:14 pm

I came up with the idea to make it easier for everyone to find the graphics they want.
There will be different threads for different things. (if accepted)
Example:1, A thread for microbe models. 2, A thread for the textures. 3, A thread for etc...
Hope this idea will help.
Greetings Siebren.
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Thriving Cheese
Art Team Lead
Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyThu Sep 19, 2013 5:06 pm

I'm back (sorry for being gone for some time),
Here's the organelles:

Chloroplast
Thermoplast
Mitochondria
Conjugal Nuclei
Preview:
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http://thrive-game.deviantart.com/
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
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Age : 28
Location : Canada

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyThu Sep 19, 2013 7:24 pm

Those look really good Thriving Cheese! :D 

My only quirk is that I don't think an organelle can be brown, based off of that colour wheel ~scio provided.
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~sciocont
Overall Team Lead
~sciocont


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyFri Sep 20, 2013 12:12 am

Now that is good work. Fantastic stuff, cheese.
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Thriving Cheese
Art Team Lead
Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyFri Sep 20, 2013 2:26 am

Thanks.
NickTheNick wrote:
Those look really good Thriving Cheese! :D 

My only quirk is that I don't think an organelle can be brown, based off of that colour wheel ~scio provided.
Would blue be good?
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http://thrive-game.deviantart.com/
~sciocont
Overall Team Lead
~sciocont


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyFri Sep 20, 2013 1:01 pm

Blue would be good, but red or deep purple might be better. Also, the mitochondria might look better blue- they're usually depicted as blue in diagrams, I don't know why.

MICROBE EDITOR GUI:
Hopefully this can be the last revision of the microbe editor GUI. If it is, I can work on all of the assets for it.
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Immortal_Dragon
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyFri Sep 20, 2013 1:10 pm

Really, I've always seen them in red.
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Ymedron
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Ymedron


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptySat Sep 21, 2013 3:42 pm

Hello, newly registered.

I will apologize, first of all, if my points are uncalled for when it comes to the animation, it's the aspect I feel most confident about when it comes to this.
Second of all, I like the low-poly look that the models have, it's really charming. :3 I'd advise against using any renderer default bumpmapping(normalmapping?), since it's procedurally generated and highlights their blobbiness. (I haven't seen a single model that benefited from the default bumpmapping that blender etc. provide...)

I feel like the animation (which I know is just a placeholder but I think it'd still be good to point this out now?) lacks acceleration and deceleration.
image:
It makes the cells movement look lifeless, at least when it comes to the stinger?
Also the wriggler animation seems troubled in that it looks like it's thrashing in place rather than moving in the direction of its head. However if real cells actually move like this, ignore me. <:U

I made some 2d animations that illustrate different frequencies of darting for the stinger cell -> different speeds and energy efficiencies. (because it was the thing I was mostly thinking about.)
animation:
I shall proceed to lurk some more.
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http://ymedron.tumblr.com
Thriving Cheese
Art Team Lead
Thriving Cheese


Posts : 321
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptySun Sep 22, 2013 12:33 pm

~sciocont wrote:
Blue would be good, but red or deep purple might be better. Also, the mitochondria might look better blue- they're usually depicted as blue in diagrams, I don't know why.
Ok, I'll test making the Vacuole purple/red/blue and the Mitochindria more blue.
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http://thrive-game.deviantart.com/
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
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Age : 28
Location : Canada

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptySun Sep 22, 2013 11:00 pm

@~sciocont:

That looks great ~scio, there are just some final, minor changes I would suggest. I made an image here displaying them.

Spoiler:

The main tabs were renamed to the triple S, Revert changed to Reset, the attribute icons scaled down, the Attributes button replaced with an icon, and the attribute names removed. Since the attributes tab is much smaller now, I think we could cut out all that empty space to the right and make it smaller.

Also, we need a place for the Behaviour Editor.

Ymedron wrote:
Hello, newly registered.

I will apologize, first of all, if my points are uncalled for when it comes to the animation, it's the aspect I feel most confident about when it comes to this.
Second of all, I like the low-poly look that the models have, it's really charming. :3 I'd advise against using any renderer default bumpmapping(normalmapping?), since it's procedurally generated and highlights their blobbiness. (I haven't seen a single model that benefited from the default bumpmapping that blender etc. provide...)

I feel like the animation (which I know is just a placeholder but I think it'd still be good to point this out now?) lacks acceleration and deceleration.
image:
It makes the cells movement look lifeless, at least when it comes to the stinger?
Also the wriggler animation seems troubled in that it looks like it's thrashing in place rather than moving in the direction of its head. However if real cells actually move like this, ignore me. <:U

I made some 2d animations that illustrate different frequencies of darting for the stinger cell -> different speeds and energy efficiencies. (because it was the thing I was mostly thinking about.)
animation:
I shall proceed to lurk some more.
Wow, Ymedron, very constructive and informative post! I recommend you introduce yourself here so we get to know you and properly welcome you.

It's great to hear you're experienced in animations and modelling, especially animations, since we don't have anyone for that. I completely agree with what you mean about the animations, they lacked a sense of physical motion and acceleration. If you would be able to join up to help around with modelling and animation, even if its just advice, that would be very well appreciated.

Plus, it's great to see you take the initiative to make that brief animation to illustrate what you meant.
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~sciocont
Overall Team Lead
~sciocont


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyMon Sep 23, 2013 8:38 am

The "SSS" setup doesn't really apply here. Structure is where you place organelles, so "systems" becomes meaningless.
Otherwise, the changes are easy to make.
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Ymedron
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Ymedron


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyMon Sep 23, 2013 10:11 am

NickTheNick wrote:

Ymedron wrote:
-snip-
Wow, Ymedron, very constructive and informative post! I recommend you introduce yourself here so we get to know you and properly welcome you.

It's great to hear you're experienced in animations and modelling, especially animations, since we don't have anyone for that. I completely agree with what you mean about the animations, they lacked a sense of physical motion and acceleration. If you would be able to join up to help around with modelling and animation, even if its just advice, that would be very well appreciated.

Plus, it's great to see you take the initiative to make that brief animation to illustrate what you meant.
Very well, I shall do it right away. c:
I shall try to help with anything I can.

Sorry about off-topic post, thought that it'd be good to have some closure for this exchange. *hides*
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http://ymedron.tumblr.com
NickTheNick
Overall Team Co-Lead
NickTheNick


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyMon Sep 23, 2013 6:49 pm

~sciocont wrote:
The "SSS" setup doesn't really apply here. Structure is where you place organelles, so "systems" becomes meaningless.
Otherwise, the changes are easy to make.
Good point, completely skipped my mind. Then I feel it would be better to stick to Structure, Appearance, and Behaviour as you had before.
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Thriving Cheese
Art Team Lead
Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyMon Sep 30, 2013 3:55 pm

I've updated the Vacuole now;

Chloroplast
Thermoplast
Mitochondria
Vacuole
Conjugal Nuclei
Preview:
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ThreeCubed
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ThreeCubed


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyMon Sep 30, 2013 10:00 pm

Thriving Cheese wrote:
I've updated the Vacuole now;

Chloroplast
Thermoplast
Mitochondria
Vacuole
Conjugal Nuclei
Preview:
Spoiler:

Each one of these creations are Brilliant in their own model-y way!
Keep up the Brilliant work.
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NickTheNick
Overall Team Co-Lead
NickTheNick


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyMon Sep 30, 2013 11:03 pm

@Thriving Cheese: Great update!

@Nerdcubed: This isn't a forum rule, but I think its better to avoid using memes, which generally hints towards more social-casual forums.
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ThreeCubed
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyTue Oct 01, 2013 12:18 am

NickTheNick wrote:
@Nerdcubed: This isn't a forum rule, but I think its better to avoid using memes, which generally hints towards more social-casual forums.
Okay, also you spelled my name wrong, Unless you purposely did that, Which you may have because of the similarities.
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NickTheNick
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NickTheNick


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyTue Oct 01, 2013 12:25 am

Haha yes my mistake.
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EVanimations
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EVanimations


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyWed Oct 23, 2013 6:29 pm

I'm interested in joining the art team! I'm skilled in Photoshop and modeling in 3DS Max. Here's a bit of concept art I submitted yesterday in case you haven't seen that.

Concept Art:

Also, a question: how far has this team come as far as organisms/ the organism editor goes, art-wise? I realize the mechanics have been decided upon, but what about art direction?
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