Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Art Team: We Need You! - Page 3 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Art Team: We Need You! - Page 3 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Art Team: We Need You! - Page 3 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Art Team: We Need You! - Page 3 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Art Team: We Need You! - Page 3 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Art Team: We Need You! - Page 3 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Art Team: We Need You! - Page 3 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Art Team: We Need You! - Page 3 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Art Team: We Need You! - Page 3 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Art Team: We Need You! - Page 3 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Art Team: We Need You! - Page 3 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Art Team: We Need You! - Page 3 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Art Team: We Need You! - Page 3 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Art Team: We Need You! - Page 3 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Art Team: We Need You! - Page 3 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Art Team: We Need You! - Page 3 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Art Team: We Need You! - Page 3 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Art Team: We Need You! - Page 3 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Art Team: We Need You! - Page 3 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Art Team: We Need You! - Page 3 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Art Team: We Need You!

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ThreeCubed
Ymedron
Immortal_Dragon
AwesomeSiebren
Raptorstorm
Aiosian_Doctor_Xenox
tjblazer85
Tré Wisemen
Tritium
hypoxanthine
Narnobie123
Doggit
untrustedlife
Daniferrito
WilliamstheJohn
Theusfilipe
Nimbal
~sciocont
WJacobC
Thriving Cheese
RodGame
NickTheNick
26 posters
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AuthorMessage
Daniferrito
Experienced
Daniferrito


Posts : 726
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Age : 30
Location : Spain

Art Team: We Need You! - Page 3 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyThu Apr 25, 2013 2:22 pm

Delete the ogre.cfg file that is in the same folder as thrive.exe. That should allow you to edit your resolution and all of that. Actually, the releases should come without that file untill we set up an in-game options menu for graphic options.
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Thriving Cheese
Art Team Lead
Thriving Cheese


Posts : 321
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Age : 24
Location : Sweden

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyThu Apr 25, 2013 2:38 pm

@Daniferrito: Thanks it worked now.
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Thriving Cheese
Art Team Lead
Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyFri Apr 26, 2013 3:28 pm

I'm back with anew microbe!: The Eater microbe!(The green ones)
Spoiler:
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WJacobC
Outreach Team Lead
WJacobC


Posts : 220
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Age : 25
Location : The United States of America

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyFri Apr 26, 2013 3:58 pm

Fantastic, Cheese. These microbes look awesome. Any luck on exporting them as .mesh files?
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Thriving Cheese
Art Team Lead
Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyFri Apr 26, 2013 4:00 pm

WJacobC wrote:
Fantastic, Cheese. These microbes look awesome. Any luck on exporting them as .mesh files?
Yes, I've succesfully sucseeded to get a .mesh.xml exporter to work, it just needs that you then converts them from .xml to normal .mesh, wich luckily Daniferrito seems to know how to do.
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WJacobC
Outreach Team Lead
WJacobC


Posts : 220
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Age : 25
Location : The United States of America

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyFri Apr 26, 2013 4:05 pm

Great! Hopefully Daniferrito can implement these models in the next release. Things are looking good right now, great progress all around. Keep it up!
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Thriving Cheese
Art Team Lead
Thriving Cheese


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Age : 24
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptySat Apr 27, 2013 6:21 pm

Here's a Wriggler:
Spoiler:
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NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
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Join date : 2012-07-22
Age : 28
Location : Canada

Art Team: We Need You! - Page 3 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptySat Apr 27, 2013 6:38 pm

Wow. You're doing great work here Thriving Cheese!
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WJacobC
Outreach Team Lead
WJacobC


Posts : 220
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Age : 25
Location : The United States of America

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptySat Apr 27, 2013 9:22 pm

NickTheNick wrote:
Wow. You're doing great work here Thriving Cheese!
QFT. Great job, Cheese.
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Thriving Cheese
Art Team Lead
Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptySun Apr 28, 2013 6:02 am

Thanks
Well, I've got some good news: We're almost done with the 3d microbes, the only one that's left to do is the Squirmer!
EDIT:Here's th last microbe, the Squirmer(The ones coming from the lower right corner)the green ones are the Defenders by Theusfillipe.
Spoiler:
And now with that one done, we finally have one of each of themicrobe types!
~ Cheese out!
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NickTheNick
Overall Team Co-Lead
NickTheNick


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Age : 28
Location : Canada

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptySun Apr 28, 2013 1:31 pm

Excellent job Thriving Cheese. Now, the job is to make different looking models for the same cells to add diversity. They shouldn't look totally different, they should still have the important features of that cell. However, they also shouldn't just be the same cell with different colouration.
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WilliamstheJohn
Regular
WilliamstheJohn


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Age : 30
Location : Third Rock from Sol

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyMon Apr 29, 2013 1:58 am

NickTheNick wrote:
Excellent job Thriving Cheese. Now, the job is to make different looking models for the same cells to add diversity. They shouldn't look totally different, they should still have the important features of that cell. However, they also shouldn't just be the same cell with different colouration.

You think on something like sub-species?
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NickTheNick
Overall Team Co-Lead
NickTheNick


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyMon Apr 29, 2013 6:16 pm

No, just to add variety to the start up. Otherwise, you would always spawn with the same cells when the game starts.
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Thriving Cheese
Art Team Lead
Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyTue Apr 30, 2013 2:20 am

Oh, I'd thought that you meant kinda similiar to darkspore, were there are this heroes "Zhrin" "Titan" "Goliat" etc, and then you can unlock different versions of them, wich looks a little bit different, but not completly different, and has some a little bit different abilities.
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untrustedlife
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untrustedlife


Posts : 252
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyTue Apr 30, 2013 9:25 am

Thriving Cheese wrote:
Oh, I'd thought that you meant kinda similiar to darkspore, were there are this heroes "Zhrin" "Titan" "Goliat" etc, and then you can unlock different versions of them, wich looks a little bit different, but not completly different, and has some a little bit different abilities.

I think he ment that we could randomize (shuffle) in other words the cells that your planet starts with. We could still give them slightly different advanatges and disadvantages to make the game more interesting. Seems brilliant. Of course if you want to do it.

That always annoyed me about spore, the cells that you were up against were always the same, made the cell stage fun at first but boring after awhile. (over several games of course)
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NickTheNick
Overall Team Co-Lead
NickTheNick


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyTue Apr 30, 2013 6:36 pm

Exactly. I didn't have stat alteration as well in mind, but that could be done too.
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Thriving Cheese
Art Team Lead
Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyThu May 02, 2013 1:46 pm

OK, here's a new Poison-Sticker, with modified abilities, so that he's ranged:
Spoiler:
Hope you like it!
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Doggit
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Doggit


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyThu May 02, 2013 1:58 pm

Thriving Cheese wrote:
OK, here's a new Poison-Sticker, with modified abilities, so that he's ranged:
Spoiler:
Hope you like it!

Wow! Good Job.
Thanks to use my song
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Thriving Cheese
Art Team Lead
Thriving Cheese


Posts : 321
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyThu May 02, 2013 2:44 pm

Doggit wrote:
Thriving Cheese wrote:
OK, here's a new Poison-Sticker, with modified abilities, so that he's ranged:
Spoiler:
Hope you like it!

Wow! Good Job.
Thanks to use my song
Thanks. It gives much more depth to a movie with some great song/music/sound. Thought that sounded sounded deep and nice. ¨
BTW, what did you think about the shooting idea?
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Narnobie123
Newcomer
Narnobie123


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyThu May 02, 2013 5:19 pm

Will there be more NPC cell's and animal's
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Doggit
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Doggit


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyThu May 02, 2013 7:31 pm

Thriving Cheese wrote:
Doggit wrote:
Thriving Cheese wrote:
OK, here's a new Poison-Sticker, with modified abilities, so that he's ranged:
Spoiler:
Hope you like it!

Wow! Good Job.
Thanks to use my song
Thanks. It gives much more depth to a movie with some great song/music/sound. Thought that sounded sounded deep and nice. ¨
BTW, what did you think about the shooting idea?

I like it, but I did not understand a thing. These videos are for what?
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NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyThu May 02, 2013 8:53 pm

Thriving Cheese wrote:
Thanks. It gives much more depth to a movie with some great song/music/sound. Thought that sounded sounded deep and nice. ¨
BTW, what did you think about the shooting idea?

I don't think the shooting is very realistic or what they are meant to do. However, I'm not sure on that, you'll need better confirmation.
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~sciocont
Overall Team Lead
~sciocont


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyThu May 02, 2013 10:41 pm

NickTheNick wrote:
Thriving Cheese wrote:
Thanks. It gives much more depth to a movie with some great song/music/sound. Thought that sounded sounded deep and nice. ¨
BTW, what did you think about the shooting idea?

I don't think the shooting is very realistic or what they are meant to do. However, I'm not sure on that, you'll need better confirmation.
They're not meant to shoot, though it was an interesting idea. I'd like to see a greater focus on modeling organelles rather than these old protocell types.
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Thriving Cheese
Art Team Lead
Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyFri May 03, 2013 2:21 am

~sciocont wrote:
NickTheNick wrote:
Thriving Cheese wrote:
Thanks. It gives much more depth to a movie with some great song/music/sound. Thought that sounded sounded deep and nice. ¨
BTW, what did you think about the shooting idea?

I don't think the shooting is very realistic or what they are meant to do. However, I'm not sure on that, you'll need better confirmation.
They're not meant to shoot, though it was an interesting idea. I'd like to see a greater focus on modeling organelles rather than these old protocell types.
Sure.
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untrustedlife
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untrustedlife


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 3 EmptyFri May 03, 2013 9:31 pm

Narnobie123 wrote:
Will there be more NPC cell's and animal's

Definetly, the animals and cells (most of them at least) will evolve with you while you play so each time you play you SHOULD get completely different animals (unless your planets are extremely alike, in which case it would be more of a different take on the same creature.
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