Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Art Team: We Need You! - Page 4 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Art Team: We Need You! - Page 4 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Art Team: We Need You! - Page 4 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
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ThreeCubed
Ymedron
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tjblazer85
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hypoxanthine
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~sciocont
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hypoxanthine
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hypoxanthine


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyThu May 23, 2013 4:58 am

ill see if i can get the 2d sprites done then, but one question:

why is there a slime gland? how can a single-celled organism have a slime gland? a gland is a collection of cells. the slime coating a bacterium is actually the result of the bacterial capsule diffusing into the environment around it, and the bacterial capsule is secreted by like any other collection of sugars. there shouldnt be a special organelle for it.
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Tritium
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyThu May 23, 2013 5:37 am

I guess this isn't the right thread for this discussion but i agree the names need to be worked over, and while we are at it "cell wall" is a plant cell thing its hard and a cell with cell wall is immobile. Animal cells have "glycocalyx" instead.
Art Team: We Need You! - Page 4 Glycocalyx,1

!!!OK I am dumb forgot that bacteria have cell wall and can move with Flagella and such.
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~sciocont
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~sciocont


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyThu May 23, 2013 8:09 pm

hypoxanthine wrote:
ill see if i can get the 2d sprites done then, but one question:

why is there a slime gland? how can a single-celled organism have a slime gland? a gland is a collection of cells. the slime coating a bacterium is actually the result of the bacterial capsule diffusing into the environment around it, and the bacterial capsule is secreted by like any other collection of sugars. there shouldnt be a special organelle for it.
"-Gland" here is an easier way to say "-producing organelle"
We like to not worry about semantics here, unless the meaning is highly essential or confusing, but I understand the confusion here. That's just why the name hasn't changed.
Here's a flowchart of some of the more essential organelles and processes. It is incomplete because we will add more to it in the future.
Spoiler:
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untrustedlife
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untrustedlife


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyThu May 23, 2013 10:30 pm

I noticed your little hard to see correction there.
Bacteria can move fine when they have a cell wall. You are correct (as long as they have cilia or flagella or are spiral shaped.)

But do keep in mind that this is a GAME, we have thermoplasts which don't exist in real life. So ideas, as long as they seem realistic and open possibilities are perfectly acceptable.
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Thriving Cheese
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Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptySun May 26, 2013 11:05 am

Just to show that I am working on some stuff and not not doing anything (I did put 2 "not"s on purpose);

And I also came to think about something,
QUESTION 1: I'm not really 100% sure wich side of it that's supposed to be the front-side?

QUESTION 2: Is the animation good enough? (should it be moving faster/slower, bigger movements, etc?)
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http://thrive-game.deviantart.com/
~sciocont
Overall Team Lead
~sciocont


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptySun May 26, 2013 2:31 pm

Thriving Cheese wrote:
Just to show that I am working on some stuff and not not doing anything (I did put 2 "not"s on purpose);

And I also came to think about something,
QUESTION 1: I'm not really 100% sure wich side of it that's supposed to be the front-side?

QUESTION 2: Is the animation good enough? (should it be moving faster/slower, bigger movements, etc?)
It looks great! These are going to be quite small ingame, so any animation issues that might arise will be minimal, though I don't see any here. I don't think it really matters which end is which.
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WilliamstheJohn
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WilliamstheJohn


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyThu Jun 06, 2013 2:04 am

Well, i know to use blender and make simple models, but im not really able to make models for game.
I could do some 3D promotional art, if you want.
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Thriving Cheese
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Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyThu Jun 06, 2013 2:36 am

WilliamstheJohn wrote:
Well, i know to use blender and make simple models, but im not really able to make models for game.
I could do some 3D promotional art, if you want.
That'd be great WilliamsTheJohn!
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http://thrive-game.deviantart.com/
WilliamstheJohn
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WilliamstheJohn


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyThu Jun 06, 2013 5:11 am

Yep, the shaping part sometimes confuses me, but i know to work with it.
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Tré Wisemen
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyFri Jun 07, 2013 4:58 am

i might be missing something here, but can some one explain to me why can't we make a cell editor and then make those cells in it, instead of making them in blender of what ever program.

PS: i think i can do the textures for all of these cells a lot better, i think.
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Daniferrito
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyFri Jun 07, 2013 6:41 am

The models here are either the components for the cells (like cillia, nucleus,...) or AI cells as placeholders while we get the auto-evo and they can "use" the editor.
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Thriving Cheese
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyFri Jun 14, 2013 3:02 pm

I just made an seamless splash-screen for Thrive, Yay!

Download link here
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http://thrive-game.deviantart.com/
~sciocont
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~sciocont


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyFri Jun 14, 2013 3:25 pm

That looks quite nice, Cheese. Great work- my only complaint would be that everything is moving a bit fast, and I'd rather the logo not spin about. Where is the background from?
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Thriving Cheese
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyFri Jun 14, 2013 3:28 pm

~sciocont wrote:
That looks quite nice, Cheese. Great work- my only complaint would be that everything is moving a bit fast, and I'd rather the logo not spin about. Where is the background from?
I can make one where it doesn't moves so fast and the logo doesn't spin about.
The background is one of the official Thrive microbe backrounds, the green one.


Last edited by Thriving Cheese on Sun Jun 16, 2013 2:31 am; edited 2 times in total
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~sciocont
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~sciocont


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyFri Jun 14, 2013 3:38 pm

Thriving Cheese wrote:
~sciocont wrote:
That looks quite nice, Cheese. Great work- my only complaint would be that everything is moving a bit fast, and I'd rather the logo not spin about. Where is the background from?
I can make one where it doesn't moves so fast and the logo doesn't spin about.
The background is one of the official Thrive microbe backrounds, the green one.
That's what I thought.
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tjblazer85
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyFri Jun 14, 2013 9:49 pm

I'm think that the rotating logo looks good.
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NickTheNick
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NickTheNick


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyFri Jun 14, 2013 9:53 pm

No, I second what scio said.
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Thriving Cheese
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Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptySun Jun 16, 2013 2:32 am

Thriving Cheese wrote:
~sciocont wrote:
That looks quite nice, Cheese. Great work- my only complaint would be that everything is moving a bit fast, and I'd rather the logo not spin about. Where is the background from?
I can make one where it doesn't moves so fast and the logo doesn't spin about.
The background is one of the official Thrive microbe backrounds, the green one.
NickTheNick wrote:
No, I second what scio said.
Here it is:

I've made the microbes move slower and the logog not move at all, as requested b ~Scio, but I've also added some more microbes to it.
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http://thrive-game.deviantart.com/
tjblazer85
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyMon Jun 17, 2013 6:53 am

Hey Thriving Cheese, Here's the cilia.

Spoiler:

I left in the first set so the others can see the other option.

I'm also working on a conjugal nuclei model.

P.S. Is there a size reference sheet for the size of the 3d models?
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Thriving Cheese
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Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyMon Jun 17, 2013 7:40 am

tjblazer85 wrote:
Hey Thriving Cheese, Here's the cilia.

Spoiler:

I left in the first set so the others can see the other option.
Nice, gonna add it to the Thrive-art file. Could you maybe also do a grayscale version of it?
tjblazer85 wrote:
I'm also working on a conjugal nuclei model.
Great
tjblazer85 wrote:
P.S. Is there a size reference sheet for the size of the 3d models?
Not as of yet.
Are you using Blender? If yes, then it should be best with around something like 0.25-3 BlenderUnits (seen from above).

EDIT: I've made a free-living bacteria, I'll post a picture of it soon.
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tjblazer85
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyMon Jun 17, 2013 9:38 am

I have the 3D Model for the Conjugal Nuclei [url=https://dl.dropboxusercontent.com/u/137682043/Conjugal Nuclei.rar]in this link.[/url]

It has the model and the texture.

It's based on how it looks like in real life.


Last edited by tjblazer85 on Mon Jun 17, 2013 10:33 am; edited 1 time in total (Reason for editing : Link is now fixed)
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Thriving Cheese
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyMon Jun 17, 2013 10:03 am

tjblazer85 wrote:
I have the 3D Model for the Conjugal Nuclei in the spoiler.

Spoiler:

It has the model and the texture.

It's based on how it looks like in real life.
Great!
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Thriving Cheese
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyMon Jun 17, 2013 3:15 pm

So, just uploaded the free-living bacteria sprite for anyone interested, 
Art Team: We Need You! - Page 4 Free_living_bacteria_by_vikingcheese-d69g764
It's 125X42 pixels, and I have a grayscale version on my computer in case needed.
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Aiosian_Doctor_Xenox
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyMon Jun 17, 2013 6:39 pm

Looks like two thumbs attached back to back... :suspect:
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NickTheNick
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 4 EmptyTue Jun 18, 2013 1:03 am

tjblazer85 wrote:
Hey Thriving Cheese, Here's the cilia.

Spoiler:

I left in the first set so the others can see the other option.

I'm also working on a conjugal nuclei model.

P.S. Is there a size reference sheet for the size of the 3d models?

Wow, excellent work TJ! (Can I call you that?)

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