Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Ideas for Movement - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Ideas for Movement - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Ideas for Movement - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Ideas for Movement - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Ideas for Movement - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Ideas for Movement - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Ideas for Movement - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Ideas for Movement - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Ideas for Movement - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Ideas for Movement - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Ideas for Movement - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Ideas for Movement - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Ideas for Movement - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Ideas for Movement - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Ideas for Movement - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Ideas for Movement - Page 2 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Ideas for Movement - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Ideas for Movement - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Ideas for Movement - Page 2 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Ideas for Movement - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Ideas for Movement

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US_of_Alaska
~sciocont
GamerXA
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US_of_Alaska
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US_of_Alaska


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Ideas for Movement - Page 2 Empty
PostSubject: Re: Ideas for Movement   Ideas for Movement - Page 2 EmptyWed Jul 14, 2010 12:10 am

~sciocont wrote:
AI could mutate, tweak through natural selection. Player could tweak movements easily as they happen in test mode..
But what if, like Bashi said, Darwinian evolution is not possible without unbelievable processing power?
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GamerXA
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PostSubject: Re: Ideas for Movement   Ideas for Movement - Page 2 EmptyWed Jul 14, 2010 2:26 am

Then we would have to find another method or a way to reduce the processing power required. We should test each method when we have working prototypes and then choose the most realistic and efficient one.
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Invader
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PostSubject: Re: Ideas for Movement   Ideas for Movement - Page 2 EmptyWed Jul 14, 2010 2:54 am

GamerXA wrote:
Then we would have to find another method or a way to reduce the processing power required. We should test each method when we have working prototypes and then choose the most realistic and efficient one.



Agreed.



I won't be the tester, though; as I've said before, my computer can only really run games designed mostly for efficiency.
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~sciocont
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PostSubject: Re: Ideas for Movement   Ideas for Movement - Page 2 EmptyWed Jul 14, 2010 3:00 pm

InvaderZim wrote:
GamerXA wrote:
Then we would have to find another method or a way to reduce the processing power required. We should test each method when we have working prototypes and then choose the most realistic and efficient one.



Agreed.



I won't be the tester, though; as I've said before, my computer can only really run games designed mostly for efficiency.
We'll have to test on a variety of systems, especially slow ones like yours and mine.
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Brown Spotted Kiwi
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PostSubject: Re: Ideas for Movement   Ideas for Movement - Page 2 EmptyWed Jul 14, 2010 3:25 pm

You should change Crocodile to Reptile. Less specific.
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Invader
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PostSubject: Re: Ideas for Movement   Ideas for Movement - Page 2 EmptyWed Jul 14, 2010 4:35 pm

~sciocont wrote:
InvaderZim wrote:
GamerXA wrote:
Then we would have to find another method or a way to reduce the processing power required. We should test each method when we have working prototypes and then choose the most realistic and efficient one.



Agreed.



I won't be the tester, though; as I've said before, my computer can only really run games designed mostly for efficiency.
We'll have to test on a variety of systems, especially slow ones like yours and mine.



Good point. I WILL be the tester, then!

Brown Spotted Kiwi wrote:
You should change Crocodile to Reptile. Less specific.

Good point as well.
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DragonEye4
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PostSubject: Re: Ideas for Movement   Ideas for Movement - Page 2 EmptyWed Jul 14, 2010 11:03 pm

What about flying with wings, or perhaps airsacks that inflate?
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GamerXA
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PostSubject: Re: Ideas for Movement   Ideas for Movement - Page 2 EmptyThu Jul 15, 2010 3:36 am

I suppose that would work in a similar way for underwater creatures. The game would also calculate Buoyancy.
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~sciocont
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~sciocont


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PostSubject: Re: Ideas for Movement   Ideas for Movement - Page 2 EmptyThu Jul 15, 2010 12:32 pm

GamerXA wrote:
I suppose that would work in a similar way for underwater creatures. The game would also calculate Buoyancy.
actually, it could simply calculate density, then index it against the density of the surrounding environment. It would take
[volume]x[mass]=[modeldensity]
then [modeldensity]_(<,>,=)[environmentdensity]
(However you would program that, I imagine it's pretty simple.)
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Bashinerox
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PostSubject: Re: Ideas for Movement   Ideas for Movement - Page 2 EmptyThu Jul 15, 2010 8:18 pm

~sciocont wrote:
GamerXA wrote:
I suppose that would work in a similar way for underwater creatures. The game would also calculate Buoyancy.
actually, it could simply calculate density, then index it against the density of the surrounding environment. It would take
[volume]x[mass]=[modeldensity]
then [modeldensity]_(<,>,=)[environmentdensity]
(However you would program that, I imagine it's pretty simple.)


pretty much like that, but you could even throw in the calculation to the second line

soo...

creature.velocity.y = modeldensity-environment density x bouyancyrate
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