Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Translator to Serbian here
by Simeartherist Sun Jun 07, 2015 6:36 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm


Share | 
 

 Sciocont's Planet Editor, as from the Backup Forum

View previous topic View next topic Go down 
Go to page : 1, 2, 3  Next
AuthorMessage
Invader
Experienced


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 20

PostSubject: Sciocont's Planet Editor, as from the Backup Forum   Mon Jul 12, 2010 3:20 pm

Here, I will copy/paste Sciocont's Planet Editor that I stashed on our Backup forum, before we even had the forum we just left behind.



Here i will show my concept for the planet editor. This editor will be able to create rocky planets, gas giants, and dwarf planets. It will also be able to create moons and rings. It will be able to terraform moons as well.

Static & Dynamic
Static planets are always just like how you make them. They are never affected by plate movement or erosion.

Dynamic planets are far more complex and require much more skill and foresight to make. Whether you have a gas or rocky planet, you must specify where the plates are, how they move, what rock is where and what the water cycle would be like. Erosion also happens in dynamic planets, causing extensive rivers, canyons and caves. Dynamic planets are also affected by the movements of their moons, meaning their tides change over time, from roaring torrents to tiny shifts. They are the ultimate place to play.

Types of Planet
First off, you choose either to create a gas or rocky planet.

Gas Giant
With gas giants, you will be able to paint on layers of gases. You start out with a small, dense core, and then start adding on gases with a brush. Different gases will be different colors and have different environments. You can make layers all one or a few types of gases dispersed evenly by selecting the entire layer and then clicking on the type of gas you want to add. You can also add traveling storms or stationary storms, or pockets of different gases that won't diffuse into the others.

Rocky Planet
Rocky planets require a few more complex tools, including surface, atmosphere and water features.

Atmosphere can be controlled just like gas planets, or with a dominant-gas selection tool (here on earth the dominant gas is nitrogen)

I'll explain what it takes to make a dynamic planet first.
First, you decide the boundaries and movement of tectonic plates. To define a plate, click the icon "add plate". A loop with twenty stretch points will appear. You can take away or add points by right clicking. The points will define the shape of your plate. It will appear to be a orange-burning shape. Anywhere three or more plates meet there will automatically be a volcano. You can also add, take away or resize volcanic zones with another tool.

Then you can start editing terrain. Terrain can be edited like a topographic map. On the first layer is the deepest ocean where you have drawn in the tectonic plates. That is layer 0. You start on layer 1. From there you draw in the basic levels of terrain and it will automatically be produced (like a topographic map). The main layers are very large (maybe 1km or so). You can work in between layers as well, editing down to a very small level. Random bumps and lumps will be added later depending on what type of environment the terrain is in.

You could also use tycoon game-like tools, with different shapes to "paint on" that would raise, lower, roughen, smooth and such. The topgraphic map would be generated from this. The topographic map is what is changed due to tectonics and erosion.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Mon Jul 12, 2010 3:34 pm

I'm going to work on this.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Invader
Experienced


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 20

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Mon Jul 12, 2010 4:25 pm

~sciocont wrote:
I'm going to work on this.

Alright. Any additional details you have will be added to the OP.
Back to top Go down
View user profile
DragonEye4
Regular


Posts : 220
Reputation : -1
Join date : 2010-07-14
Location : Somewhere

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Wed Jul 14, 2010 7:29 pm

Wouldn't it be unrealistic for a static planet to exist?
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Thu Jul 15, 2010 11:28 am

God mode, Dragon.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Poisson
Regular


Posts : 322
Reputation : 11
Join date : 2010-07-07
Age : 21
Location : AK (GMT -9)

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Thu Jul 15, 2010 3:24 pm

DragonEye4 wrote:
Wouldn't it be unrealistic for a static planet to exist?
Ignoring meteor impacts, yes. See the moon and Mercury for two examples.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Thu Jul 15, 2010 3:30 pm

~sciocont wrote:
God mode, Dragon.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Invader
Experienced


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 20

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Thu Jul 15, 2010 4:41 pm

Poisson wrote:
DragonEye4 wrote:
Wouldn't it be unrealistic for a static planet to exist?
Ignoring meteor impacts, yes. See the moon and Mercury for two examples.


So, would a static planet be able to be effected be meteors?



Also Scio, feel free to edit the OP whenever you want. It's your idea.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Thu Jul 15, 2010 6:38 pm

I think no, because it is not effected by erosion and the likes.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Bashinerox
Programming Team lead


Posts : 238
Reputation : 8
Join date : 2010-07-07
Age : 27
Location : Australia

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Thu Jul 15, 2010 8:08 pm

This al appears to be implementable.. But what about the movement of tectonic plates according to time? I.e. Tectonic movement is very slow, so would you have a slider in god mode to speed it up? or would it be naturally faster to account for gameplay timespace?
Back to top Go down
View user profile
Lukas99
Newcomer


Posts : 41
Reputation : 3
Join date : 2010-07-07
Age : 21
Location : Error 404 location not found.

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Thu Jul 15, 2010 10:58 pm

Will there be life on gas planets, and if so will it be possible to develop civilzations on these gas planets.
Back to top Go down
View user profile
US_of_Alaska
Overall Team Co-Lead


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 23
Location : Australia

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Fri Jul 16, 2010 2:07 am

Lukas99 wrote:
Will there be life on gas planets, and if so will it be possible to develop civilzations on these gas planets.
This probably needs its own thread.
Back to top Go down
View user profile
Invader
Experienced


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 20

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Fri Jul 16, 2010 3:25 am

US_of_Alaska wrote:
Lukas99 wrote:
Will there be life on gas planets, and if so will it be possible to develop civilzations on these gas planets.
This probably needs its own thread.



It does, but the answer is no for life. Civilization? Needs a new thread.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Fri Jul 16, 2010 8:31 pm

There will be life on gas planets. As for plates, when we come to it, we do whatever's best. I don't care too much about them, personally, i just wanted the concept of tectonic shift in gameplay.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Invader
Experienced


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 20

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Fri Jul 16, 2010 10:28 pm

~sciocont wrote:
There will be life on gas planets.


There will? How would it survive?
Back to top Go down
View user profile
Noitulove
Regular


Posts : 237
Reputation : 0
Join date : 2010-07-09

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Fri Jul 16, 2010 10:37 pm

InvaderZim wrote:
~sciocont wrote:
There will be life on gas planets.


There will? How would it survive?

I imagine them being like jellyfish, wandering around in the dense, gaseous atmosphere as earth-bound jellyfish would do in deep water. That is, if they are mobile at all, and not just giant sacs of air acting as plants floating around mindlessly. Which gives me an idea; they could filter-feed on tiny, possibly nutrient rich particles hidden in the clouds somewhere, as, once again our jellyfish do on tiny plankton. (Do they? I forget.) Or maybe the gas giant has extremely active weather, and life is fueled by small bolts of electricity.

As for more advanced, sientent life, well, I don't really imagine it being all that plausible.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Fri Jul 16, 2010 11:22 pm

I agree, noit. It' is however, another situation where technology would be hard to develop due to the lack of raw materials like metals, rocks, etc.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Poisson
Regular


Posts : 322
Reputation : 11
Join date : 2010-07-07
Age : 21
Location : AK (GMT -9)

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Fri Jul 16, 2010 11:31 pm

I think this wiil be another one of those "Well lets not program for it and see what happens" type things, eh?
Back to top Go down
View user profile
Invader
Experienced


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 20

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Sat Jul 17, 2010 12:41 am

Poisson wrote:
I think this wiil be another one of those "Well lets not program for it and see what happens" type things, eh?




Agreed. If life wants to develop there, it will.
Back to top Go down
View user profile
GamerXA
Regular


Posts : 285
Reputation : 12
Join date : 2010-07-06
Age : 28
Location : Australia, Queensland

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Sat Jul 17, 2010 1:03 am

Noitulove wrote:
InvaderZim wrote:
~sciocont wrote:
There will be life on gas planets.


There will? How would it survive?

I imagine them being like jellyfish, wandering around in the dense, gaseous atmosphere as earth-bound jellyfish would do in deep water. That is, if they are mobile at all, and not just giant sacs of air acting as plants floating around mindlessly. Which gives me an idea; they could filter-feed on tiny, possibly nutrient rich particles hidden in the clouds somewhere, as, once again our jellyfish do on tiny plankton. (Do they? I forget.) Or maybe the gas giant has extremely active weather, and life is fueled by small bolts of electricity.

As for more advanced, sientent life, well, I don't really imagine it being all that plausible.
Life would probably evolve, if it does at all, by the cells evolving gas filled vesicles. This would require Cells to use Buoyancy Calculations, which we would probably have to do any way.

This Planet Editor seems a little confined. Also, I thought that editing the planet will be done in God Mode, in-game.
Back to top Go down
View user profile
Invader
Experienced


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 20

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Sat Jul 17, 2010 1:45 am

Hey, just thought of something: how will these planets be spawned? Randomly placed in unexplored systems?
Back to top Go down
View user profile
US_of_Alaska
Overall Team Co-Lead


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 23
Location : Australia

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Sat Jul 17, 2010 4:02 am

@Gamer: What about the editor is confined? It seems like it has every reasonable tool included. And all the editors will be available through the main menu, as well as in the game.

@Zim: If there is a check for the right kind of star and it's properties, then i guess that would be the easiest way to do it.
Back to top Go down
View user profile
GamerXA
Regular


Posts : 285
Reputation : 12
Join date : 2010-07-06
Age : 28
Location : Australia, Queensland

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Sat Jul 17, 2010 4:05 am

It just seems that the Editor's tools are too specific. I thought that in God-Mode the player will use God Powers to change the planet without having to enter an Editor at all.
Back to top Go down
View user profile
The Uteen
Sandbox Team Lead


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 20
Location : England, Virgo Supercluster

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Sat Jul 17, 2010 4:15 am

GamerXA wrote:
It just seems that the Editor's tools are too specific. I thought that in God-Mode the player will use God Powers to change the planet without having to enter an Editor at all.

They can change it, 'casting' volcanoes and earthquakes on whatever unlucky place is below them, but any big change such as altering tectonic plates, changing ratios of different gases etc. would be best in an editor.
Back to top Go down
View user profile
US_of_Alaska
Overall Team Co-Lead


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 23
Location : Australia

PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Sat Jul 17, 2010 4:19 am

GamerXA wrote:
It just seems that the Editor's tools are too specific. I thought that in God-Mode the player will use God Powers to change the planet without having to enter an Editor at all.
For ease, on both the part of the programmer and the player, an editor for planets and celestial objects makes sense. You can still move things around and junk when you're in planet view or whatever in God Mode.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Today at 2:22 pm

Back to top Go down
 
Sciocont's Planet Editor, as from the Backup Forum
View previous topic View next topic Back to top 
Page 1 of 3Go to page : 1, 2, 3  Next

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Editors :: Planet-
Jump to: