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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
Updated Research Web Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Updated Research Web Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Updated Research Web Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Updated Research Web Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Updated Research Web Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Updated Research Web Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
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» Re-Reapplication
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» Application (programming)
Updated Research Web Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» want to contribute
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» A new round of Forum Revamps!
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 Updated Research Web

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AuthorMessage
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Updated Research Web Empty
20130508
PostUpdated Research Web

Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed to lay out the relationships of all the researches until the early Space Stage. The reason I haven't put a screenshot of it here is because it is too big and has too much detail, and would take about 50 screenshots to display, so its easier just for you to download it to see it.

Updated Research Web

There are some researches lacking on the upper branch of the web. There are also some Researches that are disconnected from the web. These are areas that are still undergoing development, and any suggestions are welcome on this thread. Be sure to have yEd installed if you wish to view the Research web. A quick Google search should find it for you.

Here's a quick rundown of what this Research Web holds.

Researches - These are akin to "Technologies" from other games. They can be discovered as a result of reaching the required threshold of Research Points. Research Points are in turn generated through unit and player actions, buildings, agreements with other nations, etc.

Inventions - These are best thought of as "sub-researches". Whenever a Research is discovered, all the Inventions connected to it (Inventions are represented in the web by the smaller boxes below the bigger boxes) are unlocked and become available for discovery. Officially, Inventions are not required to discover further Researches. However, there are Inventions that do provide or enable actions or conditions that in turn are what discover later Researches. An example of this is with Fire, which is an Invention, being necessary for some later Researches.

Research Points can at first only be generated through actions. This is during the tribal stages of your nation. As your nation develops, and you discover Record Keeping, can can invest extra Research Points into fields of research, which are colour coded on the web, and the points will randomly proliferate to all unlocked Researches in that field. Scientific Method, when discovered, will allow you to invest your points in one specific Research. Investing points into a specific Research after it has been discovered will put the points towards discovering that Research's Inventions.

The different fields of Research are:

Spoiler:

Hopefully this web will help you better understand what Researches and Inventions are going to be in the game in the first place, and furthermore how they are related to one another.


Last edited by NickTheNick on Sun Jul 07, 2013 1:14 am; edited 1 time in total
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Updated Research Web :: Comments

WilliamstheJohn
Re: Updated Research Web
Post Thu May 09, 2013 2:11 am by WilliamstheJohn
Very good work, Nick!
untrustedlife
Re: Updated Research Web
Post Sat May 11, 2013 10:06 am by untrustedlife
I have to install yED now.
------------------------------------
Great job Nick
WilliamstheJohn
Re: Updated Research Web
Post Sat May 11, 2013 10:28 am by WilliamstheJohn
untrustedlife wrote:
I have to install yED now.

Yeah.
PTFace
Re: Updated Research Web
Post Mon May 13, 2013 6:27 pm by PTFace
No military research?
NickTheNick
Re: Updated Research Web
Post Mon May 13, 2013 6:50 pm by NickTheNick
You mean the field? No. There wasn't enough of them to comprise their own field. They also weren't unique enough to comprise their own field. Plus, many fields of technology fall under military use.
EnergyKnife
Re: Updated Research Web
Post Thu Jun 06, 2013 11:43 pm by EnergyKnife
Really? There weren't enough military technologies to give them their own category? Surprising. There are so many important military innovations that don't apply to the given categories.
NickTheNick
Re: Updated Research Web
Post Fri Jun 07, 2013 12:33 am by NickTheNick
You would think so until you actually work with it, and then you realize that they are all already covered by what there is. Are there any new ones you want to suggest?
EnergyKnife
Re: Updated Research Web
Post Fri Jun 07, 2013 11:58 am by EnergyKnife
Well, in order to give ideas, I would need to know what the various technologies are. But for one thing I was thinking of was rifling. This was a major advancement in weaponry and does not seem to apply to any of the given categories.
NickTheNick
Re: Updated Research Web
Post Fri Jun 07, 2013 1:23 pm by NickTheNick
EnergyKnife wrote:
Well, in order to give ideas, I would need to know what the various technologies are.

Which is exactly what this thread is for. In case you missed it, there is a download link to the current Research Web in the OP. Rifling is already there, under firearms.
jay sheddan
Re: Updated Research Web
Post Wed Jul 03, 2013 5:00 am by jay sheddan
I'm Back!, yay! :bounce: 
i was thinking, would it be possible to implement a sorta research web like thing for microbe stage?
(if this has been discussed before, could someone send me a link to that thread?)
NickTheNick
Re: Updated Research Web
Post Wed Jul 03, 2013 5:05 am by NickTheNick
This is not the place to discuss that, and cells don't make technological advancements so we can't do that. The closest there will be to such a web of advancement will be with levelling up your organelles, but that will all be linear.
jay sheddan
Re: Updated Research Web
Post Wed Jul 03, 2013 9:04 pm by jay sheddan
I Thought so, thanks for answering.
Inca
Re: Updated Research Web
Post Thu Jul 04, 2013 8:40 am by Inca
Had a look through the graph. Looks pretty solid and makes sense :), well done.
NickTheNick
Re: Updated Research Web
Post Sun Jul 07, 2013 1:12 am by NickTheNick
Thanks! If you have any suggestions, feel free to mention 'em.
SchrodingersKitty
Re: Updated Research Web
Post Fri Aug 09, 2013 5:21 am by SchrodingersKitty
I love how you put everything that a civilization could be out there, i enjoy open minded games and this will definitely be a great learning tool for kids as well. If i had a hat, I would tip it to you, but I will just leave my next mouse on your flip flops as a way of saying "I love you human"
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Re: Updated Research Web
Post Tue Aug 13, 2013 8:10 pm by Orygandian2
I presume some branches will be open earlier than others? I.E. science isn't really important when you're a tribe, but something like gathering can be.
NickTheNick
Re: Updated Research Web
Post Tue Aug 13, 2013 9:16 pm by NickTheNick
Branches being open before others? Have you downloaded the Research Web? They are all part of one branch. They are just colour coded into categories, something which helps handle RP distribution from certain buildings.
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Re: Updated Research Web
Post Thu Aug 29, 2013 8:54 pm by ChristianPrucha
EnergyKnife wrote:
Really? There weren't enough military technologies to give them their own category? Surprising. There are so many important military innovations that don't apply to the given categories.
well science usually can account for half of the military weapons like nukes and biochemical weapons
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hey
Post Wed Oct 30, 2013 3:41 am by backwardman
hey i think it would be cool if u could take control of one of your guys in civ stage and fight or explore with him kinda like an FPS mode! maby allowing players to run there race in fps mode through interaction with other members of there race. In combat 2 alien races ship to ship boarding party fights in fps mode would be cool!!!

keep up the good work u guys rock!!
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