| Microbe Models/Images/Textures | |
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+28Nimbal Tritium Naevius Aiosian_Doctor_Xenox EnergyKnife Oliveriver NikolaAnicic007 Xazo-Tak MeowMan1 JackOfSpades Theusfilipe silkroadgame FunnyGames untrustedlife RodGame WilliamstheJohn ICEF1SCH tentacleface762 GravityGames Raptorstorm Tré Wisemen Exrudius P3DR0PS The Uteen Daniferrito Thriving Cheese ~sciocont NickTheNick 32 posters |
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tentacleface762 Newcomer
Posts : 10 Reputation : 0 Join date : 2013-03-18
| Subject: Re: Microbe Models/Images/Textures Tue Mar 19, 2013 1:10 am | |
| umm i'll upload the file when i have more done. its meant to be poison sticker. PS: clonesticker. meant to be transluscent as well. doesnt really display well on maya PPS: squirmer i've decided to redo clonesticker because it doesnt really translate well as top down thing. PPPS: ummm squisher | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Models/Images/Textures Tue Mar 19, 2013 6:23 pm | |
| Excellent work with those. Before you go on modelling, check that what you're making is on the current list of organelles/protocells. The list is here. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Models/Images/Textures Tue Mar 19, 2013 9:32 pm | |
| Wow, great work at making so many cool models so rapidly! | |
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tentacleface762 Newcomer
Posts : 10 Reputation : 0 Join date : 2013-03-18
| Subject: Re: Microbe Models/Images/Textures Tue Mar 19, 2013 11:43 pm | |
| i've been following the list shown here. link | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Models/Images/Textures Tue Mar 19, 2013 11:51 pm | |
| Shoot, thanks for pointing that out, Ill have to update the OP soon. | |
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tentacleface762 Newcomer
Posts : 10 Reputation : 0 Join date : 2013-03-18
| Subject: Re: Microbe Models/Images/Textures Wed Mar 20, 2013 8:16 am | |
| if i've been making things that have been already made, thats fine. didnt really take much time to make these anyways. and more i make these things, the quicker i get at making them.
anyways, thought i would bring this up now. some concerns as an artist...or sort
one of the concern i have for these cells is their relative size. would be nice if i could get all the cells lined up and sized up to an appropriate sizes. this is so i could see how much polygon count should be in each models. big ones can have more and little ones can have less. the same also goes for texture size. if the thing is big, i will create a big texture temple and vice versa for small.
secondly, the cells do not seem to visually represent what they do. for example, in the sketch provided, holder and cooker basically looks the same except one change. this would be fine if there werent that many cells and the player can remember all of them. but there are a lot of cells. and if you got that many cells, it is hard to remember what each do. i've took some liberty with some of the models. shiner is shaped like a lightbulb, poison sticker is stabby and purple(poison) and squirmer is vaguely shaped like a bird cos what it does is flap to move. none of these models look like the original concept. so my question is, do you guys prefer scientific faithfulness or game practicality? either way suits me fine but i need you guys to specify
if you are going with scientific faithfulness: the names of all the real-life cells that correspond with the game cells
if you are going with game practicality : the names of all the real-life cells(for reference reasons), how much you guys want to emphasis the functions/speciality of the cells, what kind of vibe do you want the cells to show(aggressive, calm, speedy, small, humongous) and preferably with a colour scheme choice. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Models/Images/Textures Wed Mar 20, 2013 11:17 pm | |
| The updated organelle/protocell list should help resolve some of those. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Models/Images/Textures Thu Mar 21, 2013 2:56 am | |
| Okay, so I updated the list of protocells to make. If you are curious as to why the numbers are colour coded, check out Scio's big post on this thread. | |
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ICEF1SCH Newcomer
Posts : 5 Reputation : 0 Join date : 2013-03-24 Age : 27 Location : Austria - No we dont have any kangaroos in europe :P
| Subject: Re: Microbe Models/Images/Textures Sun Mar 24, 2013 3:04 pm | |
| So ive made my first contribute: A Writher: i hope thats ok so far ^^ Im going to texure it soon! then it will look more realistic! In what format should i export the 3D models? Edit: in motion the low poly thingy does not show that much | |
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WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Microbe Models/Images/Textures Mon Mar 25, 2013 2:35 am | |
| - ICEF1SCH wrote:
- So ive made my first contribute: A Writher:
i hope thats ok so far ^^ Im going to texure it soon! then it will look more realistic! In what format should i export the 3D models?
Edit: in motion the low poly thingy does not show that much It looks awesome! | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Models/Images/Textures Mon Mar 25, 2013 10:55 am | |
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RodGame Newcomer
Posts : 94 Reputation : 15 Join date : 2013-03-18
| Subject: Re: Microbe Models/Images/Textures Mon Mar 25, 2013 2:36 pm | |
| It's nice to see so much nice asset being created and shared on the forum! Those definitely look good.
Someone should be in charge of gathering all the assets and putting them together while keeping track of who did what for further modification purpose. This would allow an easy access to asset for developer
An up-to-date list of what is done and what is to be done would be pretty nice too.
Since NickTheNick has different management task on hand, I think someone from the asset creation team should pick it up and focus on getting it done.
Anyone interested ? We could discuss afterward on the How to do it.
@NickTheNick: I can't access the link about the color scheme of the OP. You should state the color meaning right on the OP instead of linking to another post on the 5th page | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Models/Images/Textures Mon Mar 25, 2013 4:12 pm | |
| I was keeping these uploaded to my Mediafire folder, but here on vacation I don't have access to my desktop. It probably doesn't seem like I'm on vacation, by the way, since I post so much anyways.
I would love if someone was willing to take up the task of managing the art assets, since it does get challenging managing so many things at a time. If someone offers, post here or PM me, but I need to trust you enough to handle it and you need to be able to make a commitment to it.
What do you mean by the colour scheme? Which link? | |
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RodGame Newcomer
Posts : 94 Reputation : 15 Join date : 2013-03-18
| Subject: Re: Microbe Models/Images/Textures Mon Mar 25, 2013 4:47 pm | |
| - NickTheNick wrote:
- Okay, so I updated the list of protocells to make. If you are curious as to why the numbers are colour coded, check out Scio's big post on this thread.
I was referring to this. So, anyone who has done some of those asset is interested in structuring with us the asset management ? That'd be a good way to implicate yourself more in the project! | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Models/Images/Textures Mon Mar 25, 2013 4:54 pm | |
| Ohh okay. Let me fix that. I was worried that posting it would make the OP too long, plus it doesnt specifically relate to the modelling, but I'll add it if you wish. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Models/Images/Textures Mon Apr 01, 2013 1:56 pm | |
| I'm back in with a background that actually tiles, and looks fairly nice at close ranges. - Spoiler:
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untrustedlife Regular
Posts : 252 Reputation : 19 Join date : 2013-03-26 Location : [Classified]
| Subject: Re: Microbe Models/Images/Textures Mon Apr 01, 2013 9:56 pm | |
| I like that background and it fits the darker style I imagine the game will end up looking like. (darker as in darker colors) | |
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FunnyGames Newcomer
Posts : 37 Reputation : 2 Join date : 2013-03-31 Age : 31
| Subject: Re: Microbe Models/Images/Textures Tue Apr 02, 2013 2:51 am | |
| That's looks great. Would fit perfectly for a dark side planets. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Models/Images/Textures Tue Apr 02, 2013 10:32 pm | |
| It's a very good thing you put that in a spoiler.
Great work, as always Scio. | |
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silkroadgame
Posts : 2 Reputation : 0 Join date : 2013-03-22 Age : 35 Location : Room 801, Building A, Ying Da Li Tech Digital Park, Fu Tian free trade zone, Shenzhen, china
| Subject: Re: Microbe Models/Images/Textures Wed Apr 03, 2013 4:08 am | |
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Theusfilipe Newcomer
Posts : 48 Reputation : 3 Join date : 2012-05-02 Location : Brazil, Rio
| Subject: Re: Microbe Models/Images/Textures Thu Apr 04, 2013 2:30 pm | |
| Hello Thrivers, I'm making some models for cells, but what about parts for cells? The organelles, that kind of thing. I think we would need these things in a separate way.
First make the nucleus then in the coding make it react with the membrane, make the animation for the cell movement/reproduction, then we see were we go.
I think it would make a good division of work making it easier to model and the cells would be easier to diverse. If we make the cell in a total we would have to change it, but with each part separate from the other we could change that only thing and the whole cell would be the same.
An example, instead of making the whole shiner we could make only the part that shines. Instead of making the whole meat-eater we could make his sections.
What you guys think? | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Models/Images/Textures Thu Apr 04, 2013 3:12 pm | |
| - Theusfilipe wrote:
- Hello Thrivers, I'm making some models for cells, but what about parts for cells? The organelles, that kind of thing. I think we would need these things in a separate way.
First make the nucleus then in the coding make it react with the membrane, make the animation for the cell movement/reproduction, then we see were we go.
I think it would make a good division of work making it easier to model and the cells would be easier to diverse. If we make the cell in a total we would have to change it, but with each part separate from the other we could change that only thing and the whole cell would be the same.
An example, instead of making the whole shiner we could make only the part that shines. Instead of making the whole meat-eater we could make his sections.
What you guys think? That's pretty much the idea behind the new organelle list in the OP. | |
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JackOfSpades
Posts : 3 Reputation : 0 Join date : 2013-04-25 Location : Oregon, USA
| Subject: 3D art/ modeling. Thu Apr 25, 2013 8:31 pm | |
| This is a snapshot of my most recent model i have made. I am willing to create models of limbs/ attachment/ full cells. I am just confused with the layout of the forum so i don't know what is done, what isn't done , and what needs to be done. - Spoiler:
imgur.com/YUk01NM
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Models/Images/Textures Thu Apr 25, 2013 8:38 pm | |
| Welcome to the project JackOfSpades! Check out the thread here: https://thrivegame.canadaboard.net/t1131-art-team-we-need-youIt is a more up to date progress report of our art assets. It has a list, on the third post down, of all the models that need completion, and all that have been finished. Thriving Cheese is coordinating the modelling effort at the moment. That's a very nice droideka model. I'm sure you would be loads of help on the team. | |
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JackOfSpades
Posts : 3 Reputation : 0 Join date : 2013-04-25 Location : Oregon, USA
| Subject: questions. Thu Apr 25, 2013 10:26 pm | |
| Would it be better to do organelles since there seem to be less done? also for things like flagellum, how is the animation supposed to work in game? will it be an animated body part, or multiple models that it cycles through, like a stop animation. | |
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