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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
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» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application (programming)
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eumesmo
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eumesmo


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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptySun Oct 24, 2010 5:15 pm

when it gets to high level (separate research seems more likely to me) we can have the early mass media:newspapers. and magazins possibily. Higher litteracy and faster and cheaper prnting would change school and you start see the creatures reading books or such.

Libraries also grow and become more frequent. It would also improve economy since selling books is a business (and a profitable one).


i think the logical step would be the appearence of books not as reliques but as everyday objects
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US_of_Alaska
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US_of_Alaska


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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptySun Oct 24, 2010 5:18 pm

eumesmo wrote:
when it gets to high level (separate research seems more likely to me) we can have the early mass media:newspapers. and magazins possibily. Higher litteracy and faster and cheaper prnting would change school and you start see the creatures reading books or such.

Libraries also grow and become more frequent. It would also improve economy since selling books is a business (and a profitable one).


i think the logical step would be the appearence of books not as reliques but as everyday objects
Well having books appear is all very well and good for Org Mode, but how will we see a change in things in Strat Mode?
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Tenebrarum
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Tenebrarum


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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptySun Oct 24, 2010 5:22 pm

US_of_Alaska wrote:
eumesmo wrote:
when it gets to high level (separate research seems more likely to me) we can have the early mass media:newspapers. and magazins possibily. Higher litteracy and faster and cheaper prnting would change school and you start see the creatures reading books or such.

Libraries also grow and become more frequent. It would also improve economy since selling books is a business (and a profitable one).


i think the logical step would be the appearence of books not as reliques but as everyday objects
Well having books appear is all very well and good for Org Mode, but how will we see a change in things in Strat Mode?

I explain this in my thread on castes, in the big long post about my revised culture editor-in-editor.
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eumesmo
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eumesmo


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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptySun Oct 24, 2010 5:23 pm

increase in litteracy,which would improve scientific development speed, more special characters, improvement in economy, not only a new area, but having stuff on paper helps, improvements in teaching, more political and cultural awarness ( which is bad for the blood-thirsty king which has all the power in the kingdom)...
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Tenebrarum
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Tenebrarum


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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptySun Oct 24, 2010 5:29 pm

eumesmo wrote:
increase in litteracy,which would improve scientific development speed, more special characters, improvement in economy, not only a new area, but having stuff on paper helps, improvements in teaching, more political and cultural awarness ( which is bad for the blood-thirsty king which has all the power in the kingdom)...
A chance of certain civillians randomly learning new specialist skills, so on and so forth.

Litteracy is VERY hard to gain pre-"alphabet." Even after it takes extensive training. Only after paper does it become wide-spread, and then only amung land-owners usually. It usually takes government intervention to actually get widespread litteracy.
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eumesmo
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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptySun Oct 24, 2010 5:39 pm

yes, usually. if we use humans as a reference point, the industrial revolution helped it for:
a- some labors required more skilled work
b- there was more avaliability of raw matter ( wood to turn onto paper)
c- there were the mechanical machines to produce it
d- it was a promise of some of the emerging political factions
e- it gave people a which ment more money so they wanted it
f- the governements supported it due to a to e
g- erm.... dunno
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US_of_Alaska
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US_of_Alaska


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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptyMon Oct 25, 2010 3:08 am

Tenebrarum wrote:
US_of_Alaska wrote:
eumesmo wrote:
when it gets to high level (separate research seems more likely to me) we can have the early mass media:newspapers. and magazins possibily. Higher litteracy and faster and cheaper prnting would change school and you start see the creatures reading books or such.

Libraries also grow and become more frequent. It would also improve economy since selling books is a business (and a profitable one).


i think the logical step would be the appearence of books not as reliques but as everyday objects
Well having books appear is all very well and good for Org Mode, but how will we see a change in things in Strat Mode?

I explain this in my thread on castes, in the big long post about my revised culture editor-in-editor.
Ahkay. Maybe needs to be said again here?
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Tenebrarum
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Tenebrarum


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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptyMon Oct 25, 2010 6:30 pm

US_of_Alaska wrote:
Ahkay. Maybe needs to be said again here?

I wrote:
All orgs. are classified as either literate or illiterate. Literate orgs. give minuet bonuses to research output, and happiness. They also have the ability to learn on their own certain skills not specifically taught to them in their lives. They also receive an AI bonus. All of this is tied to the amount of writting in your nation. Lots of books, signs, pretty much any writting on a TO, will add to these bonuses. Having very few means that you will see the opposite affects occur in a literate organism.

eumesmo wrote:
increase in litteracy,which would improve scientific development speed, more special characters, improvement in economy, not only a new area, but having stuff on paper helps, improvements in teaching, more political and cultural awarness ( which is bad for the blood-thirsty king which has all the power in the kingdom)...

Eumesmo has some great ideas here, but I'm not certain how to implment them. Some are obvious of course.

Also, I had a question about communism: what will it do? I'm unaware of any nations on Earth that have been actually communist for more than a few years, max. As such we lack a reference point. NOTE: COMMUNIST, not STALINIST. Huge difference.
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US_of_Alaska
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US_of_Alaska


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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptyTue Oct 26, 2010 2:44 am

Tenebrarum wrote:
US_of_Alaska wrote:
Ahkay. Maybe needs to be said again here?

I wrote:
All orgs. are classified as either literate or illiterate. Literate orgs. give minuet bonuses to research output, and happiness. They also have the ability to learn on their own certain skills not specifically taught to them in their lives. They also receive an AI bonus. All of this is tied to the amount of writting in your nation. Lots of books, signs, pretty much any writting on a TO, will add to these bonuses. Having very few means that you will see the opposite affects occur in a literate organism.

eumesmo wrote:
increase in litteracy,which would improve scientific development speed, more special characters, improvement in economy, not only a new area, but having stuff on paper helps, improvements in teaching, more political and cultural awarness ( which is bad for the blood-thirsty king which has all the power in the kingdom)...

Eumesmo has some great ideas here, but I'm not certain how to implment them. Some are obvious of course.

Also, I had a question about communism: what will it do? I'm unaware of any nations on Earth that have been actually communist for more than a few years, max. As such we lack a reference point. NOTE: COMMUNIST, not STALINIST. Huge difference.
I think the Communist Research should allow for low to no Economic Freedoms Value under Domestic Policy in the Government Section of the Nation Editor without the large unhappiness this would normally cause. This would allow the player to do whatever they want with this mechanic. Obviously, a true Communist Nation would have a high personal freedoms slider and would not restrict media. However, after this research the player would also be able to set up a Stalin-ist Regime if they so wish.
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Commander Keen
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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptyTue Oct 26, 2010 8:36 am

US_of_Alaska wrote:
I think the Communist Research should allow for low to no Economic Freedoms Value under Domestic Policy in the Government Section of the Nation Editor without the large unhappiness this would normally cause. This would allow the player to do whatever they want with this mechanic. Obviously, a true Communist Nation would have a high personal freedoms slider and would not restrict media. However, after this research the player would also be able to set up a Stalin-ist Regime if they so wish.

I guess the disadvantage is slower economic growth, isn't it?
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US_of_Alaska
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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptyTue Oct 26, 2010 4:53 pm

Commander Keen wrote:
US_of_Alaska wrote:
I think the Communist Research should allow for low to no Economic Freedoms Value under Domestic Policy in the Government Section of the Nation Editor without the large unhappiness this would normally cause. This would allow the player to do whatever they want with this mechanic. Obviously, a true Communist Nation would have a high personal freedoms slider and would not restrict media. However, after this research the player would also be able to set up a Stalin-ist Regime if they so wish.

I guess the disadvantage is slower economic growth, isn't it?
Yeah. I'm not so hot on economics, but i figure all the limiting of the economy and trade will give the effect of slowing economic growth to near-nothing.
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Tenebrarum
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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptyTue Oct 26, 2010 4:56 pm

Alright, coolio. Sounds like a plan.

So are we clear on the whole literacy business?

And speaking of business, do you want to start the thread on corperations, or should I?
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eumesmo
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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptyTue Oct 26, 2010 5:42 pm

as you wish, just dont hope for me to go easy on capitalism
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Tenebrarum
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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptyTue Oct 26, 2010 6:58 pm

I just realized that at no point have we unlocked wattle and daub, or cement/concrete. In fact, I see almost no reference to unlocking building materials. Perhaps we'll add that when we know the physics capabilities we'll be dealing with?
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eumesmo
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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptyWed Oct 27, 2010 11:00 am

the romans made cement whith a mixture of the vulcanic ash i think, i think it should be researchable in a early time, but you could only reinforce it after you get the ability of getting a cheap and good quality steel.

building materials should depend of the resourses in your area or others with enough advancement until some time, but things like stone and wood come soon in the road
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US_of_Alaska
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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptyThu Oct 28, 2010 2:20 am

Tenebrarum wrote:
Alright, coolio. Sounds like a plan.

So are we clear on the whole literacy business?

And speaking of business, do you want to start the thread on corperations, or should I?
You go. I have enough to write about on the wiki. Filling in all the aspects of the NE is harder than i thought. I haven't even started on Society and Military Centres yet.

@current topic: Well we have detailed the buildings resources that are mined or alloyed. What would be an appropriate way to state the production method by which concrete is made? And what research in particular would unlock it? Construction?
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eumesmo
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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptyThu Oct 28, 2010 11:52 am

http://en.wikipedia.org/wiki/Concrete

there.

they could be in tiers, but i dont like the idea much
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Tenebrarum
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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptyThu Oct 28, 2010 3:25 pm

Okay. I really have no idea how to handle corperations aside from a few tiny effects that I want to be included, but I'll make the thread.

Construction for concrete sounds good. Perhaps collective residence would be good for wattle and daub?

And again, are we clear on the literacy business?
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US_of_Alaska
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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptyThu Oct 28, 2010 7:20 pm

Tenebrarum wrote:
Okay. I really have no idea how to handle corperations aside from a few tiny effects that I want to be included, but I'll make the thread.

Construction for concrete sounds good. Perhaps collective residence would be good for wattle and daub?

And again, are we clear on the literacy business?
I'm not flash hot on economics, so i don't really know what we'll do with Corporations eiher (also i hate corporations, but you know...).

I'll add concrete when i get home. And i don't really know what wattle and daub is?

And yes.
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Tenebrarum
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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptyThu Oct 28, 2010 7:42 pm

US_of_Alaska wrote:
I'll add concrete when i get home. And i don't really know what wattle and daub is?

http://en.wikipedia.org/wiki/Wattle_and_daub

On second thought, I'd say that wood crafting and weaving would unlock this.
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US_of_Alaska
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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptyFri Oct 29, 2010 12:39 am

Tenebrarum wrote:
US_of_Alaska wrote:
I'll add concrete when i get home. And i don't really know what wattle and daub is?

http://en.wikipedia.org/wiki/Wattle_and_daub

On second thought, I'd say that wood crafting and weaving would unlock this.
Would there possibly be a better name for this? That's a really long, and i feel very narrow, term.
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Tenebrarum
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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptyFri Oct 29, 2010 3:15 pm

US_of_Alaska wrote:
Would there possibly be a better name for this? That's a really long, and i feel very narrow, term.

Long I get, but narrow? Daub reffers to that mixture specifically yes, but the term itself is used to define pretty much any structure that uses a woven base and plaster-ish covering.

I really can't think of any shorter name, either. Especially if you want it less specific.
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US_of_Alaska
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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptySat Oct 30, 2010 6:36 pm

Tenebrarum wrote:
US_of_Alaska wrote:
Would there possibly be a better name for this? That's a really long, and i feel very narrow, term.

Long I get, but narrow? Daub reffers to that mixture specifically yes, but the term itself is used to define pretty much any structure that uses a woven base and plaster-ish covering.

I really can't think of any shorter name, either. Especially if you want it less specific.
Well isn't wattle a specific plant?
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Waap
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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptySat Oct 30, 2010 6:56 pm

The wikipedia article says that the "woven lattice of wooden strips" is called wattle. It isn't a specific plant.
-Waap.


Last edited by Waap on Sat Oct 30, 2010 7:00 pm; edited 1 time in total (Reason for editing : Forgot to press shift on the : in :|. XD)
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US_of_Alaska
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PostSubject: Re: Extended Research List   Extended Research List - Page 8 EmptyMon Nov 01, 2010 7:03 pm

Waap wrote:
The wikipedia article says that the "woven lattice of wooden strips" is called wattle. It isn't a specific plant.
-Waap.
Oh. Alright. Here in Australia, the wattle plant is one of our national emblems. But if it means something else here, that's fine. We'll go with this name.
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