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| Concept Race | |
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+48Lightning_Scarz ThreeCubed MirrorMonkey2 Paradox spacetime_dinosaur Atrox Mouthwash Dalroc Spacer Aiosian_Doctor_Xenox penumbra espinosa PortalFan1000 Zeyrock ethroptur Immortal_Dragon EnergyKnife Jimexmore Thriving Cheese WilliamstheJohn WJacobC Secondkingstons untrustedlife Jiko CoolGuyChris NickTheNick nziswat Rorsten594 Armok: God of Blood Raptorstorm Juodvarnis Oliveriver MitochondriaBox tklarenb specialk2121 Mysterious_Calligrapher PCaddict Poisson Nega1911 Albalrogue ~sciocont Commander Keen The Uteen Pezzalis US_of_Alaska GamerXA Xenopologist Brown Spotted Kiwi Tenebrarum 52 posters | |
Author | Message |
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Pezzalis Regular
Posts : 260 Reputation : 6 Join date : 2010-08-07
| Subject: Re: Concept Race Wed Jan 25, 2012 10:18 pm | |
| - ~sciocont wrote:
- Wow that was excellent Uteen. Where did you get the BG for the first picture? That's a nice image.
I'll assume you mean me? Its a Panoramio shot I found of some neat land/tree forms in an inter tidal zone in Sitka, Alaska. http://www.panoramio.com/photo/33072418 | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Race Thu Jan 26, 2012 4:54 pm | |
| - Pezzalis wrote:
- ~sciocont wrote:
- Wow that was excellent Uteen. Where did you get the BG for the first picture? That's a nice image.
I'll assume you mean me?
Its a Panoramio shot I found of some neat land/tree forms in an inter tidal zone in Sitka, Alaska. http://www.panoramio.com/photo/33072418 Woops my bad. That's a beautiful image. If you guys have more tidal forest organism ideas, post them: I'm going to start a big concept art piece that I'll then modify to show different types of sensory overlay, and it will take place in a tidal forest. | |
| | | MitochondriaBox Learner
Posts : 188 Reputation : 7 Join date : 2013-01-29 Age : 24 Location : Houston, Texas
| Subject: Re: Concept Race Tue Jan 29, 2013 11:52 pm | |
| I'll write a concept for playing the game in a tidal forest area. - Spoiler:
I have played Thrive for a while, and I'm in the middle of the aware stage, but not very close to the awakening stage. Right now, my creature resembles a spiky komodo dragon with webbed, clawed feet and an anteater-like mouth and tongue evolved for eating insects out of arboreal nests filled with small aliens that look like six-legged spiders. My creature lives in a tidal forest area, so my creature spends high tide in the branches of the trees eating the spiders. However, during low tide, my creature feeds on close relatives of the spiders that look more like sea scorpions that live in similar nests underwater. Earlier in the game, my creature's hands and feet were more developed for climbing trees, since I didn't notice the "river scorpions" at that point and only hunted the spiders. Now that I know they're there, I wait 'till low tide to get to them, which is much easier than evolving a more adapted respiratory system for larger lung capacities. At low tide, the water's low enough for my creature to swim with its jack-of-all-trades climbing & swimming feet. Plus, it's safer, since these spiky mososaur things swim around during high tide. If I had my creature swim during high tide, they'd come over and eat my creature. Right now, there's still some danger from the flying pterosaur-dragonflies that swoop down from the sky to grab members of my species. However, they aren't always out there, since the mososaurs primarily feed on their larvae during high tide, reducing the chance of the dragonflies reaching adulthood. Currently, my creatures have a nice niche in which they have two similar food sources. This should keep them safe, should any natural disasters happen, like a forest fire that wipes out the spiders but not the river scorpions.
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| | | Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Concept Race Thu Jan 31, 2013 12:52 pm | |
| How's this for a concept race? - Spoiler:
On a planet not too dissimilar to ours, there lives a creature which has not yet been named by any sapient species, but I will now decide to call the Litorevenator Oliveriverii (or Litorv for short). Planet In the outer reaches of a galaxy on the opposite side of the Virgo Supercluster to the Milky Way, there is a little-known and unimpressive star in the middle of its life. Halfway across the galaxy from any sapient or spacefaring species, this solar system is as ordinary as any other in the universe. Close to the star lie the remnants of a massive rocky planet that tried to form but was pulled apart by its own gravity and that of its star, and now comprises of thousands of asteroids orbiting about as close to the star as Mercury is to the Sun. Beyond that are four rocky planets followed by two gaseous giants, all but one void of life. The fourth rocky planet lies in the star’s goldilocks zone and harbours a rich variety of life with climatic zones very similar to Earth’s. Two moons orbit the planet, one of which is large and close and the other smaller and further away. Biome Two massive continents make up most of the landmass on the planet, while a sea surrounds them both and covers around half the surface. On the western shore of a peninsula on one of the great continents lies a vast desert, bordered on two sides by sea and two by rainforest. At the most westerly point of the desert where the peninsula stretches out with sea on all sides lies the biome in which the Litorv can be found. Ragged cliffs and sand dunes give way to ocean almost instantly with no intermediate point. Along this border between the two radically different zones a series of caves populate the sand and cliffs, and it is in these caves that the Litorv lives. Appearance Slightly larger than a man, the Litorv walks on two legs, leaving its arms free. A long tail with a leaf-like shape at its end helps stabilise it, while its neck is long and flexible, allowing it to turn halfway around if need be. Two eyes are raised out of its round head on stalks, while its mouth is small but contains large teeth perfectly able to crush bone if the situation ever arose. Lifestyle Most Litorvs live in caves for shelter and warmth during the freezing desert nights. They are social and relatively friendly creatures, living in large groups so food can be easily obtained. Fish are their main food source, although tough desert plants and small land animals occasionally slip into their diet. They live like bears, hibernating in winter and sparring bloodlessly for mates. Very rarely do they venture further than a mile into the great desert, although it may be that they have to soon. Everything was going fine until a few years ago, when fish stocks mysteriously began diminishing, most likely due to adverse weather conditions across the sea. Food is now running out, and some Litorvs have been forced to foray deeper into the desert to survive. All that lives there are small invertebrates and dog-sized Ornithomimid-like creatures that run much faster than the Litorvs. So they are faced with a stark decision - stay in their current environment and hope the fish return, or venture into the wild sandy yonder and evolve to be faster and cope with the heat better.
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| | | Juodvarnis Newcomer
Posts : 14 Reputation : 0 Join date : 2013-02-08
| Subject: Re: Concept Race Fri Feb 08, 2013 12:56 pm | |
| So here's mine :3 - Spoiler:
Planet- temperatures slightly higher than that of Earth, the planet itself is smaller with a much weaker gravitational pull. Almost 90% of it's surface is covered by water, there are no plants, except large colonies of algae like microorganisms that form large colonies and provide food for the planet's fauna. Which consists of vast amount of different creatures, from very large land based herbivores (which are able to survive due to low gravity) to creatures from the picture (i'll call them Varen'sc) which use hydrogen filled sacks to achieve permanent flight. Technology level- due to lack of natural resources, Varen'sc can't reach very high technological level, although they do create large airborne "cities", which are large blimp-like constructs the size of a small town with up to 1000 Varen'sc living there. They will not be able to achieve true space travel without the intervention of other sentient creatures. Being "uplifted" of sorts. Philosophy/personality: Due to their herbivore feeding and bodies build more for flight than fight, they're peaceful, prefer to use diplomacy whenever possible. Although they do have a strong sense of honor and will protect their home to their end, which can lead to suicide bombing of sorts, i guess, it comes with being filled with explosive gases | |
| | | Raptorstorm Newcomer
Posts : 51 Reputation : 0 Join date : 2012-09-01 Location : The faraway land of New Jersey
| Subject: Re: Concept Race Mon Feb 11, 2013 8:28 pm | |
| Here's mine. I had an entire Belgumming history wirtten out for these guys, but noone would want to read it, so here you go. Here's the png to see them in spore. ( i couldnt post a link because I had to cheat to make it) - Spoiler:
http://www.mediafire.com/view/?61gox9m3424li9u http://www.mediafire.com/view/?4v3ic8b459fn4mn
The second download is for a "Clothed" version. Cuprikag: Reptillian Diet: Meat, the planet’s equivalent of fish, the citrusy fruits growing on most plants, the stems and roots of some plants, coastal soil. Personality: Analytical, defensive of self and family honor ( but not to the level of Klingons), looking for ways to improve self-making skills(making things, tools, clothes, anything). Evolution: Strong skeleton, three optical viewports(eyes), evolved claws on feet to dig into soil for digging and climbing, orange- yellow hide(camouflage on home planet), strong scales on backs for defense, their central eye sees in infravision, while the side eyes see in regular vision. Technology: Late-Industrial Era technology, high specialization in biology and mining for the planet’s rich minerals. No gunpowder. Religion: Religion is seldom practiced, save for a few sects of Pastafarianism, and a few idividuals who beleive they heard messages from a "Uteen Citadel", but they are most likely just mad. The Planet: - Spoiler:
The planet is known as “Renos- 4”, and is slightly larger than earth is currently. There are 3 moons, Indred(a small rocky asteroid), Uhtl (a planetoid made almost completely out of iridium), and Foikeg( a mundane moon similar to earth’s). The star the planet is orbiting is around a “K” class star, raising the planet’s temperature warmer than earth’s norm. Renos is the 6th planet in the system, with the “Renos’s” starting at the 2nd planet, in a 14 planet system. “R-4” (Yes I’m abbreviating it that) takes about 790 earth days to make 1 full revolution around the star. Gravity is around 1.24 G’s.
The planet is strange in several ways; vegetation is yellow, low-lying, and usually fruit-bearing. The planet’s atmosphere is made up of low oxygen, high nitrogen. The liquids on the planet are possibly the strangest part, as most of it resembles citric acid chemically, mainly given off by the plant life, how it all got there in the first place, not even J-Rod knows. The Geology of the planet is that there are many shallow seas, at the deepest only going to about 2100M, and the land is very mountainous, with few rivers and marshes, soil typically only goes about ½ meter deep before hitting solid stone, which is mostly comprised of iron, copper, and a stone resembling granite. Seasonal change mainly affects the rise and fall of tides, with 3 seasons, Iilithak( mild tides, and normal rains), Hujik( Low tides, less rainfall), Fornbl( High tide, heavy rains, a belgumming ton of flooding). Flooding usually goes far into the mainland, covering most of the lowlands and coastal plains, slowly receding, creating marshes and an outburst of life.
A brief history: - Spoiler:
Age of Emergence Age of Sapient Hominids Age of Apocalypse Age of Great Insectoid Age of Amphibios Age of Last Frost Age of Renewal Age of Bowl Age of Fyre Age of Now Age of Ryght Now
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| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Race Thu Feb 14, 2013 9:56 pm | |
| - Quote :
- a few idividuals who beleive they heard messages from a "Uteen Citadel", but they are most likely just mad.
Where is Uteen so he can come laugh at this? I've a little concept species of my own, pictured in our forum background. The animal is about 30 cm long and lives on the largest moon of a gas giant. The moon's gravity is about 75% that of Earth's, and most of the surface is underwater at some point during the day due to the huge tides that roll across its surface. This means that about 50% of the body's surface is an intertidal zone, and much of it is covered in a hot tidal forest, which receives less light from its red dwarf star than the Earth does from the sun. This means photosynthetic organisms are not as prevalent, while sessile feeding animals are the primary ground covering, wherever the surface is rough enough to provide them a firm attachment. Most of the heat on the moon comes from tidal forces, and there are some spots where the outer crust is thin enough that the incoming tide will boil as it moves across it. The atmosphere on the moon is about twice as dense as that of Earth, which, combined with low gravity, explains how this relatively large animal is able to get airborne on a pair of insect-like wings. These flying creatures live in lion-like patriarchal packs and scavenge through the environment for trapped organisms at low tide. They return with their loot to high ground during the cyclical swells to eat and rear their aquatic, tadpole-like larvae, which are born in clutches of three to four. Though ostensibly similar to a reptile, the anatomy of these animals can be likened more to an arthropod. They have mineral-reinforced chitin bones, and their skin is made of chitin scales, which are shed individually as they wear out. The branching structure of the animals' limbs hearken back to their aquatic ancestors, which had branched fins of a similar structure. The wings of the animal are modified dorsal gills, and its four eyes allow it to view beneath for food and above for predators. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Concept Race Fri Feb 15, 2013 2:21 pm | |
| - ~sciocont wrote:
-
- Quote :
- a few idividuals who beleive they heard messages from a "Uteen Citadel", but they are most likely just mad.
Where is Uteen so he can come laugh at this? I'm mostly skimming this thread, so unfortunately I missed it the first time. If they think they're receiving messages from the citadel, they probably are mad: The Ultimate All-Powerful Mythical Uteen Citadel only uses hyperdimensional transitional hypothetical message-o-mats after the terrible mishap during an English voice-recognition test caused the Citadel to unintentionally send a Welsh bus-driver a massage, who proceeded to admit himself to a lunatic asylum. | |
| | | Juodvarnis Newcomer
Posts : 14 Reputation : 0 Join date : 2013-02-08
| Subject: Re: Concept Race Sat Feb 16, 2013 11:57 am | |
| U'gar'z - Spoiler:
Creature's biology- it's body is covered by rock-like armor plates, that serves both as active defense from powerful blows, but also doubles as a possible camouflage. Creature itself moves slowly, even though it's not large, smaller than a human, it is, however, much heavier and most of the time walks either on all four or extremely hunched over. The creature lacks eyes or any other visible receptor organs. It feels it's surroundings using something akin to echolocation using extremely high pitched, static-like noise. Society- U'gar'z lives in mountainous regions of it's home planet. Lives in cities, similar to those of human ones, except most of them are build underground for protection against the violent sandstorms that raze the planet's surface. Philosophically, they're very slow, deliberate always thinking twice before doing anything, overall they're peaceful, rarely entering violent engagements. Planet- Very dry, covered in deserts. With very little water on the surface, most of the planet's water supply is underground. | |
| | | Armok: God of Blood Newcomer
Posts : 50 Reputation : 2 Join date : 2012-10-20 Age : 27 Location : Either Golarion, Nirn, or Boatmurdered
| Subject: Re: Concept Race Sat Feb 16, 2013 2:23 pm | |
| - Juodvarnis wrote:
- -snip-
So... how does it acquire energy? Or reproduce, for that matter? | |
| | | Juodvarnis Newcomer
Posts : 14 Reputation : 0 Join date : 2013-02-08
| Subject: Re: Concept Race Sat Feb 16, 2013 2:35 pm | |
| - AlexaiZ wrote:
- Juodvarnis wrote:
- -snip-
So... how does it acquire energy? Or reproduce, for that matter? Acquire energy, eh, by eating. Let's imagine it has insect like mouth on the bottom of the head. Reproduce by laying eggs that look like rocks? I mean the creature itself isn't made completely from rock, it's like an insect, but the shell isn't from chitin | |
| | | MitochondriaBox Learner
Posts : 188 Reputation : 7 Join date : 2013-01-29 Age : 24 Location : Houston, Texas
| Subject: Re: Concept Race Fri Feb 22, 2013 8:20 pm | |
| - The Uteen wrote:
- ~sciocont wrote:
-
- Quote :
- a few idividuals who beleive they heard messages from a "Uteen Citadel", but they are most likely just mad.
Where is Uteen so he can come laugh at this? I'm mostly skimming this thread, so unfortunately I missed it the first time.
If they think they're receiving messages from the citadel, they probably are mad: The Ultimate All-Powerful Mythical Uteen Citadel only uses hyperdimensional transitional hypothetical message-o-mats after the terrible mishap during an English voice-recognition test caused the Citadel to unintentionally send a Welsh bus-driver a massage, who proceeded to admit himself to a lunatic asylum. ... What? Anyway, here's a Microbe Stage one, since users submitting these would be good for showing what you understand of the Microbe Stage. - Spoiler:
Before everything started, I was greeted by a screen asking me to customize the difficulty and such. Since I was just seeing what the game does so far, I clicked "fast player evolution" (would make the option to evolve after reproducing always available) and normal NPC evolution (would make NPCs evolve after every few evolutions of my own species). Once the stage began, my cell was right there. A nice little bluish, nucleated oval that tapers to its front, like a euglena. I didn't see how it got here, though. I guess they're still working on the cutscenes. Anyway, after a tutorial popped up which explained controls and the stats, I pressed W to make it go after a little amino acid (I think that's what it is) dot. It ate the thing, and I noticed its "nutrient storage" stat go up a tiny bit, which was pretty low. Being born onto a new planet must take a lot off of you.
I had him gobble up more food, and then I noticed something; a heat-eater! It took no notice of my cell; it just rippled past, probably in search of warm areas. Although the tutorial explaining assimilation popped up, I didn't really feel like assimilating it, so I decided to press the icon near the other stats that showed a cell dividing in two. A message popped up asking if I wanted to evolve, and I clicked yes.
The editor that I found myself in first was the cytoskeletal editor. I noticed that the cell's skeleton was shaped like a long rhombus. I liked the shape, since it was hydrodynamic (?). The next page was the membrane page, which I made no changes to, either. The pars section was next, and I had some difficulty deciding what to add, since I had a very limited generation complexity to use. I had a disagreement with myself whether to add a flagellum or some cilia, the only two parts available apart from a nucleus. Once the cursor hovered over them, the name of the part and a description showed up. The descriptions told me that flagella would increase my speed by a lot for a medium energy cost, while cilia would increase my speed by less, but would be less energy expensibe. I decided on cilia. and I dragged it onto my cell, and placed it on the sides of its broad rear. After the two symmetrically aligned cilia clumps appeared, I considered leaving. However, I stopped by at the paint tab to see if there were any colors I wanted. I was fine with the pale transparent ciliate I had, so I went back into the game.
After returning, the other half of my previous cell swam off, and I noticed another cell species. It was tinted slightly purple, and was shaped like a football. It had a reddish-brownish organelle inside of it which I assumed was an assimilated heat-eater. I decided to go looking for an eater, since I intended to evolve an animal, or at least this planet's equivalent of them. I swam for a while, and finally found a group of three eaters munching on a dead cell looking like the football I saw earlier. I had my cell attack one of them, which was quickly done away with by my cell, but the other eaters tried to escape. They weren't very fast, so my cell defeated them, too. They gave my cell a nice amount of nutrients, so I went searching for more. There were small group of purple football cells clusters here and there, as well as a yellowish, spherical cell with a vacuole, so it could travel longer without eating. I found three more eaters, and then I had my cell reproduce again.
Immediately when I got into the editor, a message came up that told me that mitochondria were now available. Its description was that it would grant me the ability to put sugars to use, as well as give me the ability to consume other cells for nutrients. I assumed that I could consume protocells, since my cell engulfed the eaters just fine. Anyway, after making the change, I went back into the game. I was not prepared for what I saw next.
Immediately after the new cells split, an orange-tinted cell with one of those poisonous barb parts came and attacked my friend! I barely escaped as I saw the only of three of my kind dissolve into food for the orange cell. I would have to find a way to defend myself from these... things, and soon.
My cell traveled a ways until it came across the other of my kind that was made when I got the new cilia, except it had a mitochondria, as well. I decided to eat some more amino acid dots, and then I reproduced after clicking no on the message. Now that there were three- wait, four of us (the other guy reproduced, too), I felt slightly safer. There were currently four different cell species discovered so far; the pink thermosynthesizing footballs, the yellow vacuole balls, the deadly orange killers, and my cell, which I believed was the most advanced so far.
Let's skip for a few hours worth of gameplay. My cell now has a few small vacuoles, as well as a blue glowing dot that I earned from assimilating a few shiners, and I invested a chance to evolve in lengthening my cell's cilia, as well as adding a new set toward the front that wasn't as long. I had changed my cell's cytoskeleton to make it more hydrodynamic, and its membrane to make it a little tighter. The orange venemous cells had gone extinct for some reason, and my species, the yellow vacuole-owning cells (which now had pseudopoda), and the purple footballs (now rectangular and sporting a cell wall) became more numorous. A handful of new species were around as well, including a branch-off of my species that had taken the niche of the orange killers ever since I unlocked poison-sticker pili by chance one time. I went into the microbe editor in hopes of adding more cilia or lengthening the shorter set near the front, when I found something much more important.
A message showed up telling me that gluers were now available! I immediately added one to the front of my cell, and a button showed up next to the parts-dragging panel that would copy my cell for the purpose of putting it on the end of the gluer. After placing it on the other end, and after I clicked the accept button, a popup came, telling me the multicellular stage had begun.
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| | | Armok: God of Blood Newcomer
Posts : 50 Reputation : 2 Join date : 2012-10-20 Age : 27 Location : Either Golarion, Nirn, or Boatmurdered
| Subject: Re: Concept Race Sat Feb 23, 2013 2:17 am | |
| - Juodvarnis wrote:
- AlexaiZ wrote:
- Juodvarnis wrote:
- -snip-
So... how does it acquire energy? Or reproduce, for that matter? Acquire energy, eh, by eating. Let's imagine it has insect like mouth on the bottom of the head.
Reproduce by laying eggs that look like rocks?
I mean the creature itself isn't made completely from rock, it's like an insect, but the shell isn't from chitin Oh, it looked like a stone golem to me. Nevermind. | |
| | | Rorsten594 Newcomer
Posts : 82 Reputation : 1 Join date : 2012-09-13 Age : 24 Location : Earth,Canada
| Subject: Re: Concept Race Sun Feb 24, 2013 10:36 am | |
| - Oliveriver wrote:
- How's this for a concept race?
- Spoiler:
On a planet not too dissimilar to ours, there lives a creature which has not yet been named by any sapient species, but I will now decide to call the Litorevenator Oliveriverii (or Litorv for short). Planet In the outer reaches of a galaxy on the opposite side of the Virgo Supercluster to the Milky Way, there is a little-known and unimpressive star in the middle of its life. Halfway across the galaxy from any sapient or spacefaring species, this solar system is as ordinary as any other in the universe. Close to the star lie the remnants of a massive rocky planet that tried to form but was pulled apart by its own gravity and that of its star, and now comprises of thousands of asteroids orbiting about as close to the star as Mercury is to the Sun. Beyond that are four rocky planets followed by two gaseous giants, all but one void of life. The fourth rocky planet lies in the star’s goldilocks zone and harbours a rich variety of life with climatic zones very similar to Earth’s. Two moons orbit the planet, one of which is large and close and the other smaller and further away. Biome Two massive continents make up most of the landmass on the planet, while a sea surrounds them both and covers around half the surface. On the western shore of a peninsula on one of the great continents lies a vast desert, bordered on two sides by sea and two by rainforest. At the most westerly point of the desert where the peninsula stretches out with sea on all sides lies the biome in which the Litorv can be found. Ragged cliffs and sand dunes give way to ocean almost instantly with no intermediate point. Along this border between the two radically different zones a series of caves populate the sand and cliffs, and it is in these caves that the Litorv lives. Appearance Slightly larger than a man, the Litorv walks on two legs, leaving its arms free. A long tail with a leaf-like shape at its end helps stabilise it, while its neck is long and flexible, allowing it to turn halfway around if need be. Two eyes are raised out of its round head on stalks, while its mouth is small but contains large teeth perfectly able to crush bone if the situation ever arose. Lifestyle Most Litorvs live in caves for shelter and warmth during the freezing desert nights. They are social and relatively friendly creatures, living in large groups so food can be easily obtained. Fish are their main food source, although tough desert plants and small land animals occasionally slip into their diet. They live like bears, hibernating in winter and sparring bloodlessly for mates. Very rarely do they venture further than a mile into the great desert, although it may be that they have to soon. Everything was going fine until a few years ago, when fish stocks mysteriously began diminishing, most likely due to adverse weather conditions across the sea. Food is now running out, and some Litorvs have been forced to foray deeper into the desert to survive. All that lives there are small invertebrates and dog-sized Ornithomimid-like creatures that run much faster than the Litorvs. So they are faced with a stark decision - stay in their current environment and hope the fish return, or venture into the wild sandy yonder and evolve to be faster and cope with the heat better.
that planet sounds like kerbin from ksp also its a great idea | |
| | | nziswat Newcomer
Posts : 40 Reputation : 1 Join date : 2012-06-29
| Subject: Re: Concept Race Mon Feb 25, 2013 8:52 pm | |
| I really like what pezz did with the "Future Let's Play" sorta thing. So i think i'm just gonna copy him a little. Part 1, Cells ahoy! - Spoiler:
Welp First time playing thrive. I waited for this game forever and it's finally here! So let's start. First of all when i started playing i started as a simple cell consumer. Nothing much was going on until i met a type of cell (That i haven't seen before.) that seemed to reproduce so rapidly, I didn't need to worry about hunger. Now from what i could tell these were some kind of solar-energy cells. One of the first things i thought when I saw these cells, was that more cells are gonna come in. I was half right. A few new types of cells came in,One of these were a sticky-acid hybrid of sorts. At about this point not much had happen to my cell except the fact that is seemed to become darker. Also a few heat collectors died out (Or moved, I wasn't sure as they weren't a source a food anymore when the solar guys came in.) Anyways. The sticky cells came in and most of the solar guys died out because of them. I also noticed that i was a lot slower than the sticky guys. So time to open up the organism editor. The first thing i noticed was... Nothing, I was a bit confused until I noticed a few small tabs at the top and bottom and a bunch were grayed out (For the fact that i'm only a cell i can imagine.) But a few others said "Organs." "Looks" and "Behavior" Remembering what I went in here for i clicked on the Organs tab. A menu appeared on the right side. IT didn't have much on it, So i edited the speed setting and also decided to up my armor a little, as the sticky guys where getting more aggressive. I got back in the game looking more sleek then before,
Part 2, Attacked, Multicelled! - Spoiler:
The first thing i did when i got back was cruise around a bit looking for food and enjoying my speed when all of a sudden... What could be a described as a banzai charge by the sticky guys. As my armor was relatively great and the fact that their acid was bollocks. instead of eating me, I got attached to it. Realizing what had just happen, I cruised a little more, Getting used to the fact that i was now a multi-cell I picked up a few more sticky guys and some solar eaters. Not much happened besides the fact that i got more and more cells as time went on around 150 or so cells I noticed some of the cells in the middle RAPIDLY changing losing some of the parts they had and others were gaining parts. I also noticed that WW2 German music is really good. Oh and the outer cells got tougher. And we became a organism.
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| | | MitochondriaBox Learner
Posts : 188 Reputation : 7 Join date : 2013-01-29 Age : 24 Location : Houston, Texas
| Subject: Re: Concept Race Tue Feb 26, 2013 9:26 am | |
| - nziswat wrote:
- I really like what pezz did with the "Future Let's Play" sorta thing. So i think i'm just gonna copy him a little.
Part 1, Cells ahoy! - Spoiler:
Welp First time playing thrive. I waited for this game forever and it's finally here! So let's start. First of all when i started playing i started as a simple cell consumer. Nothing much was going on until i met a type of cell (That i haven't seen before.) that seemed to reproduce so rapidly, I didn't need to worry about hunger. Now from what i could tell these were some kind of solar-energy cells. One of the first things i thought when I saw these cells, was that more cells are gonna come in. I was half right. A few new types of cells came in,One of these were a sticky-acid hybrid of sorts. At about this point not much had happen to my cell except the fact that is seemed to become darker. Also a few heat collectors died out (Or moved, I wasn't sure as they weren't a source a food anymore when the solar guys came in.) Anyways. The sticky cells came in and most of the solar guys died out because of them. I also noticed that i was a lot slower than the sticky guys. So time to open up the organism editor. The first thing i noticed was... Nothing, I was a bit confused until I noticed a few small tabs at the top and bottom and a bunch were grayed out (For the fact that i'm only a cell i can imagine.) But a few others said "Organs." "Looks" and "Behavior" Remembering what I went in here for i clicked on the Organs tab. A menu appeared on the right side. IT didn't have much on it, So i edited the speed setting and also decided to up my armor a little, as the sticky guys where getting more aggressive. I got back in the game looking more sleek then before,
Part 2, Attacked, Multicelled!
- Spoiler:
The first thing i did when i got back was cruise around a bit looking for food and enjoying my speed when all of a sudden... What could be a described as a banzai charge by the sticky guys. As my armor was relatively great and the fact that their acid was bollocks. instead of eating me, I got attached to it. Realizing what had just happen, I cruised a little more, Getting used to the fact that i was now a multi-cell I picked up a few more sticky guys and some solar eaters. Not much happened besides the fact that i got more and more cells as time went on around 150 or so cells I noticed some of the cells in the middle RAPIDLY changing losing some of the parts they had and others were gaining parts. I also noticed that WW2 German music is really good. Oh and the outer cells got tougher. And we became a organism.
Hmm, our microbe stage concepts are pretty different. However, you don't evolve by clicking on attributes, you add stuff to your cell, such as adding a flagella instead of clicking on the "improve speed" button. Not to mention that the microbe and organism editors are separate. Also, I don't remember reading anywhere that you evolve to the multicellular stage by bonding with a different microorganism, I was told by the developers themselves that you evolve to it once you unlock the "gluer" part in the editor and press a button that adds another cell to your organism. The gluer part and the "add cell" button go hand in hand. You said something about not needing to worry about hunger when the other cells came. You can only eat other cells when you assimilate eaters (from what I've heard). You didn't even mention assimilation. Light-eaters won't be available until more microbe biomes are added, so you might as well be disappointed when the game first comes out if you want to be a plant. And at the end, you're saying that players won't even be able to choose when to go to the multicellular stage. Choosing when you want to transion is something even Spore got right, so please don't go and limit players' options. | |
| | | nziswat Newcomer
Posts : 40 Reputation : 1 Join date : 2012-06-29
| Subject: Re: Concept Race Tue Feb 26, 2013 10:10 am | |
| [quote="MitochondriaBox"] - nziswat wrote:
- snippy snippy
Hmm, our microbe stage concepts are pretty different. However, you don't evolve by clicking on attributes, you add stuff to your cell, such as adding a flagella instead of clicking on the "improve speed" button. Not to mention that the microbe and organism editors are separate. Also, I don't remember reading anywhere that you evolve to the multicellular stage by bonding with a different microorganism, I was told by the developers themselves that you evolve to it once you unlock the "gluer" part in the editor and press a button that adds another cell to your organism. The gluer part and the "add cell" button go hand in hand.
You said something about not needing to worry about hunger when the other cells came. You can only eat other cells when you assimilate eaters (from what I've heard). You didn't even mention assimilation. Light-eaters won't be available until more microbe biomes are added, so you might as well be disappointed when the game first comes out if you want to be a plant.
And at the end, you're saying that players won't even be able to choose when to go to the multicellular stage. Choosing when you want to transion is something even Spore got right, so please don't go and limit players' options. Thanks for clearing that up.I wasn't too sure about the glue thing but it was 11pm so i didn't bother to check. For adding parts instead of sliders i read that it would be a mix of both (Ex. Lung capacity 50%-80% but adding more muscle.) also for the eating part, i went out on 2 limbs and my Belgium-sack so i was mostly guessing i started as a eater. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Concept Race Tue Feb 26, 2013 6:34 pm | |
| - MitochondriaBox wrote:
- Hmm, our microbe stage concepts are pretty different. However, you don't evolve by clicking on attributes, you add stuff to your cell, such as adding a flagella instead of clicking on the "improve speed" button. Not to mention that the microbe and organism editors are separate. Also, I don't remember reading anywhere that you evolve to the multicellular stage by bonding with a different microorganism, I was told by the developers themselves that you evolve to it once you unlock the "gluer" part in the editor and press a button that adds another cell to your organism. The gluer part and the "add cell" button go hand in hand.
You said something about not needing to worry about hunger when the other cells came. You can only eat other cells when you assimilate eaters (from what I've heard). You didn't even mention assimilation. Light-eaters won't be available until more microbe biomes are added, so you might as well be disappointed when the game first comes out if you want to be a plant.
And at the end, you're saying that players won't even be able to choose when to go to the multicellular stage. Choosing when you want to transion is something even Spore got right, so please don't go and limit players' options. Its his concept, don't be so hard on him. He's not imposing it on anybody. | |
| | | nziswat Newcomer
Posts : 40 Reputation : 1 Join date : 2012-06-29
| Subject: Re: Concept Race Tue Feb 26, 2013 8:33 pm | |
| Thanks Nick, Part 3, First blood. - Spoiler:
I'm back! First of all when I became a creature, i looked like a dark-green mini sea snake. I was at a depth of about 1 ft when I died. I'm not sure what killed me but i was pretty sure i was eaten by a bird as i my depth rose quickly before i died. So when i re spawned the first thing i did was dive to about 4 ft when I hit the bottom of water, I'm assuming i'm in a tidal pool. The floor is made of rock and covered with a dark green algae. The algae became my main hiding spot and food. After a few minutes, tide went VERY low. the pool became crowded quickly, I was hiding in the algae when a fish about 1 inch came by, be being about 7/9 of an inch I saw this as a threat. hiding in the algae, I waited as it swam above be. I bit it in the "neck" area. First it started bleeding quite a bit. It also started moving faster at about 1 knot to almost 3. As i hung on, it tried to shake me off, It worked but had some bad results. As i flew off i was still holding the piece of the neck, so it had a bad hole in it's neck. I decided to eat the piece in my mouth, but my creatures digestive system didn't take it well. So i opened up the organism editor and changed my stomach to be able to process meat. I also added lungs to make a bi-Oxygen system as well as some more muscle.
Part 4, I got crabs! - Spoiler:
The first thing i did when i got back was stay away from the algae. First of all i grew to about 2 inches or so, so i couldn't hide in it any more. Secondly more fish bigger than me moved to lower ground. So I moved to to 2-4ft area. Secondly i decided to test my Bi-air system. so i went north were the water got shallower. The first thing i noticed was how different the sea life was here than were i was first thing i noticed was these huge lobsters just walking around feeding on the kelp. This kelp also saved my life. I was slowly cruising at about 5 knots when a large fish gets detected by my smell system introduced by auto-evo. I stopped moving and waiting for the foot long fish to pass. It didn't notice me thankfully. as i emerged onto the sandy beach i was introduced by a friendly site of small crabs crawling around. I had decided that this a perfect zone for me. I also thought i needed a new diet. I looked around and i saw some tiny hermit crabs about an inch big. I tried to attack one. Heres what happen. As i crept behind one as it was slightly out of its shell. I crept upon it's shell slowly and then biting it from the top. It squirmed around and tried to scratch me. It did but it barely did any thing. As u ate it (alive) I felt i needed some changes to my creature. So I changed by eyes to add a IR sensor. Testing the IR. I saw things i couldn't see before. First thing i noticed was that there were these little rat things crawling around in the grass some 20 ft away from the shore.
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| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Concept Race Tue Feb 26, 2013 8:40 pm | |
| - nziswat wrote:
- Part 3, First blood.
BBC Walking With Dinosaurs reference? | |
| | | MitochondriaBox Learner
Posts : 188 Reputation : 7 Join date : 2013-01-29 Age : 24 Location : Houston, Texas
| Subject: Re: Concept Race Tue Feb 26, 2013 10:09 pm | |
| - NickTheNick wrote:
- MitochondriaBox wrote:
- Hmm, our microbe stage concepts are pretty different. However, you don't evolve by clicking on attributes, you add stuff to your cell, such as adding a flagella instead of clicking on the "improve speed" button. Not to mention that the microbe and organism editors are separate. Also, I don't remember reading anywhere that you evolve to the multicellular stage by bonding with a different microorganism, I was told by the developers themselves that you evolve to it once you unlock the "gluer" part in the editor and press a button that adds another cell to your organism. The gluer part and the "add cell" button go hand in hand.
You said something about not needing to worry about hunger when the other cells came. You can only eat other cells when you assimilate eaters (from what I've heard). You didn't even mention assimilation. Light-eaters won't be available until more microbe biomes are added, so you might as well be disappointed when the game first comes out if you want to be a plant.
And at the end, you're saying that players won't even be able to choose when to go to the multicellular stage. Choosing when you want to transion is something even Spore got right, so please don't go and limit players' options. Its his concept, don't be so hard on him. He's not imposing it on anybody. Ok, ok. I was trying to make a few "corrections", but I suppose I went too far. | |
| | | nziswat Newcomer
Posts : 40 Reputation : 1 Join date : 2012-06-29
| Subject: Re: Concept Race Tue Feb 26, 2013 11:37 pm | |
| - NickTheNick wrote:
- nziswat wrote:
- Part 3, First blood.
BBC Walking With Dinosaurs reference? Hahaha I Just realized that. But no it's not. So how do you like it? | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Concept Race Wed Feb 27, 2013 2:40 am | |
| Ive only had time to skim over it so far, I'll check it out more in depth later. | |
| | | nziswat Newcomer
Posts : 40 Reputation : 1 Join date : 2012-06-29
| Subject: Re: Concept Race Wed Feb 27, 2013 3:38 pm | |
| Part 5, It must be Thursday. - Spoiler:
I stayed away from the grass fearing the bigger predators that I also saw. Switching from IR to normal vision I decided to turn back to the water. but it wasn't there. For a second I had no clue what had just happen but then I saw the water farther out. Okay tide must be down. I slithered over to where the water used to be and noticed many more of my snakes crawling around. about 10 or so in a 20ft radius of me. It must be mating time. Opening the organism editor I decided to edit my behavior. After some changes i made my animal a nocturnal animal. I also made my animals work in groups of 3 or 4. and finally to make sure my kills are kills i added a venom sack and longer fangs. I also gave it a name, "Ovidius". Back in the game i started with 2 of my snakes following me
Only one because I felt like it | |
| | | CoolGuyChris Newcomer
Posts : 7 Reputation : 1 Join date : 2013-01-20 Location : Somewhere in Minnesota, USA
| Subject: Re: Concept Race Fri Mar 01, 2013 6:30 pm | |
| I kinda want to try this out... Here's a few of my ideas for a few races encountered in the game in Space Stage; Number 1 - Spoiler:
The Cool'sirrhc
Appearance: A slightly skinny species that has dark blue skin, and has a large head and a long snout. Because they live on a low gravity planet, their skinny bodies can stand up perfectly on their homeworld. Diet: Can eat fruit/plants and meat, but mainly eats fruit. Personality: Neutral, but tries to avoid conflicts and war, but will defend themselves if needed. Technology: Not too advanced, but made a colony on their 2nd Moon on their homeworld; Pera-140.
Number 2 - Spoiler:
The Rirffee
Appearance: These species are humanoid, but they have a rodent-like head. They are also hunchbacked, mainly due to the conflict the Rirffee had with the Heriebez species over Rirff-400 (Homeworld of the Rirffee); In which the Heriebez forced the Rirffee species to move into underground colonies, and took over the ground above them. Diet; The Rirffee ate a worm like species ever since they were forced to move underground. Personality: These species are very cowardly. Technology: The Rirffee have decent technology, but after they were moved underground, they lost it, but got it back right after they discovered their invaders left and abandoned Rirff-400
Note: I'll make more later, and possibly work on the Heriebez species' story.
I might work on more some other time. Are these good, or at least decent? I don't know, but they're ideas I just had in my head. | |
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