Statistics | We have 1675 registered users The newest registered user is dejo123
Our users have posted a total of 30851 messages in 1411 subjects
|
Who is online? | In total there are 7 users online :: 0 Registered, 0 Hidden and 7 Guests :: 1 Bot None Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm |
Latest topics | » THIS FORUM IS NOW OBSOLETE by NickTheNick Sat Sep 26, 2015 10:26 pm
» To all the people who come here looking for thrive. by NickTheNick Sat Sep 26, 2015 10:22 pm
» Build Error Code::Blocks / CMake by crovea Tue Jul 28, 2015 5:28 pm
» Hello! I can translate in japanese by tjwhale Thu Jul 02, 2015 7:23 pm
» On Leave (Offline thread) by NickTheNick Wed Jul 01, 2015 12:20 am
» Devblog #14: A Brave New Forum by NickTheNick Mon Jun 29, 2015 4:49 am
» Application for Programmer by crovea Fri Jun 26, 2015 11:14 am
» Re-Reapplication by The Creator Thu Jun 25, 2015 10:57 pm
» Application (programming) by crovea Tue Jun 23, 2015 8:00 am
» Achieving Sapience by MitochondriaBox Sun Jun 21, 2015 7:03 pm
» Microbe Stage GDD by tjwhale Sat Jun 20, 2015 3:44 pm
» Application for Programmer/ Theorist by tjwhale Wed Jun 17, 2015 9:56 am
» Application for a 3D Modeler. by Kaiju4u Wed Jun 10, 2015 11:16 am
» Presentation by Othithu Tue Jun 02, 2015 10:38 am
» Application of Sorts by crovea Sun May 31, 2015 5:06 pm
» want to contribute by Renzope Sun May 31, 2015 12:58 pm
» Music List Thread (Post New Themes Here) by Oliveriver Thu May 28, 2015 1:06 pm
» Application: English-Spanish translator by Renzope Tue May 26, 2015 1:53 pm
» Want to be promoter or project manager by TheBudderBros Sun May 24, 2015 9:00 pm
» A new round of Forum Revamps! by Oliveriver Wed May 20, 2015 11:32 am
|
|
| Concept Race | |
|
+48Lightning_Scarz ThreeCubed MirrorMonkey2 Paradox spacetime_dinosaur Atrox Mouthwash Dalroc Spacer Aiosian_Doctor_Xenox penumbra espinosa PortalFan1000 Zeyrock ethroptur Immortal_Dragon EnergyKnife Jimexmore Thriving Cheese WilliamstheJohn WJacobC Secondkingstons untrustedlife Jiko CoolGuyChris NickTheNick nziswat Rorsten594 Armok: God of Blood Raptorstorm Juodvarnis Oliveriver MitochondriaBox tklarenb specialk2121 Mysterious_Calligrapher PCaddict Poisson Nega1911 Albalrogue ~sciocont Commander Keen The Uteen Pezzalis US_of_Alaska GamerXA Xenopologist Brown Spotted Kiwi Tenebrarum 52 posters | |
Author | Message |
---|
MitochondriaBox Learner
Posts : 188 Reputation : 7 Join date : 2013-01-29 Age : 24 Location : Houston, Texas
| Subject: Re: Concept Race Tue Feb 26, 2013 9:26 am | |
| - nziswat wrote:
- I really like what pezz did with the "Future Let's Play" sorta thing. So i think i'm just gonna copy him a little.
Part 1, Cells ahoy! - Spoiler:
Welp First time playing thrive. I waited for this game forever and it's finally here! So let's start. First of all when i started playing i started as a simple cell consumer. Nothing much was going on until i met a type of cell (That i haven't seen before.) that seemed to reproduce so rapidly, I didn't need to worry about hunger. Now from what i could tell these were some kind of solar-energy cells. One of the first things i thought when I saw these cells, was that more cells are gonna come in. I was half right. A few new types of cells came in,One of these were a sticky-acid hybrid of sorts. At about this point not much had happen to my cell except the fact that is seemed to become darker. Also a few heat collectors died out (Or moved, I wasn't sure as they weren't a source a food anymore when the solar guys came in.) Anyways. The sticky cells came in and most of the solar guys died out because of them. I also noticed that i was a lot slower than the sticky guys. So time to open up the organism editor. The first thing i noticed was... Nothing, I was a bit confused until I noticed a few small tabs at the top and bottom and a bunch were grayed out (For the fact that i'm only a cell i can imagine.) But a few others said "Organs." "Looks" and "Behavior" Remembering what I went in here for i clicked on the Organs tab. A menu appeared on the right side. IT didn't have much on it, So i edited the speed setting and also decided to up my armor a little, as the sticky guys where getting more aggressive. I got back in the game looking more sleek then before,
Part 2, Attacked, Multicelled!
- Spoiler:
The first thing i did when i got back was cruise around a bit looking for food and enjoying my speed when all of a sudden... What could be a described as a banzai charge by the sticky guys. As my armor was relatively great and the fact that their acid was bollocks. instead of eating me, I got attached to it. Realizing what had just happen, I cruised a little more, Getting used to the fact that i was now a multi-cell I picked up a few more sticky guys and some solar eaters. Not much happened besides the fact that i got more and more cells as time went on around 150 or so cells I noticed some of the cells in the middle RAPIDLY changing losing some of the parts they had and others were gaining parts. I also noticed that WW2 German music is really good. Oh and the outer cells got tougher. And we became a organism.
Hmm, our microbe stage concepts are pretty different. However, you don't evolve by clicking on attributes, you add stuff to your cell, such as adding a flagella instead of clicking on the "improve speed" button. Not to mention that the microbe and organism editors are separate. Also, I don't remember reading anywhere that you evolve to the multicellular stage by bonding with a different microorganism, I was told by the developers themselves that you evolve to it once you unlock the "gluer" part in the editor and press a button that adds another cell to your organism. The gluer part and the "add cell" button go hand in hand. You said something about not needing to worry about hunger when the other cells came. You can only eat other cells when you assimilate eaters (from what I've heard). You didn't even mention assimilation. Light-eaters won't be available until more microbe biomes are added, so you might as well be disappointed when the game first comes out if you want to be a plant. And at the end, you're saying that players won't even be able to choose when to go to the multicellular stage. Choosing when you want to transion is something even Spore got right, so please don't go and limit players' options. | |
| | | nziswat Newcomer
Posts : 40 Reputation : 1 Join date : 2012-06-29
| Subject: Re: Concept Race Tue Feb 26, 2013 10:10 am | |
| [quote="MitochondriaBox"] - nziswat wrote:
- snippy snippy
Hmm, our microbe stage concepts are pretty different. However, you don't evolve by clicking on attributes, you add stuff to your cell, such as adding a flagella instead of clicking on the "improve speed" button. Not to mention that the microbe and organism editors are separate. Also, I don't remember reading anywhere that you evolve to the multicellular stage by bonding with a different microorganism, I was told by the developers themselves that you evolve to it once you unlock the "gluer" part in the editor and press a button that adds another cell to your organism. The gluer part and the "add cell" button go hand in hand.
You said something about not needing to worry about hunger when the other cells came. You can only eat other cells when you assimilate eaters (from what I've heard). You didn't even mention assimilation. Light-eaters won't be available until more microbe biomes are added, so you might as well be disappointed when the game first comes out if you want to be a plant.
And at the end, you're saying that players won't even be able to choose when to go to the multicellular stage. Choosing when you want to transion is something even Spore got right, so please don't go and limit players' options. Thanks for clearing that up.I wasn't too sure about the glue thing but it was 11pm so i didn't bother to check. For adding parts instead of sliders i read that it would be a mix of both (Ex. Lung capacity 50%-80% but adding more muscle.) also for the eating part, i went out on 2 limbs and my Belgium-sack so i was mostly guessing i started as a eater. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Concept Race Tue Feb 26, 2013 6:34 pm | |
| - MitochondriaBox wrote:
- Hmm, our microbe stage concepts are pretty different. However, you don't evolve by clicking on attributes, you add stuff to your cell, such as adding a flagella instead of clicking on the "improve speed" button. Not to mention that the microbe and organism editors are separate. Also, I don't remember reading anywhere that you evolve to the multicellular stage by bonding with a different microorganism, I was told by the developers themselves that you evolve to it once you unlock the "gluer" part in the editor and press a button that adds another cell to your organism. The gluer part and the "add cell" button go hand in hand.
You said something about not needing to worry about hunger when the other cells came. You can only eat other cells when you assimilate eaters (from what I've heard). You didn't even mention assimilation. Light-eaters won't be available until more microbe biomes are added, so you might as well be disappointed when the game first comes out if you want to be a plant.
And at the end, you're saying that players won't even be able to choose when to go to the multicellular stage. Choosing when you want to transion is something even Spore got right, so please don't go and limit players' options. Its his concept, don't be so hard on him. He's not imposing it on anybody. | |
| | | nziswat Newcomer
Posts : 40 Reputation : 1 Join date : 2012-06-29
| Subject: Re: Concept Race Tue Feb 26, 2013 8:33 pm | |
| Thanks Nick, Part 3, First blood. - Spoiler:
I'm back! First of all when I became a creature, i looked like a dark-green mini sea snake. I was at a depth of about 1 ft when I died. I'm not sure what killed me but i was pretty sure i was eaten by a bird as i my depth rose quickly before i died. So when i re spawned the first thing i did was dive to about 4 ft when I hit the bottom of water, I'm assuming i'm in a tidal pool. The floor is made of rock and covered with a dark green algae. The algae became my main hiding spot and food. After a few minutes, tide went VERY low. the pool became crowded quickly, I was hiding in the algae when a fish about 1 inch came by, be being about 7/9 of an inch I saw this as a threat. hiding in the algae, I waited as it swam above be. I bit it in the "neck" area. First it started bleeding quite a bit. It also started moving faster at about 1 knot to almost 3. As i hung on, it tried to shake me off, It worked but had some bad results. As i flew off i was still holding the piece of the neck, so it had a bad hole in it's neck. I decided to eat the piece in my mouth, but my creatures digestive system didn't take it well. So i opened up the organism editor and changed my stomach to be able to process meat. I also added lungs to make a bi-Oxygen system as well as some more muscle.
Part 4, I got crabs! - Spoiler:
The first thing i did when i got back was stay away from the algae. First of all i grew to about 2 inches or so, so i couldn't hide in it any more. Secondly more fish bigger than me moved to lower ground. So I moved to to 2-4ft area. Secondly i decided to test my Bi-air system. so i went north were the water got shallower. The first thing i noticed was how different the sea life was here than were i was first thing i noticed was these huge lobsters just walking around feeding on the kelp. This kelp also saved my life. I was slowly cruising at about 5 knots when a large fish gets detected by my smell system introduced by auto-evo. I stopped moving and waiting for the foot long fish to pass. It didn't notice me thankfully. as i emerged onto the sandy beach i was introduced by a friendly site of small crabs crawling around. I had decided that this a perfect zone for me. I also thought i needed a new diet. I looked around and i saw some tiny hermit crabs about an inch big. I tried to attack one. Heres what happen. As i crept behind one as it was slightly out of its shell. I crept upon it's shell slowly and then biting it from the top. It squirmed around and tried to scratch me. It did but it barely did any thing. As u ate it (alive) I felt i needed some changes to my creature. So I changed by eyes to add a IR sensor. Testing the IR. I saw things i couldn't see before. First thing i noticed was that there were these little rat things crawling around in the grass some 20 ft away from the shore.
| |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Concept Race Tue Feb 26, 2013 8:40 pm | |
| - nziswat wrote:
- Part 3, First blood.
BBC Walking With Dinosaurs reference? | |
| | | MitochondriaBox Learner
Posts : 188 Reputation : 7 Join date : 2013-01-29 Age : 24 Location : Houston, Texas
| Subject: Re: Concept Race Tue Feb 26, 2013 10:09 pm | |
| - NickTheNick wrote:
- MitochondriaBox wrote:
- Hmm, our microbe stage concepts are pretty different. However, you don't evolve by clicking on attributes, you add stuff to your cell, such as adding a flagella instead of clicking on the "improve speed" button. Not to mention that the microbe and organism editors are separate. Also, I don't remember reading anywhere that you evolve to the multicellular stage by bonding with a different microorganism, I was told by the developers themselves that you evolve to it once you unlock the "gluer" part in the editor and press a button that adds another cell to your organism. The gluer part and the "add cell" button go hand in hand.
You said something about not needing to worry about hunger when the other cells came. You can only eat other cells when you assimilate eaters (from what I've heard). You didn't even mention assimilation. Light-eaters won't be available until more microbe biomes are added, so you might as well be disappointed when the game first comes out if you want to be a plant.
And at the end, you're saying that players won't even be able to choose when to go to the multicellular stage. Choosing when you want to transion is something even Spore got right, so please don't go and limit players' options. Its his concept, don't be so hard on him. He's not imposing it on anybody. Ok, ok. I was trying to make a few "corrections", but I suppose I went too far. | |
| | | nziswat Newcomer
Posts : 40 Reputation : 1 Join date : 2012-06-29
| Subject: Re: Concept Race Tue Feb 26, 2013 11:37 pm | |
| - NickTheNick wrote:
- nziswat wrote:
- Part 3, First blood.
BBC Walking With Dinosaurs reference? Hahaha I Just realized that. But no it's not. So how do you like it? | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Concept Race Wed Feb 27, 2013 2:40 am | |
| Ive only had time to skim over it so far, I'll check it out more in depth later. | |
| | | nziswat Newcomer
Posts : 40 Reputation : 1 Join date : 2012-06-29
| Subject: Re: Concept Race Wed Feb 27, 2013 3:38 pm | |
| Part 5, It must be Thursday. - Spoiler:
I stayed away from the grass fearing the bigger predators that I also saw. Switching from IR to normal vision I decided to turn back to the water. but it wasn't there. For a second I had no clue what had just happen but then I saw the water farther out. Okay tide must be down. I slithered over to where the water used to be and noticed many more of my snakes crawling around. about 10 or so in a 20ft radius of me. It must be mating time. Opening the organism editor I decided to edit my behavior. After some changes i made my animal a nocturnal animal. I also made my animals work in groups of 3 or 4. and finally to make sure my kills are kills i added a venom sack and longer fangs. I also gave it a name, "Ovidius". Back in the game i started with 2 of my snakes following me
Only one because I felt like it | |
| | | CoolGuyChris Newcomer
Posts : 7 Reputation : 1 Join date : 2013-01-20 Location : Somewhere in Minnesota, USA
| Subject: Re: Concept Race Fri Mar 01, 2013 6:30 pm | |
| I kinda want to try this out... Here's a few of my ideas for a few races encountered in the game in Space Stage; Number 1 - Spoiler:
The Cool'sirrhc
Appearance: A slightly skinny species that has dark blue skin, and has a large head and a long snout. Because they live on a low gravity planet, their skinny bodies can stand up perfectly on their homeworld. Diet: Can eat fruit/plants and meat, but mainly eats fruit. Personality: Neutral, but tries to avoid conflicts and war, but will defend themselves if needed. Technology: Not too advanced, but made a colony on their 2nd Moon on their homeworld; Pera-140.
Number 2 - Spoiler:
The Rirffee
Appearance: These species are humanoid, but they have a rodent-like head. They are also hunchbacked, mainly due to the conflict the Rirffee had with the Heriebez species over Rirff-400 (Homeworld of the Rirffee); In which the Heriebez forced the Rirffee species to move into underground colonies, and took over the ground above them. Diet; The Rirffee ate a worm like species ever since they were forced to move underground. Personality: These species are very cowardly. Technology: The Rirffee have decent technology, but after they were moved underground, they lost it, but got it back right after they discovered their invaders left and abandoned Rirff-400
Note: I'll make more later, and possibly work on the Heriebez species' story.
I might work on more some other time. Are these good, or at least decent? I don't know, but they're ideas I just had in my head. | |
| | | Jiko Newcomer
Posts : 22 Reputation : 2 Join date : 2013-05-21 Location : I don't know, we are nomads
| Subject: Re: Concept Race Mon May 27, 2013 10:50 am | |
| A race I designed for a fantasy setting but i think it fits thrive aswell... Also I added another race to expand the lore. - Spoiler:
Wagasi are a race of humanoid beings, evolved to survive in a brutal and wild world. Almost tall two meters, they have a reptilian appearance, with patches of feathers on their skin (my avatar is supposed to be a Wagasi male). Males have brighter colors than females and are slightly bigger. While Wagasi are apparently a primitive race, they developed a weird cleverness, essential for them to survive. They can also craft fine steel to make deadly weapons and other tools. Because of their almost carnivorous diet, they survive of hunting and are nomads, divided normally in tribes. These tribes fight steadily for the supremacy in this dangerous world, where food is scarce and most animals try to kill you... And not just animals. There's another intelligent race on their planet. They use to call them shadows, or nightmares. They don't have feelings, and come out on the night. Sometimes they capture some Wagasi, maybe they use them slaves, or in their experiments. Not much is known about them and their tecnology. They look hairy, dark creatures with big eyes.
Last edited by Jiko on Mon May 27, 2013 2:34 pm; edited 5 times in total | |
| | | untrustedlife Regular
Posts : 252 Reputation : 19 Join date : 2013-03-26 Location : [Classified]
| Subject: Re: Concept Race Mon May 27, 2013 11:07 am | |
| Very good, I feel this thread needs to be more active.
We have to make sure gravity affects evolution. I'll tell the others.
| |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Race Mon May 27, 2013 11:31 pm | |
| - untrustedlife wrote:
- Very good, I feel this thread needs to be more active.
We have to make sure gravity affects evolution. I'll tell the others.
We already have that down. | |
| | | untrustedlife Regular
Posts : 252 Reputation : 19 Join date : 2013-03-26 Location : [Classified]
| Subject: Re: Concept Race Tue May 28, 2013 9:03 am | |
| It didnt seem like it, sorry. | |
| | | Secondkingstons Newcomer
Posts : 6 Reputation : 0 Join date : 2013-06-01
| Subject: Re: Concept Race Wed Jun 12, 2013 9:34 am | |
| Hello guys! This is a first post for me on this forums, however I have been stalking these forums for about two weeks after I head about this project. Being a fan of spore (and an overall Science Fiction fan) this project really hooked me on the first day. Anyways, I decided to write a short description on a species that Thrive inspired me to write about. Warning! I wrote quite the wall of text here, so please forgive me :lol:. - Spoiler:
Name: Ryvvik Home Planet: Charcus IV - Satellites: One Planetary description: Thick atmosphere, shrouding the planet in a thick mist containing a substantial amount of water vapor and oxygen. 89% of the planet is covered in lush jungles of tall plants. The rest is covered in oceans that teem with life. Planet is about 2/3 mass of Earth. Description: The Ryvvik are a hive-minded collection of worm-like invertebrates who live in large colonies underground. Their heads are large and crescent shaped, used as a blunt weapon, tool, and houses a crude rudimentary form of electroreception. They do not possess eyes or ears, however through small orifices on their heads they can detect even the faintest of scents. Their bodies are also extremely sensitive to movements and vibrations. They communicate through a combination of seismic and electrocommunication. The young of the Ryvvik are long nymph-like creatures. They have two sets of small wings which are able to barely manage to lift them off the ground. However, they are surprisingly fast, and only after five hours of birth, are able to hunt and bring food to the colony. They possess an extremely long and sharp tail they use to stun, or even kill small prey with. A notable way of hunting for young Ryvvik is when they wrap their tail along a branch of a tree, and hang in the canopy, waiting for their prey to emerge from the dense jungles. After five years, the Ryvvik young will begin to change into one of the following classes: Worker, Soldier, Hunter. If the colony is in need of workers, the young will slowly grow into adult worker Ryvvik. They will begin to grow larger, their heads will harden significantly, and their will eventually shrivel off. If the colony is in need of soldiers, the young will eventually grow larger, and their heads will harden. However, their wings will slowly turn into long arms, the index finger growing in extreme length and strength. The finger will then be used as a weapon, in a sword-like fashion. The soldiers are used primarily for colony defense, or as a main attack force against enemies. If the colony needs hunters, then the young will grow in length. Their tails will also become longer and more deadly, and they will retain their wings, if not have them grow bigger. The hunters are used for scouts, and individuals who hunt down specific targets. They also bring back food to the colony. Only recently have researchers discovered their existence, after a devastating crash on Charcus IV. The pilot and few survivors were immediately confronted by the Ryvvik, however they did not show any signs of aggression. Instead, the Ryvvik took a strange interest with the debris of the spacecraft. The pilot transmuted selective thoughts into one of the soldier's minds, containing a brief history of the pilot's home planet's history, culture, language, and technologies using an unknown form of mental transliteration *I didn't know how to word it, haha. Don't know if this is possible in the final game* as a way to communicate with the soldier. After the mental transfer, the Ryvvik soldier immediately slaughtered the surviving crew, and began to collect the wreckage of the craft, along with the other soldiers. Hauling the materials back to the hive, the soldier explained to the queen what he wanted the colony to achieve: Evolution of technology. The Queen approved this act, and the entire colony began to create crude versions of weapons, and stone armor.They began to make stone temples, held together by the workers' adhesive saliva. Their temples were curved in shape, mimicking the head of the Ryvvik and had towering pillars scattered in the middle, to be used as lookout and roosts for the young and hunters. The wreckage of the ship hasn't been seen since, however it has been theorized that the Ryvvik have been experimenting with their own designs for a craft of their very own. Interference or interaction with the Ryvvik is highly undesirable, due to the unpredictable and violent nature of the species. However, only that single colony has been observed to construct buildings and crude tools, again reminding us that the Ryvvik are separated race, and were still very primitive. They are indeed very quick thinking and adept at problem solving, which may lead to the eventual evolution of their culture. Until then, visiting Charcus IV is banned by the Horkuran Divine Council.
I would've went more into detail with this species, but I felt lazy today. I'm not very smart when it comes to evolutionary stuff *still quite young, hehe*, so some of my ideas may seem a bit far-fetched to you geniuses out there. Oh and the Horkuran Divine Council is the ruling force of that section of the galaxy. I write some short stories about the Horkura. I also to a bit of drawing, but I don't think some of my works deserve to be in such a talented community. I just can't wait for the game to come out, and I admire and applaud to all those who have contributed to the project with the many interesting ideas, suggestions, and concepts! | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Race Wed Jun 12, 2013 10:05 am | |
| Nice post: well written, interesting, and in the right thread. Hea.d over to the welcome section and introduce yourself.
OT- woah woah we woah Forummotion, changing up the GUI on us. Looks a lot nicer, and there's no useless emoticon hoard taking up a quarter of the page. | |
| | | WJacobC Outreach Team Lead
Posts : 220 Reputation : 17 Join date : 2013-04-05 Age : 26 Location : The United States of America
| Subject: Re: Concept Race Wed Jun 12, 2013 10:26 am | |
| Thank goodness for removing that emoticon wall. My iPad would lag to death trying to display all those gifs (pronounced 'gif' as in 'gift' 'jif' as in the peanut butter by the way).
On the other hand, great post secondkingstons! Welcome to Thrive
Fixed by ~sciocont. Fixed by WJacobC
Last edited by WJacobC on Wed Jun 12, 2013 2:01 pm; edited 2 times in total | |
| | | WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Concept Race Wed Jun 12, 2013 1:44 pm | |
| - Secondkingstons wrote:
- Hello guys! This is a first post for me on this forums, however I have been stalking these forums for about two weeks after I head about this project. Being a fan of spore (and an overall Science Fiction fan) this project really hooked me on the first day.
Anyways, I decided to write a short description on a species that Thrive inspired me to write about. Warning! I wrote quite the wall of text here, so please forgive me :lol:.
- Spoiler:
Name: Ryvvik Home Planet: Charcus IV - Satellites: One Planetary description: Thick atmosphere, shrouding the planet in a thick mist containing a substantial amount of water vapor and oxygen. 89% of the planet is covered in lush jungles of tall plants. The rest is covered in oceans that teem with life. Planet is about 2/3 mass of Earth. Description: The Ryvvik are a hive-minded collection of worm-like invertebrates who live in large colonies underground. Their heads are large and crescent shaped, used as a blunt weapon, tool, and houses a crude rudimentary form of electroreception. They do not possess eyes or ears, however through small orifices on their heads they can detect even the faintest of scents. Their bodies are also extremely sensitive to movements and vibrations. They communicate through a combination of seismic and electrocommunication. The young of the Ryvvik are long nymph-like creatures. They have two sets of small wings which are able to barely manage to lift them off the ground. However, they are surprisingly fast, and only after five hours of birth, are able to hunt and bring food to the colony. They possess an extremely long and sharp tail they use to stun, or even kill small prey with. A notable way of hunting for young Ryvvik is when they wrap their tail along a branch of a tree, and hang in the canopy, waiting for their prey to emerge from the dense jungles. After five years, the Ryvvik young will begin to change into one of the following classes: Worker, Soldier, Hunter. If the colony is in need of workers, the young will slowly grow into adult worker Ryvvik. They will begin to grow larger, their heads will harden significantly, and their will eventually shrivel off. If the colony is in need of soldiers, the young will eventually grow larger, and their heads will harden. However, their wings will slowly turn into long arms, the index finger growing in extreme length and strength. The finger will then be used as a weapon, in a sword-like fashion. The soldiers are used primarily for colony defense, or as a main attack force against enemies. If the colony needs hunters, then the young will grow in length. Their tails will also become longer and more deadly, and they will retain their wings, if not have them grow bigger. The hunters are used for scouts, and individuals who hunt down specific targets. They also bring back food to the colony. Only recently have researchers discovered their existence, after a devastating crash on Charcus IV. The pilot and few survivors were immediately confronted by the Ryvvik, however they did not show any signs of aggression. Instead, the Ryvvik took a strange interest with the debris of the spacecraft. The pilot transmuted selective thoughts into one of the soldier's minds, containing a brief history of the pilot's home planet's history, culture, language, and technologies using an unknown form of mental transliteration *I didn't know how to word it, haha. Don't know if this is possible in the final game* as a way to communicate with the soldier. After the mental transfer, the Ryvvik soldier immediately slaughtered the surviving crew, and began to collect the wreckage of the craft, along with the other soldiers. Hauling the materials back to the hive, the soldier explained to the queen what he wanted the colony to achieve: Evolution of technology. The Queen approved this act, and the entire colony began to create crude versions of weapons, and stone armor.They began to make stone temples, held together by the workers' adhesive saliva. Their temples were curved in shape, mimicking the head of the Ryvvik and had towering pillars scattered in the middle, to be used as lookout and roosts for the young and hunters. The wreckage of the ship hasn't been seen since, however it has been theorized that the Ryvvik have been experimenting with their own designs for a craft of their very own. Interference or interaction with the Ryvvik is highly undesirable, due to the unpredictable and violent nature of the species. However, only that single colony has been observed to construct buildings and crude tools, again reminding us that the Ryvvik are separated race, and were still very primitive. They are indeed very quick thinking and adept at problem solving, which may lead to the eventual evolution of their culture. Until then, visiting Charcus IV is banned by the Horkuran Divine Council. I would've went more into detail with this species, but I felt lazy today. I'm not very smart when it comes to evolutionary stuff *still quite young, hehe*, so some of my ideas may seem a bit far-fetched to you geniuses out there. Oh and the Horkuran Divine Council is the ruling force of that section of the galaxy. I write some short stories about the Horkura. I also to a bit of drawing, but I don't think some of my works deserve to be in such a talented community. I just can't wait for the game to come out, and I admire and applaud to all those who have contributed to the project with the many interesting ideas, suggestions, and concepts! Very nice! | |
| | | WJacobC Outreach Team Lead
Posts : 220 Reputation : 17 Join date : 2013-04-05 Age : 26 Location : The United States of America
| Subject: Re: Concept Race Wed Jun 12, 2013 1:54 pm | |
| ~scio, you cheeky bugger We can't let this debate continue, it'll tear the team apart | |
| | | Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Concept Race Wed Jun 12, 2013 2:24 pm | |
| - WJacobC wrote:
- ~scio, you cheeky bugger ;)We can't let this debate continue, it'll tear the team apart
What debate? | |
| | | WJacobC Outreach Team Lead
Posts : 220 Reputation : 17 Join date : 2013-04-05 Age : 26 Location : The United States of America
| Subject: Re: Concept Race Wed Jun 12, 2013 2:34 pm | |
| The pronunciation of the Graphial Interchange Format of images. I say it's pronounced ''jif' as in the peanut butter, and ~scio says it's 'gif' as in 'gift'. The creator of the format says it's 'jif', but most pronounce it 'gif', so it's a fun, pointless little debate. | |
| | | Jimexmore Newcomer
Posts : 89 Reputation : -40 Join date : 2013-05-21 Age : 31
| Subject: Re: Concept Race Wed Jun 12, 2013 5:08 pm | |
| The Ponedon are Well for the lack of a better word,ship builders and engineers.They are short in stature stand only up to the waist of a tall human male They resemble earth's own Equus ferus caballus live in a solar system similar to Earth's.They have after being recognized to the galactic community Have built almost all of the bigger warships keeping The biggest for them selves. Their pride and joy ,the Dinkalon super dreadnought, thus proving them capable engineers. The Ponedon Live in a Monarchy ruled by a queen and her advisers but have three classes of working beings;The "Ponedon of the land: farmers and most merchants they dissipate being the hardest class are still the lowest and are reminded of so; the "Ponedon of the sky o,El Gurta, are the self reliant class being able to seemingly walk on "clouds" and the fastest of all four Ponedon classes It is unknown how the El Gurta are able to walk on clouds but some speculate that their muscle and bone structure is lighter than others; the stongest and most tech reliant The "Ponedon of the Energy" or ,unidon, they are the glue and bones and tendons that hold this race together the relie on robotics to build their ships and weapons but such unidon are rare thats why it's costs so much to build a ship while not even having hands of sorts.
Ponedon are when compared to the other galactic races almost harmless they rather bake sweets and garden or play with friends instead of fighting or killing. They believe in the power of "friendship" a seemingly powerful field produced from all ponedon which powers the novablaster a weapon used on the Dinklon But they rather curl up with loved ones and friends.They view all species as friends they loved to be held and hugged the basically treated nice.
The Ponedon when fighting use a lot of treats if they can't passively the aggressor with sweets and being nice and kind they'll blow him up with "friendship" which is guaranteed to make the aggressor kinder if not Novacannon. It has become a joke to the Galactic Consul "if you see a ponedon running at you with a weapon,hug it" Because hugs make Ponedon forget what they were doing thus making them easier to fight (implying you'll want to fight it after you hug it) | |
| | | EnergyKnife Newcomer
Posts : 30 Reputation : 8 Join date : 2013-06-06 Age : 25 Location : Sol System
| Subject: Re: Concept Race Sat Jun 15, 2013 4:06 pm | |
| I decided to have a little go at creating one of these concept species, called the Inox. There is a lot of text in the spoiler, so be wary. - Inox:
Name: Inox Scientific Name: Venenifer Aranea Home Planet: Keres Home Planet Description: A moderate sized desert planet with some vegetation growing around the few waterways. High levels of radiation and a very cold environment have made it all but uninhabitable for life that did not evolve on the planet. The planet is currently in a hundred year old nuclear winter. Satellites: Some abandoned space stations and other deactivated artificial satellites Solar System Name: KB-33 Solar System Description: This solar system contains two stars, greatly reducing solar winds and expanding the “goldilocks zone” tremendously. There are 3 other planets, two rocky and one gas giant. None contain life. Species Description: The Inox are intelligent insects. Their most commonly known form is a 12 cm. long spider insect with large saw shaped bones on their legs with pincers and a their large stinger, but that is only the type that leaves the nest. There are four other basic groups in this species, being queens, builders, intellectuals, and procreators. Through these groups, intelligence and lifespan varies quite a bit. A diagram of all of the types is below Type | Lifespan | Size | Major features | Intelligence | Queen | 50 earth years after hatching | Pregnant: 50 cm. Not pregnant: 30 cm. | Large abdomen, after pregnancies continue for a while legs are usually eaten. The only group that can be classified as female as it lays the eggs. | Drone-like | Intellectual | 75 earth years after hatching | 30 cm. | Extremely large brain compared to body size takes up almost all other energy and so must be fed constantly. Often the ones over the age of 30 are unable to move anything but their mouth, which they use to relay their finding to other groups. | Astonishing, matched by no other known species | Procreator | 5 earth days after hatching | 10 cm. | The only group that can be classified as male, this group contains reproductive organs that they use un the queen. They then die very soon after procreation | Drone-like | Hunter (aka swarmer) | 10 earth years after hatching | 12 cm. | This is the only group that ever leaves the hive unless the hive is moving. It has large mandibles that it uses for tearing flesh and has a stinger that can kill any animal within one minute | Equal to that of a human | Builder | 15 earth years after hatching | 15 cm. | This group creates what the intellectuals envision, be it buildings, weapons, armor, or anything else. They are the most muscular group and the most populated group, and do most of the work for the hive | Human-like |
History: The Inox were not the only intelligent species to ever inhabit Keres. The Prijon, a primate species, had gone into the space age before their untimely demise. The planet of Keres is a violent world, with many large animals stalking it, and so the Prijon never left their large walled city, put there by a previous species from a different planet that colonized the world and then abandoned it. The Prijon lived in that city for thousands of years, safe from the outside species, until they sent an artificial satellite into space to take pictures of the rest of their world. One of these pictures showed the massive hives of the Inox, who fascinated the Prijon enough for them to send a spacecraft across the world in order to study this new species. However, the Inox’s predatory instincts led them to be aggressive to the Prijon, and the Prijon all watched helplessly as their explorers were slain brutally by billions of Inox. The Inox then hacked the computers of the Prijon to find their city. Three days after the hacking, around 4 billion Inox flooded the walls of the Prijon, whose weapons were useless against such a mass and killed indiscriminately every last Prijon. They are currently working on creating a ship capable of interstellar travel. Thoughts from the rest of the galaxy: The Inox both scare and amaze the rest of the galaxy, who saw the attack and were shocked by the Inox brutality. The Galactic Council has declared it to be the most intelligent species in the galaxy due to the intellectuals, but some think that they should take the average of all of the groups intelligence levels. The council is currently deciding on whether or not to stop the Inox from completing their spaceship, for fears that they will be killed just like the Prijon.
| |
| | | WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Concept Race Sun Jun 16, 2013 3:02 am | |
| | |
| | | EnergyKnife Newcomer
Posts : 30 Reputation : 8 Join date : 2013-06-06 Age : 25 Location : Sol System
| Subject: Re: Concept Race Sun Jun 16, 2013 10:39 pm | |
| | |
| | | Sponsored content
| Subject: Re: Concept Race | |
| |
| | | | Concept Race | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |