Statistics | We have 1675 registered users The newest registered user is dejo123
Our users have posted a total of 30851 messages in 1411 subjects
|
Who is online? | In total there are 4 users online :: 0 Registered, 0 Hidden and 4 Guests None Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm |
Latest topics | » THIS FORUM IS NOW OBSOLETE by NickTheNick Sat Sep 26, 2015 10:26 pm
» To all the people who come here looking for thrive. by NickTheNick Sat Sep 26, 2015 10:22 pm
» Build Error Code::Blocks / CMake by crovea Tue Jul 28, 2015 5:28 pm
» Hello! I can translate in japanese by tjwhale Thu Jul 02, 2015 7:23 pm
» On Leave (Offline thread) by NickTheNick Wed Jul 01, 2015 12:20 am
» Devblog #14: A Brave New Forum by NickTheNick Mon Jun 29, 2015 4:49 am
» Application for Programmer by crovea Fri Jun 26, 2015 11:14 am
» Re-Reapplication by The Creator Thu Jun 25, 2015 10:57 pm
» Application (programming) by crovea Tue Jun 23, 2015 8:00 am
» Achieving Sapience by MitochondriaBox Sun Jun 21, 2015 7:03 pm
» Microbe Stage GDD by tjwhale Sat Jun 20, 2015 3:44 pm
» Application for Programmer/ Theorist by tjwhale Wed Jun 17, 2015 9:56 am
» Application for a 3D Modeler. by Kaiju4u Wed Jun 10, 2015 11:16 am
» Presentation by Othithu Tue Jun 02, 2015 10:38 am
» Application of Sorts by crovea Sun May 31, 2015 5:06 pm
» want to contribute by Renzope Sun May 31, 2015 12:58 pm
» Music List Thread (Post New Themes Here) by Oliveriver Thu May 28, 2015 1:06 pm
» Application: English-Spanish translator by Renzope Tue May 26, 2015 1:53 pm
» Want to be promoter or project manager by TheBudderBros Sun May 24, 2015 9:00 pm
» A new round of Forum Revamps! by Oliveriver Wed May 20, 2015 11:32 am
|
|
| Unlocking God Mode | |
|
+17roadkillguy maker.of.light S. Scott eumesmo Falthron Commander Keen YourBreakfast GamerXA DragonEye4 Bashinerox Waap The Uteen Poisson Invader ~sciocont Brown Spotted Kiwi US_of_Alaska 21 posters | |
Should God Tools be accessible through other games after unlocking them once? | Yes | | 49% | [ 18 ] | No | | 35% | [ 13 ] | Other (post) | | 16% | [ 6 ] |
| Total Votes : 37 | | |
| Author | Message |
---|
roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Unlocking God Mode Mon Sep 13, 2010 9:32 pm | |
| - US_of_Alaska wrote:
- DragonEye4 wrote:
- DragonEye4 wrote:
- How would we create the creatures to populate the world without having them auto-evolve from cells?
Well once we have enough player-made creatures we could use the player-made population idea. Just make sure that the organism matches the planet they spawn on, and it should be right. I'm sure someone else could come up with some random procedural generation. | |
| | | Bashinerox Programming Team lead
Posts : 238 Reputation : 8 Join date : 2010-07-07 Age : 35 Location : Australia
| Subject: Re: Unlocking God Mode Mon Sep 13, 2010 10:27 pm | |
| - roadkillguy wrote:
- US_of_Alaska wrote:
- DragonEye4 wrote:
- DragonEye4 wrote:
- How would we create the creatures to populate the world without having them auto-evolve from cells?
Well once we have enough player-made creatures we could use the player-made population idea. Just make sure that the organism matches the planet they spawn on, and it should be right. I'm sure someone else could come up with some random procedural generation. It all depends on just how we create the creature engine. Although, this is getting off topic. The existing thread probably shouldnt be rezzed, so create a new one. | |
| | | roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Unlocking God Mode Mon Sep 13, 2010 10:41 pm | |
| | |
| | | Waap Newcomer
Posts : 77 Reputation : 1 Join date : 2010-07-20 Age : 26 Location : Waap. HQ
| Subject: Re: Unlocking God Mode Tue Sep 28, 2010 10:12 pm | |
| - maker.of.light wrote:
- You should do it how they did it in call of duty 4, where theres 20 pieces of intel and even if you find all 20 in your first game you still cant use it untill you win and then you can use it, you should impliment a system like that where theres 30 artifact scattered throughout the galaxy and as you do missions you might be revealed the location of one and every artifact would be guarded. and once you get all 30 you have the option to unlock god mode or continue playing, or you could do the research thing. the artifact idea is cooler though
EDIT: or you could just stumble upon them or go google Thrive Artifact Locations. each way works. It seems that no-one picked up what I noticed in this post, so I'm just making sure that everything is clear here. We will not have a pre-made galaxy that is placed exactly the same in each game. Therefore, the part of the above quote I have bolded would be rather impossible. The word in italics should be followed by the word 'randomly' if this were to happen. -Waap. | |
| | | Pezzalis Regular
Posts : 260 Reputation : 6 Join date : 2010-08-07
| Subject: Re: Unlocking God Mode Wed Sep 29, 2010 3:29 am | |
| Me Waap and The Uteen had been discussing combining god powers on the other thread, but I think it would fit better here. - Spoiler:
- Waap wrote:
- Correct me if I'm wrong, but weren't the god powers/tools/stuffs going to be less, for lack of a better word, precise? I thought it was going to be things like 'raise terrain, move this, move that, heat this up, and BOOM! You just lit gunpowder on fire, genius! Waste of well-made mountain, there...', insead of 'place mountain here, blow up mountain.'
I thought the tools were going to be less precise, and be able to be used together to make cool things happen, as well as being able to do cool stuff on their own. Weren't the tools going to be like 'gravity well', and 'heat up/cool down' - that sort of thing? I may be getting a bit ahead of myself, or I may be completely incorrect, but I'd like it if someone cleared that up for me. -Waap.
- Pezzalis wrote:
- Hmmm sounds cool! Perhaps in combining certain god powers together, you get new god powers which are direct combinatations
You could start off with some basic ones under the orginal tab, and as you combine them you attain more tabs and tools
IE. (Vaguely)
Raise Terrain + Raise Terrain + Water = Mountain Tool Mountain + Rain = River Tool Lower Terrain + Lower Terrain= Mantle Vent Mountain + Mantle vent = Volcano Tool Mountain + Mountain = Mountain Range Tool Magma Vent + Air = Lava tool Lava + Water = Rock tool Rock + Water = Sand tool
And so on
Thoughts...?
- Waap wrote:
- I believe that would be awesome.
Just adding to that idea, maybe the combinations you could do could be listed in a useful area so that you know how to do things, and maybe they only get listed in this list after you discover it yourself. Then the god tools could be quite simple things, and could go together to make complicated combinations, and make big things like volcano(e?)s, meteor showers, and on a much bigger scale, stars! Yup... So, what do you think?? Yes? No? -Waap? - Pezzalis wrote:
- We'll have to get more opinions on this i Guess
The Idea is kinda inspired by this: http://www.notdoppler.com/doodlegod.php
Perhaps you start off with two different sets of tools...
Force tools - Gravity, push, pull, press, magnetise, electricity (Can be used for sculpting tools such as lower terrain, and to dynamically grab and apply force to things such as mountains, lakes, trees, creatures even planets stars and galaxies)
Physical tools: Creates a certain object/substance/mass IE water, air, lava, rock, sand... Pours it over where you are clicking.
IE. Applying push force to air would create wind. Thus you unlock the wind tool. - Waap wrote:
- We certainly do need more opinions on this.
I like the idea of sets of tools. It would need more tools added to it, and possibly another set or two, but the idea itself is quite, for lack of a better word, solid. I'd think that it wouldn't be unlocking the wind tool, it would be using it. If you can do something by combining the tools you have, then why have another button for it? Okay. I just played the game, and I see what you mean. What I was thinking of was slightly different. I was thinking that things would be combined after they were put down. Example: Heat something up until it catches fire, then drag gunpowder onto it. I think you're thinking of something like put gunpowder onto fire to make explosion, then drag the explosion onto the building, just a bit more sensible. Maybe that wasn't the best example, but you get my point. Yes? NO?? Anyway, I hope you get my point, even with a terrible example. - The Uteen wrote:
- I like the idea of combining tools, it makes things simpler, and means you can discover new combinations, encouraging more use and experimentation! Creative and cool!
In answer to why have another button? It would make it easier to do complicated things that would otherwise need 4 or more tools used
So basically our concept was that you began with a fixed number of Physical tools and Force tools, and you yourself as a God/Supreme species had to do the research. In combining tools (IE Air [Physical] + Push [Force]) you would unlock a quick-use tool which serves as that combination. In this case, a Wind tool (Click and hold to create wind). This way the research is done by the player instead of just clicking buttons. What do you think Oh and I also had an idea about whether god tools would become avaiable in other games after ascension... (Discuss on the other thread I guess) - Spoiler:
Somebody mentioned before that Observer mode could be one of the tools available or THE tool activated after your species have ascended.
So perhaps you have a toolbar of your god powers, they begin simple such as terraforming, land-scuplting, disaster-causing, and eventually get on to more complex things such as life-creating, planet moving etc, So these powers are used in the late space stage game whether thats from your spaceship fleet, your planet etc... And when you ascend you have the ultimate tool...
Possibly called something such as Omnipresence or Omnipotence which, when activated, allows you to enter observer mode, fly around the universe using god powers at your will, taking control of a new species at any stage and using these god powers.
And perhaps this power could be combined with others.
EG. So your main species ascends. (Cue epic finale scene/sequence/party) You bust out your new device (Observer mode+God tools) and zoom to the other corner of the universe. You find a barren planet and bash it into a suitable orbit, drizzle it with water, and impregnate it with life, then you can choose to take control of one of the microbes. From here you are essentially playing as this microbe but with god powers. You could for example freely edit the species whenever you feel like it, or maybe even directly edit the code (Forced Mutation). You can save the progress of this species as a whole new game. Whenever you feel, you can "uncheck/deavtivate" the ultimate god tool and zoom back to your species and continue playing with them, but again you can return to the new god-microbes whenever you feel. Perhaps you could come across a nice looking species in organism, tribal, civ or space and control them too. SO. Any species you take control of in this stage will be saved, and when you come back to it you WILL have god powers. Any species you begin out of this stage (From main menu etc) WILL NOT have god powers.
I did like what somebody said about discovering an ancient ascension gate as an organism. That would be a cool sort of foreshadowing event Like seeing UFO's in organism, or perhaps needles poking at you in microbe.
| |
| | | Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Unlocking God Mode Wed Sep 29, 2010 11:53 am | |
| I'm not sure on the first idea. I am not a combination type myself, and I'm sure there are plenty of others like me. Give me an option to research those quick tools like any other techs in addition to your original method, and I will be happy.
I certainly hate the second idea though. Having God mode only in God tool created saves would defeat it's point for me. I think that unlike main menu, it should allow you to select position of your save, but nothing more. | |
| | | zotobom Newcomer
Posts : 83 Reputation : 2 Join date : 2010-09-26 Age : 33 Location : The Netherlands
| Subject: Re: Unlocking God Mode Wed Sep 29, 2010 12:52 pm | |
| - Waap wrote:
- Some of you might remember the massive war with pro-god mode and anti-god mode people which I believe was on the Evolutions! forums. People were going on about how God Mode would ruin the gameplay for us, because everything would be mega-easy. I actually think that having god mode accessable in any mode(When it's unlocked) might do just that. It might get a tad boring and repetitive if you are constantly swapping between modes because of the loading, but having things just sitting there might be a bit hard for those with lesser wills. Just be careful with this decision, ok?
-Waap.
But....you dont HAVE to use god mode,you just can if you want to.... | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Unlocking God Mode Wed Sep 29, 2010 1:51 pm | |
| - Pezzalis wrote:
- In combining tools (IE Air [Physical] + Push [Force]) you would unlock a quick-use tool which serves as that combination. In this case, a Wind tool (Click and hold to create wind).
'Quick-use tools' is the term I used for a button on a tab for quick access to a commonly-used tool chosen by the player. I want to avoid confusion so could we call that a 'combination tool'? Here's the rest of the discussion: - Spoiler:
- Waap wrote:
- I get that, but wouldn't that mean you would end up with button overkill?
-Waap. - The Uteen wrote:
- Menus (force), submenus (combination), then a window/pop-up with certain tools in it (wind)?
Then in the main tab you could add quick-use tools. - Waap wrote:
- Quick-use tools= GENIUS.
I'm supposing we could just pause the game to open up that many menus across the screen? Otherwise... We wouldn't be able to see what we're doing with that many windows open...
I do like the idea of experimenting with god tools... It might end up being my favourite part of the game... o.0 We will need to set lots of different possible combinations, so that there is plenty to discover... Why? Because discovery is what people do best. -Waap.
| |
| | | Pezzalis Regular
Posts : 260 Reputation : 6 Join date : 2010-08-07
| Subject: Re: Unlocking God Mode Wed Sep 29, 2010 5:29 pm | |
| - Commander Keen wrote:
- I'm not sure on the first idea. I am not a combination type myself, and I'm sure there are plenty of others like me. Give me an option to research those quick tools like any other techs in addition to your original method, and I will be happy.
I certainly hate the second idea though. Having God mode only in God tool created saves would defeat it's point for me. I think that unlike main menu, it should allow you to select position of your save, but nothing more. @Uteen: Ahh yes thanks for that Perhaps the research could be called Omniscience... Unlocks all combination tool | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Unlocking God Mode Wed Sep 29, 2010 9:40 pm | |
| I don't think conbos are really needed. You could make whatever you want with God tools anyway. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Unlocking God Mode Thu Sep 30, 2010 10:10 am | |
| - ~sciocont wrote:
- I don't think conbos are really needed. You could make whatever you want with God tools anyway.
Not needed, but as I said before... - The Uteen wrote:
- I like the idea of combining tools, it makes things simpler, and means you can discover new combinations, encouraging more use and experimentation! Creative and cool!
And if you don't want to experiment and discover you always have the Omniscience.
Last edited by The Uteen on Fri Oct 01, 2010 1:02 pm; edited 1 time in total | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Unlocking God Mode Thu Sep 30, 2010 5:18 pm | |
| - The Uteen wrote:
- ~sciocont wrote:
- I don't think conbos are really needed. You could make whatever you want with God tools anyway.
Not needed, but as I said before...
[quote=The Uteen]I like the idea of combining tools, it makes things simpler, and means you can discover new combinations, encouraging more use and experimentation! Creative and cool! And if you don't want to experiment and discover you always have the Omniscience. [/quote] But it won't allow people to do anything they normally couldn't. They could just use two tools and get a better-looking result. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Unlocking God Mode Fri Oct 01, 2010 1:03 pm | |
| - ~sciocont wrote:
- The Uteen wrote:
- ~sciocont wrote:
- I don't think conbos are really needed. You could make whatever you want with God tools anyway.
Not needed, but as I said before...
- The Uteen wrote:
- I like the idea of combining tools, it makes things simpler, and means you can discover new combinations, encouraging more use and experimentation! Creative and cool!
And if you don't want to experiment and discover you always have the Omniscience. But it won't allow people to do anything they normally couldn't. They could just use two tools and get a better-looking result. Could you explain? | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Unlocking God Mode Fri Oct 01, 2010 9:55 pm | |
| - The Uteen wrote:
- ~sciocont wrote:
- The Uteen wrote:
- ~sciocont wrote:
- I don't think conbos are really needed. You could make whatever you want with God tools anyway.
Not needed, but as I said before...
- The Uteen wrote:
- I like the idea of combining tools, it makes things simpler, and means you can discover new combinations, encouraging more use and experimentation! Creative and cool!
And if you don't want to experiment and discover you always have the Omniscience. But it won't allow people to do anything they normally couldn't. They could just use two tools and get a better-looking result. Could you explain? Whayt i'm saying is that by combining tools, the result will be a tool that is less universally useful than the original ones, with a lower degree of precision. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Unlocking God Mode Sat Oct 02, 2010 4:40 am | |
| - ~sciocont wrote:
- The Uteen wrote:
- ~sciocont wrote:
- The Uteen wrote:
- ~sciocont wrote:
- I don't think conbos are really needed. You could make whatever you want with God tools anyway.
Not needed, but as I said before...
- The Uteen wrote:
- I like the idea of combining tools, it makes things simpler, and means you can discover new combinations, encouraging more use and experimentation! Creative and cool!
And if you don't want to experiment and discover you always have the Omniscience. But it won't allow people to do anything they normally couldn't. They could just use two tools and get a better-looking result. Could you explain? Whayt i'm saying is that by combining tools, the result will be a tool that is less universally useful than the original ones, with a lower degree of precision. But every time you want a volcano you want want to use each of these tools, just have one, and if you're planning to do that you want necessarily want precision, volcanos are not precise things. Wait, you have a point. You can't control the (magma pressure:size of bump on crust) ratio unless you use the individual tools... Still, some people might not be bothered. So if you want to be precise use the primary tools, if you aren't especially bothered what you kill with your volcano or something use the combination tool. | |
| | | GamerXA Regular
Posts : 285 Reputation : 12 Join date : 2010-07-06 Age : 36 Location : Australia, Queensland
| Subject: Re: Unlocking God Mode Sat Oct 02, 2010 5:41 am | |
| Are the combinations going to be a premade combination, or a single button equivalent of pressing two buttons at the same time that will be designated by the player? | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Unlocking God Mode Sun Oct 03, 2010 2:57 pm | |
| - GamerXA wrote:
- Are the combinations going to be a premade combination, or a single button equivalent of pressing two buttons at the same time that will be designated by the player?
Probably the second, although in some the combination could involve one being done after the other. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Unlocking God Mode Sun Oct 03, 2010 7:13 pm | |
| Ok, please explain -how these combinations are helpful -how they will be better than single tools | |
| | | Waap Newcomer
Posts : 77 Reputation : 1 Join date : 2010-07-20 Age : 26 Location : Waap. HQ
| Subject: Re: Unlocking God Mode Mon Oct 04, 2010 5:31 am | |
| The single tools would be simpler. They would be things like heat up, lift, drag, etc. The combined tools would be more complicated like... I haven't had much sleep. It seems I need help finishing the sentence. But yeah. -Waap. EDIT: There was an example with wind tool. Should be easy to find. -Waap.
| |
| | | eumesmo Regular
Posts : 297 Reputation : 4 Join date : 2010-07-09
| Subject: Re: Unlocking God Mode Mon Oct 04, 2010 9:46 am | |
| well, i think we don't need to combine em to make new ones, we could have em already | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Unlocking God Mode Mon Oct 04, 2010 10:55 am | |
| - eumesmo wrote:
- well, i think we don't need to combine em to make new ones, we could have em already
I'm overusing this quote...Yes, we don't need to have this, but... - The Uteen wrote:
- I like the idea of combining tools, it makes things simpler, and means you can discover new combinations, encouraging more use and experimentation! Creative and cool!
@Waap - Pezzalis wrote:
- IE. (Vaguely)
Raise Terrain + Raise Terrain + Water = Mountain Tool Mountain + Rain = River Tool Lower Terrain + Lower Terrain= Mantle Vent Mountain + Mantle vent = Volcano Tool Mountain + Mountain = Mountain Range Tool Magma Vent + Air = Lava tool Lava + Water = Rock tool Rock + Water = Sand tool These were the suggestions for combination tools... Not sure about the water in mountain, mountains don't need water, but the rest are great! And a suggestions: - Lower terrain + Rain = Lake
- Lake + Lake = Ocean
- Rain + Mountain = Erosion
- Erosion + Mountain = Cliff
- River + Cliff = Waterfall
| |
| | | Waap Newcomer
Posts : 77 Reputation : 1 Join date : 2010-07-20 Age : 26 Location : Waap. HQ
| Subject: Re: Unlocking God Mode Tue Oct 05, 2010 12:35 am | |
| Some of the combinations could use water tool instead of rain tool. Any ideas on how to make a star tool? You'd probably use a gravity well...
Anyway, Yes. Combining tools is better because
The Uteen wrote: I like the idea of combining tools, it makes things simpler, and means you can discover new combinations, encouraging more use and experimentation! Creative and cool!
Yay for copy/paste!
Think of it in this way: Why isn't the planet perfect? Because perfection is boring, therefore making whatever was perfect imperfect. There needs to be room for improvement, so you can have that feeling of accomplishment. It's fun to learn and discover, and it raises your self esteem when you accomplish things!
Do you get? -Waap.
| |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Unlocking God Mode Tue Oct 05, 2010 2:24 pm | |
| Nice argument, Waap.
Making a star would be... Air tool on a big scale, make a big cloud in space of air composed almost entirely of hydrogen (assuming you can change air tool's air composition, you should be able to)... Gravity well to form faster, but not necessary, because the cloud's gravity would clump it to form a star anyway, it would just take longer.
Of course, there will be a star tool as well if you want one instantly: Air + Time Acceleration (in a certain area of space) Tool (Used in space... If you use it on a planet, it would probably make it a gas giant, use it too much and the planet becomes the center of a star.
In a way, it's three tools in one: Use it for a gas giant, continue using it to accumulate mass until it becomes hot plasma under intense pressure forming a star. The final use for it is the destruction part, making a planet the center of a star, destroying it completely and brutally, or at least seriously increasing atmospheric pressure for the inhabitants. | |
| | | eumesmo Regular
Posts : 297 Reputation : 4 Join date : 2010-07-09
| Subject: Re: Unlocking God Mode Tue Oct 05, 2010 2:55 pm | |
| we could make gas giants and stars the same way, the amount of gases would change preventing it to get to critical mass | |
| | | specialk2121 Newcomer
Posts : 66 Reputation : 0 Join date : 2010-12-14 Age : 27 Location : Empire State of the South
| Subject: Re: Unlocking God Mode Fri Dec 17, 2010 12:55 pm | |
| i think God Tools should be unlocked piece by piece by using giant machines. Each on uses a large amount of energy to use. Then after ascension you unlock all tools and they require no energy to use. | |
| | | Sponsored content
| Subject: Re: Unlocking God Mode | |
| |
| | | | Unlocking God Mode | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |