Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
Organ Design - Page 7 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Organ Design - Page 7 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Organ Design - Page 7 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
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» On Leave (Offline thread)
Organ Design - Page 7 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Organ Design - Page 7 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
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» Application of Sorts
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» Application: English-Spanish translator
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
Organ Design - Page 7 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Organ Design

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NickTheNick
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyWed Aug 29, 2012 5:41 pm

Are all of these submissions being recorded somewhere or added to the OP?
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~sciocont
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyWed Aug 29, 2012 9:52 pm

This is one of those things that I never quite get around to but will do.
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Deathbite42
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyThu Aug 30, 2012 9:06 am

Calfeggs wrote:
Appendix
System: Digenstive
Description: A small sack like organ.
Use:The appendix helps filter out germs for creatures who eat raw meat.
Details: If it bursts because of impact or other causes, the creature goes septic and dies of infections.
But humans have appendixes, and apes didn't eat meat.
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~sciocont
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyThu Aug 30, 2012 6:47 pm

Deathbite42 wrote:
Calfeggs wrote:
Appendix
System: Digenstive
Description: A small sack like organ.
Use:The appendix helps filter out germs for creatures who eat raw meat.
Details: If it bursts because of impact or other causes, the creature goes septic and dies of infections.
But humans have appendixes, and apes didn't eat meat.
You have to understand that apes also evolved from a previous ancestor. The appendix is found in all Euarchontoglires, and If you know much about primate evolution, you'll know that primates are actually descended from more lemur-like ancestors, who once occupied the primate's current niche. Before being outcompeted and confined to Madagascar.
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Deathbite42
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyThu Aug 30, 2012 9:37 pm

I just had to see the picture.
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Noone
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PostSubject: reply   Organ Design - Page 7 EmptyMon Oct 29, 2012 11:08 am

warning:organ is only possible, not real
FLAMER
System:? i would call it ''pyronic,,
Description:it sends methan from organism through mouth (burp!).
it's conected with teth what, who then makes electic volts...
methan reacts on eletricity and... here is it, fire ball!
Use:to make fire and kill enemies.
Details:it's conected with mouth and stomach, also can generate electrycity through teeth.
makes fire burst.anyways, you organism needs some protect from fire
(it's real working)


Last edited by dimasciene on Mon Oct 29, 2012 11:09 am; edited 1 time in total (Reason for editing : ........................)
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Noone
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PostSubject: reply   Organ Design - Page 7 EmptyMon Oct 29, 2012 11:10 am

Deathbite42 wrote:
I just had to see the picture.

of what?
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Brennus
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyMon Oct 29, 2012 4:22 pm

dimasciene wrote:
warning:organ is only possible, not real
FLAMER
System:? i would call it ''pyronic,,
Description:it sends methan from organism through mouth (burp!).
it's conected with teth what, who then makes electic volts...
methan reacts on eletricity and... here is it, fire ball!
Use:to make fire and kill enemies.
Details:it's conected with mouth and stomach, also can generate electrycity through teeth.
makes fire burst.anyways, you organism needs some protect from fire
(it's real working)


....That wouldn't happen. If an animal can produce electricity, it would concentrate entirely on electricity. If you want your creature to be able to spit a burning substance at something, look at the Bombardier beetle. It has two glands that shoot out two different chemicals. When it spits, the liquids meet outside the mouth, to prevent burns. No offense is meant, but I doubt that a system like that would appear anywhere.
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Calfeggs
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyMon Oct 29, 2012 6:04 pm

lbrewer wrote:
Respiratory - Simple Lung
Places Oxygen (or other vital gas) into the organisms blood stream.

Requires nasal cavity or mouth to work.
Lung size can be adjusted -bigger lung = more endurance/stamina but more food/water needed
-smaller lung = less endurance/stamina but less food/water needed


Would a series of small holes in the neck be considered a nasal cavity?

Breather Skin
System: Respiratory
Description:A type of skin for breathing through.
Use: Taking in oxygen.
Details: It can be in patches, or the entire outside of an animal.

PS: I don't know where this question would go, but here it is:
Can you put critters in 'evo-lock'? Like if I wanted to evolve creature A from a cell, but I wanted to be able to interact with creature B, could I lock creature B's evolution until I am able to interact with it?
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Daniferrito
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyMon Oct 29, 2012 6:27 pm

Calfeggs wrote:
PS: I don't know where this question would go, but here it is:
Can you put critters in 'evo-lock'? Like if I wanted to evolve creature A from a cell, but I wanted to be able to interact with creature B, could I lock creature B's evolution until I am able to interact with it?

That would be rather easy to program, but if it doesent evolve it would be outperformed by competitors, so it probably wont be there for when you evolve up to them. The other question is whether we should add such option. I would say no, but i promise you that if people really want that hability a mod will be out there for that in a matter of days.

For a god tool/ascention/sanbox, i would say yes. In that case it should be added to the god tools/ascention/sanbox list of powers, and so your question fits there.
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Calfeggs
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyMon Oct 29, 2012 7:10 pm

Daniferrito wrote:
Calfeggs wrote:
PS: I don't know where this question would go, but here it is:
Can you put critters in 'evo-lock'? Like if I wanted to evolve creature A from a cell, but I wanted to be able to interact with creature B, could I lock creature B's evolution until I am able to interact with it?

That would be rather easy to program, but if it doesent evolve it would be outperformed by competitors, so it probably wont be there for when you evolve up to them. The other question is whether we should add such option. I would say no, but i promise you that if people really want that hability a mod will be out there for that in a matter of days.

For a god tool/ascention/sanbox, i would say yes. In that case it should be added to the god tools/ascention/sanbox list of powers, and so your question fits there.

Then I'll get a species to ascension, then do that for the planet I want to evolve :3
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Calfeggs
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyMon Oct 29, 2012 7:21 pm


Sonic Membrane
System: Nervous
Description: A thin membrane that can send or receive sonic (ecolocation) waves.
Use: An alternate choice for eyes.
Details: Positioning will work the same way as eyes, with binocular and stereo and whatnot.

Sonic bulge
System: Nervous system
Description: A bent tube of hollow bone positioned anywhere on the body that can send and receive sonic waves.
Use: Seeing
Details: Just another type of sonic organ.


Sonic Rod
System: Nervous
Description: A thin rod protruding from the body that vibrates
Use: Sends and receives sonic signals.
Details: It would be good if they could retract to avoid being cut off.


Siphon
System: Digestive
Description: A tube or cone that protrudes from a creature's body.
Use: Siphoning liquids out of a prey animal's body
Details: Used by liquivore, or animals that use a poison to liquify prey's organs.
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Dilophoraptor
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyTue Oct 30, 2012 7:40 am

ORGAN NAME: Venom Gland
System: Glandular
Description: a gland that will have a modified spike on the epidermis layer of the animal
Use: to use Venom for Protection/taking down prey
Details: the higher the modification it is, the stronger the venom is, if its another modification, there's a chance it can spray the venom
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Noone
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyTue Oct 30, 2012 12:47 pm

Brennus wrote:
dimasciene wrote:
warning:organ is only possible, not real
FLAMER
System:? i would call it ''pyronic,,
Description:it sends methan from organism through mouth (burp!).
it's conected with teth what, who then makes electic volts...
methan reacts on eletricity and... here is it, fire ball!
Use:to make fire and kill enemies.
Details:it's conected with mouth and stomach, also can generate electrycity through teeth.
makes fire burst.anyways, you organism needs some protect from fire
(it's real working)


....That wouldn't happen. If an animal can produce electricity, it would concentrate entirely on electricity. If you want your creature to be able to spit a burning substance at something, look at the Bombardier beetle. It has two glands that shoot out two different chemicals. When it spits, the liquids meet outside the mouth, to prevent burns. No offense is meant, but I doubt that a system like that would appear anywhere.

right.
i just wanted to check, but it could be later something like genetic upgrade for your military.
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Noone
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyTue Oct 30, 2012 12:49 pm

Dilophoraptor wrote:
ORGAN NAME: Venom Gland
System: Glandular
Description: a gland that will have a modified spike on the epidermis layer of the animal
Use: to use Venom for Protection/taking down prey
Details: the higher the modification it is, the stronger the venom is, if its another modification, there's a chance it can spray the venom

good.
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Calfeggs
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyTue Oct 30, 2012 2:30 pm

dimasciene wrote:
Dilophoraptor wrote:
ORGAN NAME: Venom Gland
System: Glandular
Description: a gland that will have a modified spike on the epidermis layer of the animal
Use: to use Venom for Protection/taking down prey
Details: the higher the modification it is, the stronger the venom is, if its another modification, there's a chance it can spray the venom

good.

What about the sonic organs? Are they possible? It's just advanced ecolocation, like in bats.
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The Uteen
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyThu Nov 01, 2012 10:53 am

Calfeggs wrote:
dimasciene wrote:
Dilophoraptor wrote:
ORGAN NAME: Venom Gland
System: Glandular
Description: a gland that will have a modified spike on the epidermis layer of the animal
Use: to use Venom for Protection/taking down prey
Details: the higher the modification it is, the stronger the venom is, if its another modification, there's a chance it can spray the venom

good.

What about the sonic organs? Are they possible? It's just advanced ecolocation, like in bats.
I don't see why not.
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Calfeggs
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyThu Nov 01, 2012 11:27 am

The Uteen wrote:
Calfeggs wrote:
dimasciene wrote:
Dilophoraptor wrote:
ORGAN NAME: Venom Gland
System: Glandular
Description: a gland that will have a modified spike on the epidermis layer of the animal
Use: to use Venom for Protection/taking down prey
Details: the higher the modification it is, the stronger the venom is, if its another modification, there's a chance it can spray the venom

good.

What about the sonic organs? Are they possible? It's just advanced ecolocation, like in bats.
I don't see why not.
Awesome, thanks. It will look AWESOME to be a sonic organism in first person!
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Deathbite42
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyTue Nov 06, 2012 8:35 pm

dimasciene wrote:
Deathbite42 wrote:
I just had to see the picture.

of what?
The lemur!
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Juodvarnis
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PostSubject: Float sack :D   Organ Design - Page 7 EmptyFri Feb 08, 2013 11:03 am

System: Gas-exchange/Movement
Name: Float-sack.
Use: Movement mostly
Details: Specialized organ being able to divide water into Hydrogen and Oxygen gases. Oxygen is then used up for energy, sent to different organs etc. And Hydrogen is kept in the Float-sacks. Allowing the creature to hover, like a blimp for example. The effectiveness of the float-sacks depends on the creature's mass, planet's gravitational pull and the atmosphere's density (the "heavier" the atmosphere's gases are, the more effective float-sacks are)

Makes the creature especially vulnerable to fire. A shot in the sack, might cause the creature to violently explode.

What do you think? Does it make sense?
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Daniferrito
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyFri Feb 08, 2013 12:22 pm

I like that idea, but i'm not sure how plausible it is. Some math would be needed for it, but i believe that it would be possible on something like Titan (very heavy armosfere and weak gravity), for light animals with huge sacks for storing hydrogen.

The electrolysis i'm not sure if a living creature would evolve.
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Juodvarnis
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyFri Feb 08, 2013 12:31 pm

Electrolysis isn't mandatory to split water molecules, for example: Plants are able to do so. They need to split it during photosynthesis. It's called photolysis, if i recall correctly.
I don't see a reason why an animal couldn't evolve something like this, but maybe instead of using sun's energy to split the water molecule it would use ATP or something similar
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Daniferrito
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyFri Feb 08, 2013 2:07 pm

Well, if that is true, the only other proble there is is the size of such sacks in order to lift the creature. And a way for the creature to control its flight (altitude, direction and speed).

On earth, in order to lift a creature that weights one kilo, you would need a sack of over a cubic meter filled with hydrogen. Not possible. Especially since the creature needs to fill the sack itself (althrough only once)

Somewhere like Titan, such thing is possible. The sack will probably still be huge.

Edit: Oh, and controlling flight is quite easy. Once the creature is floating, it would be easy to "swim" through the atmosfere with something similar to wings.
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Juodvarnis
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyFri Feb 08, 2013 3:41 pm

Erh... Yeah, i didn't take the size into account. On a planet with let's say 5 times lower gravity, a cat would require a whole cubic meter of Hydrogen to be lifted... Not practical in anyway. Simply improbable... It was a dumb idea anyway
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Daniferrito
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PostSubject: Re: Organ Design   Organ Design - Page 7 EmptyFri Feb 08, 2013 5:23 pm

Well, if what i read about titan is right, it has about 10x less gravity and 10x denser athmosfere. That means that the volume of the sacks needed is roughly 100x less.

That means that an animal of about 1 Kg would only need about 0.01 m3 sacks. That is about 10 litres of hydrogen. But pressure is also higher, so the actual need is probably double that. I'm not completelly sure.

However, Titan is practically the best possible "planet" to fly in, so the organ would be completelly unusable on most other places.
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