Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Concept Art Thread - Page 13 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Concept Art Thread - Page 13 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Concept Art Thread - Page 13 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Concept Art Thread - Page 13 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Concept Art Thread - Page 13 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Concept Art Thread - Page 13 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Concept Art Thread - Page 13 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Concept Art Thread - Page 13 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Concept Art Thread - Page 13 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Concept Art Thread - Page 13 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Concept Art Thread - Page 13 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Concept Art Thread - Page 13 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Concept Art Thread - Page 13 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Concept Art Thread - Page 13 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Concept Art Thread - Page 13 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Concept Art Thread - Page 13 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Concept Art Thread - Page 13 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Concept Art Thread - Page 13 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Concept Art Thread - Page 13 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Concept Art Thread - Page 13 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Concept Art Thread

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AuthorMessage
Gotrol
Art Team Lead
Gotrol


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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptyThu Dec 09, 2010 3:16 pm

Heh, well, why dont you draw it instead? Or make a render of one sphere but well crafted?
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Djohaal
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Djohaal


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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptyThu Dec 09, 2010 3:34 pm

Gotrol wrote:
Heh, well, why dont you draw it instead? Or make a render of one sphere but well crafted?

I suck at drawing? And a render of a single sphere well detailed would take as long...

I could lower the quality and have it noisy and all, but my philosophy is, do it good or don't do it.
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~sciocont
Overall Team Lead
~sciocont


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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptyThu Dec 09, 2010 6:20 pm

Gotrol wrote:
Heh, well, why dont you draw it instead? Or make a render of one sphere but well crafted?
It's an extremely simple scene- it would actuially be easier to do in GIMP with the sphere render tool and clouds and whatnot.
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Djohaal
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Djohaal


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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptyThu Dec 09, 2010 6:32 pm

~sciocont wrote:
Gotrol wrote:
Heh, well, why dont you draw it instead? Or make a render of one sphere but well crafted?
It's an extremely simple scene- it would actuially be easier to do in GIMP with the sphere render tool and clouds and whatnot.

Pretty much, but I have a reverse midas touch whenever I try photoshoping or gimping anything. It all turns into Belgium.
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Gotrol
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Gotrol


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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptySat Dec 11, 2010 4:31 pm

http://gotrol.deviantart.com/gallery/26943847#/d34o6w8

Some simple brainstorming on the evolution of SC's =)

About picture 6 - "Since technology gets more advanced there it gets smaller, thats why the size needed to house it decreases."
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Djohaal
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Djohaal


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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptySat Dec 11, 2010 5:06 pm

Now that we are at it, where can I find some document on how SCs will work and such?
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Tenebrarum
Society Team Lead
Tenebrarum


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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptySat Dec 11, 2010 5:08 pm

Definately one of my favorites of yours.

I'd like to see these from a different angle, so we see them more as cities than icons.
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Gotrol
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Gotrol


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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptySat Dec 11, 2010 5:20 pm

As I understood cities will form around these if the factors are right.

Society Centers from here- https://thrivegame.canadaboard.net/society-f33/when-do-scs-form-t226.htm

This is how it works, I assume =).

I cant really work around so many cities ahaha, Maybe Djohaal could help if the render of a whole city doesnt take more than 2 years ;P

I'll do one whole settlement later then =)
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Djohaal
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Djohaal


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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptySat Dec 11, 2010 7:08 pm

tried putting together a mock-up of a space version of the transcencion gate... it came out awful. What an uninspired day....
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Commander Keen
Industrial Team Lead
Commander Keen


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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptySat Dec 11, 2010 7:21 pm

Gotrol wrote:
About picture 6 - "Since technology gets more advanced there it gets smaller, thats why the size needed to house it decreases."

Or it can stay the same size, but with increased output.
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Gotrol
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Gotrol


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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptySat Dec 11, 2010 8:49 pm

Indeed, I was just justfying my own picture =).
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Gotrol
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Gotrol


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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptySat Dec 11, 2010 8:52 pm

Djohaal wrote:
tried putting together a mock-up of a space version of the transcencion gate... it came out awful. What an uninspired day....

QTF. This week in general!
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Djohaal
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Djohaal


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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptySun Dec 12, 2010 12:15 am

Spoiler:

My partial version of the ascencion gate. This would be part of a far larger complex of structures though...

(yes I know, my particle effects suck )
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~sciocont
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~sciocont


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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptySun Dec 12, 2010 12:53 am

Not bad.
Spoiler:
Just some landscapes.
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Gotrol
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Gotrol


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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptySun Dec 12, 2010 9:26 am

Djohaal wrote:
Spoiler:

My partial version of the ascencion gate. This would be part of a far larger complex of structures though...

(yes I know, my particle effects suck )


That is one big gate! Hope there will be tech like that.

Also, I see a lot of Wallpaper potential in this, keep working on it. We need good promotional wallpapers.

Good stuff Scio, saw them in DA.

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The Uteen
Sandbox Team Lead
The Uteen


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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptySun Dec 12, 2010 12:33 pm

Djohaal wrote:
Spoiler:

My partial version of the ascencion gate. This would be part of a far larger complex of structures though...

(yes I know, my particle effects suck )

Now that is big... Wow...
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Tenebrarum
Society Team Lead
Tenebrarum


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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptySun Dec 12, 2010 12:45 pm

The gate's big, but not very interesting. I prefer Gotrol's.

Great landscapes ~scio!
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Gotrol
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Gotrol


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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptySun Dec 12, 2010 1:44 pm

Well, it doesnt have to be uberdeatailed, remember, simplicity is also an engineering achievement. I'm a little iffy on the size, however I cannot a single reason why such tech would be impossible at all.
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Djohaal
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptySun Dec 12, 2010 2:06 pm

Personally I imagined the gate being bigger, so several ships carrying people could move at once.
We can reassign it to stargate though.

Spoiler:

Random tidbit of my test renders. Thought the angle looked good. The core looks freaky though.
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The Uteen
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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptyMon Dec 13, 2010 1:07 pm

Djohaal wrote:
Personally I imagined the gate being bigger, so several ships carrying people could move at once.
We can reassign it to stargate though.

Spoiler:

Random tidbit of my test renders. Thought the angle looked good. The core looks freaky though.

The core looks sorta like what I imagined the spacetime tear to look like, but with more black smoke... And a lot smaller. Make the tear 100x bigger (and 3D, you can see the void through it at any angle), to maybe the size of the moon, replace the smoke with... Warped space, and that's the image in my head.

Does the image in my head count as concept art?
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~sciocont
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~sciocont


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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptyTue Dec 21, 2010 4:40 pm

Spoiler:
Lanscape logo?
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Tenebrarum
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Tenebrarum


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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptyTue Dec 21, 2010 4:50 pm

~sciocont wrote:
Spoiler:
Lanscape logo?

Very cool. I actually really want to stick an eye in the middle now.
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andry796
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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptyTue Dec 21, 2010 5:09 pm

My version of the asciention gate:
Spoiler:
It's just a sketch but it's my idea: inhomogeneous and rough, giving the idea of thousands of millions of metal pieces joined togheter in a planet-sized structure.

Those things on right are spaceships.


Last edited by andry796 on Wed Dec 22, 2010 11:38 am; edited 1 time in total
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Pezzalis
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Pezzalis


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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptyTue Dec 21, 2010 7:35 pm

These gates are looking epic
They kind of remind me of Halo though (Big ring/disc like objects in space)
If I had any drawing skill to speak of I'd probably draw one too

Im sort of thinking of one shaped like the thrive logo itself... it would be a neat touch.
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Tenebrarum
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Tenebrarum


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Concept Art Thread - Page 13 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 13 EmptyTue Dec 21, 2010 7:47 pm

While I definately approve of the ascension gate being that size, I feel we're too uncreative. Gotrol's version is my personal favorite, as it feels suitably unique.
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