| Concept Art Thread | |
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Liom
Posts : 2 Reputation : 0 Join date : 2010-09-06
| Subject: Re: Concept Art Thread Thu Jul 07, 2011 6:07 pm | |
| Thanks, yeah my expression of dissatisfaction with the thing was more to do with the environment in the piece, the atmosphere of the planet wasn't really correct. But it's good that the concept is displayed in a lucid manner. I am a little bit of an LTA fanatic... | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Art Thread Fri Jul 08, 2011 4:15 pm | |
| - Liom wrote:
- Thanks, yeah my expression of dissatisfaction with the thing was more to do with the environment in the piece, the atmosphere of the planet wasn't really correct. But it's good that the concept is displayed in a lucid manner. I am a little bit of an LTA fanatic...
Is there any wisdom you can share with us on LTA organisms and how they might work? | |
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Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Concept Art Thread Sat Jul 09, 2011 11:03 am | |
| *Waves* I do like the air jellyfish. I'm thinking it's possible in-game, but in a heavier than earth atmosphere. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Art Thread Sun Jul 10, 2011 11:35 am | |
| Created this yesterday. It's a suite of different modifications that we can use as render methods for sensory overlay. - Spoiler:
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Dudeman Newcomer
Posts : 81 Reputation : 0 Join date : 2011-02-06 Age : 26 Location : Pluto. As everybody knows, a mile from the Sun.
| Subject: Re: Concept Art Thread Sun Jul 10, 2011 2:56 pm | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Art Thread Sun Jul 10, 2011 5:04 pm | |
| - Dudeman wrote:
- That's pretty awesome.
Thanks. That's all done by GIMP procedures. A brush was never used. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Art Thread Sun Jul 24, 2011 8:25 pm | |
| In case anyone's interested, I've decided to do some promotional concept art for each biome type (desert, forest, open ocean, cave, etc). Right now, the background here is open ocean, and I'm working on forest, which shouldn't take too long. | |
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Angelic Newcomer
Posts : 9 Reputation : 1 Join date : 2010-07-12
| Subject: Re: Concept Art Thread Thu Aug 04, 2011 8:02 am | |
| WARNING : The Spoilers contain REALLY large imagesYou guys may not have heard of me, but I have a post in introduction lol also i brought some things that need feedback - Spoiler:
This is the template i used, i created it myself if you want you can print it out and use it for your own Creation, it is a very simplified bone structure of a frog - Spoiler:
this is Concept 1, Creatures : Frog, Rat, Falcon, Rat - Spoiler:
Concept 2, this is the best out of the two, Creatures : Frog, Lizard, Armedillo | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Art Thread Thu Aug 04, 2011 12:37 pm | |
| - Angelic wrote:
- WARNING : The Spoilers contain REALLY large images
You guys may not have heard of me, but I have a post in introduction lol also i brought some things that need feedback
- Spoiler:
This is the template i used, i created it myself if you want you can print it out and use it for your own Creation, it is a very simplified bone structure of a frog
- Spoiler:
this is Concept 1, Creatures : Frog, Rat, Falcon, Rat
- Spoiler:
Concept 2, this is the best out of the two, Creatures : Frog, Lizard, Armedillo That's some really interesting work you've done. Perhaps you could construct an evolutionary lineage of each? Showing how it evolved over time? | |
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Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Concept Art Thread Tue Aug 09, 2011 1:09 pm | |
| Two out of three are so large that all I get is a couple line breaks worth of blank space. | |
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Angelic Newcomer
Posts : 9 Reputation : 1 Join date : 2010-07-12
| Subject: Re: Concept Art Thread Thu Aug 25, 2011 6:32 am | |
| Try scrolling down, and sorry for late response was on vacation :p | |
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roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Concept Art Thread Thu Aug 25, 2011 8:38 pm | |
| An evolutionary tree would be really cool. | |
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Concept Art Thread Sat Sep 10, 2011 10:15 am | |
| Is this what you'd call 'good'? (It's not exactly professional artist level...): I didn't have very long at the time, but I came up with a tube shaped creature (similar to a jellyfish, but of course tube shaped) that moves by sending contractions down its body like an oesophagus pumps food, the water being pumped through gets filtered for small sea creatures. (As you can tell, I'm not very good at naming creatures) - Spoiler:
The filter doesn't look very effective. It probably isn't. Imagine them a lot thinner and closer together, and more of them. That's what it should have. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Art Thread Sat Sep 10, 2011 3:16 pm | |
| - The Uteen wrote:
- Is this what you'd call 'good'? (It's not exactly professional artist level...):
I didn't have very long at the time, but I came up with a tube shaped creature (similar to a jellyfish, but of course tube shaped) that moves by sending contractions down its body like an oesophagus pumps food, the water being pumped through gets filtered for small sea creatures. (As you can tell, I'm not very good at naming creatures)
- Spoiler:
The filter doesn't look very effective. It probably isn't. Imagine them a lot thinner and closer together, and more of them. That's what it should have. Thjat's quite an interesting concept. I'll have to remember that. | |
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P3DR0PS Newcomer
Posts : 24 Reputation : 0 Join date : 2011-07-12 Location : in the middle of nowhere
| Subject: Re: Concept Art Thread Sun Oct 23, 2011 1:36 pm | |
| I created these two images a few days ago - Spoiler:
- Spoiler:
hope you guys like it | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Art Thread Sun Oct 23, 2011 4:25 pm | |
| I really like those. If you could make your tag a bit smaller, I'll put the Thrive logo up on them and post them on ModDB
Also, portions of the images are a bit grainy. I'm assuming that's just because the stock you were using wasn't big enough, but If you could fix that, it would be great. Also, make sure all of the sticks you used were used legally. | |
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Concept Art Thread Sun Oct 23, 2011 5:31 pm | |
| I think we have our next background! If only we hadn't just changed it... They're great! | |
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P3DR0PS Newcomer
Posts : 24 Reputation : 0 Join date : 2011-07-12 Location : in the middle of nowhere
| Subject: Re: Concept Art Thread Tue Oct 25, 2011 12:15 pm | |
| sorry I didn't reply before, I had a few problems here but right now I'm working on these images, so I'll probably end today... | |
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P3DR0PS Newcomer
Posts : 24 Reputation : 0 Join date : 2011-07-12 Location : in the middle of nowhere
| Subject: Re: Concept Art Thread Tue Oct 25, 2011 1:04 pm | |
| Ok, so here it is, i make some changes on it, so tell me if anything isn't good or need to be better... - Spoiler:
- Spoiler:
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BastianKraft Newcomer
Posts : 71 Reputation : 5 Join date : 2011-07-22 Age : 31 Location : Bavaria, Germany
| Subject: Re: Concept Art Thread Tue Oct 25, 2011 1:11 pm | |
| I love your spacey art alot but... why are the motives always a sun being half behind a planet?
Try changing the perspektive to "looking from a planet surface at a overdimansional and colorful moon" or a "Asteriod flying through space"?
You have the talent you just have to try to explore more difficult and creative motives. | |
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P3DR0PS Newcomer
Posts : 24 Reputation : 0 Join date : 2011-07-12 Location : in the middle of nowhere
| Subject: Re: Concept Art Thread Tue Oct 25, 2011 1:33 pm | |
| - BastianKraft wrote:
- I love your spacey art alot but... why are the motives always a sun being half behind a planet?
Try changing the perspektive to "looking from a planet surface at a overdimansional and colorful moon" or a "Asteriod flying through space"?
You have the talent you just have to try to explore more difficult and creative motives. I know, i already made something like that, but i didn't like it I will try to make something original and creative, BUT not today, i'm tired ... ok i'm not tired, I am just lazy Thanks for the comment | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Art Thread Tue Oct 25, 2011 6:13 pm | |
| Looks a lot better. Thanks! | |
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lbrewer Newcomer
Posts : 56 Reputation : 2 Join date : 2011-11-04
| Subject: Re: Concept Art Thread Fri Nov 04, 2011 2:42 am | |
| Hi in regards to finished adverts, would something like this do it i was going to add some caption to do with the choice. Like Make it what you want. | |
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ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Re: Concept Art Thread Fri Nov 04, 2011 5:16 am | |
| - lbrewer wrote:
- Hi in regards to finished adverts, would something like this do it
i was going to add some caption to do with the choice. Like Make it what you want. Looks Awesome. | |
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Concept Art Thread Fri Nov 04, 2011 11:39 am | |
| I'm not sure what adverts we are going to be doing, I think we have one in the Sporum, and maybe some other places (I don't make a habit of searching for adverts), but they are mostly on forums, so usually they are text based.
But good art, anyway. | |
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