Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Concept Art Thread - Page 18 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Concept Art Thread - Page 18 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Concept Art Thread - Page 18 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Concept Art Thread - Page 18 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Concept Art Thread - Page 18 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Concept Art Thread - Page 18 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Concept Art Thread - Page 18 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Concept Art Thread - Page 18 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Concept Art Thread - Page 18 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Concept Art Thread - Page 18 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Concept Art Thread - Page 18 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Concept Art Thread - Page 18 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Concept Art Thread - Page 18 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Concept Art Thread - Page 18 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Concept Art Thread - Page 18 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Concept Art Thread - Page 18 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Concept Art Thread - Page 18 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Concept Art Thread - Page 18 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Concept Art Thread - Page 18 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Concept Art Thread - Page 18 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Concept Art Thread

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AuthorMessage
P3DR0PS
Newcomer
P3DR0PS


Posts : 24
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Join date : 2011-07-12
Location : in the middle of nowhere

Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyTue Oct 25, 2011 1:33 pm

BastianKraft wrote:
I love your spacey art alot but... why are the motives always a sun being half behind a planet?

Try changing the perspektive to "looking from a planet surface at a overdimansional and colorful moon" or a "Asteriod flying through space"?

You have the talent you just have to try to explore more difficult and creative motives.

I know, i already made something like that, but i didn't like it

I will try to make something original and creative, BUT not today, i'm tired ... ok i'm not tired, I am just lazy

Thanks for the comment
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~sciocont
Overall Team Lead
~sciocont


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyTue Oct 25, 2011 6:13 pm

Looks a lot better. Thanks!
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lbrewer
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lbrewer


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyFri Nov 04, 2011 2:42 am

Hi in regards to finished adverts, would something like this do it
Concept Art Thread - Page 18 Advert11
i was going to add some caption to do with the choice. Like Make it what you want.
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ido66667
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ido66667


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyFri Nov 04, 2011 5:16 am

lbrewer wrote:
Hi in regards to finished adverts, would something like this do it
Concept Art Thread - Page 18 Advert11
i was going to add some caption to do with the choice. Like Make it what you want.

Looks Awesome.
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The Uteen
Sandbox Team Lead
The Uteen


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyFri Nov 04, 2011 11:39 am

I'm not sure what adverts we are going to be doing, I think we have one in the Sporum, and maybe some other places (I don't make a habit of searching for adverts), but they are mostly on forums, so usually they are text based.

But good art, anyway.
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~sciocont
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~sciocont


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyFri Nov 04, 2011 2:18 pm

lbrewer wrote:
Hi in regards to finished adverts, would something like this do it
Concept Art Thread - Page 18 Advert11
i was going to add some caption to do with the choice. Like Make it what you want.
It'd probably have to be something a bit more than a terragen and gradient, but that's a start.
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lbrewer
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lbrewer


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyFri Nov 04, 2011 4:04 pm

yes agreed, but i was thinking that showcasing the versatility and complete control you have over you world. That was the biggest draw point for spore, and i think we cant afford to avoid it either. Thinking along those lines we could say contrast two completely different cities generated in the society stage, or two creatures in totally different planet backdrops, so you could see the idea i was getting at through the quick terragen concept.
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Tenebrarum
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Tenebrarum


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyFri Nov 04, 2011 4:07 pm

lbrewer wrote:
yes agreed, but i was thinking that showcasing the versatility and complete control you have over you world. That was the biggest draw point for spore, and i think we cant afford to avoid it either. Thinking along those lines we could say contrast two completely different cities generated in the society stage, or two creatures in totally different planet backdrops, so you could see the idea i was getting at through the quick terragen concept.
Personally, I want to avoid computer-generated artwork where possible, just because it looks like we're suggesting that this is picture from our own engine. I know it's not that big a deal, but it still kinda bothers me.
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~sciocont
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~sciocont


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyFri Nov 04, 2011 4:19 pm

Tenebrarum wrote:
lbrewer wrote:
yes agreed, but i was thinking that showcasing the versatility and complete control you have over you world. That was the biggest draw point for spore, and i think we cant afford to avoid it either. Thinking along those lines we could say contrast two completely different cities generated in the society stage, or two creatures in totally different planet backdrops, so you could see the idea i was getting at through the quick terragen concept.
Personally, I want to avoid computer-generated artwork where possible, just because it looks like we're suggesting that this is picture from our own engine. I know it's not that big a deal, but it still kinda bothers me.
I agree with both of you.
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Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
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Age : 32
Location : Earth, the solar system, the milky way...

Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyFri Nov 04, 2011 7:04 pm

Yeah... given as it's not ours... and we don't have an engine yet... Rex brings up a good point.

Would make a lovely forum background, though.
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lbrewer
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lbrewer


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyFri Nov 04, 2011 7:07 pm

agreed again, but terragen is great for just checking conceptual ideas and not a final product
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tklarenb
Learner
tklarenb


Posts : 109
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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptySun Nov 27, 2011 8:01 pm

Hey everyone! It's been awhile since I've been able to post anything on the forum (college is keeping me too busy!). I don't really have time to help with the programming like I promised when I joined, but I still wanted to contribute, so I drew some alien concept art.

First two are from the same planet (2nd pic shows 2nd creature attacking 1st)
https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/Untitled-2.png
https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/5.png

Some other random creatures:
https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/4.png
https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/3.png
https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/2.png

I'm not the greatest artist, but I think these turned out pretty well.
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~sciocont
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~sciocont


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptySun Nov 27, 2011 8:58 pm

Not too bad. Interesting shapes.
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tklarenb
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tklarenb


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyWed Dec 07, 2011 6:29 pm

Got two more!
https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/alien.png
https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/alien2.png
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The Uteen
Sandbox Team Lead
The Uteen


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyThu Dec 08, 2011 12:51 pm

tklarenb wrote:
Got two more!
https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/alien.png
https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/alien2.png

Nice drawings. I didn't see your last post when you made it, somehow, but I like them too.
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Zetal
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Zetal


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyThu Dec 29, 2011 3:41 am

The Uteen wrote:
tklarenb wrote:
Got two more!
https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/alien.png
https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/alien2.png

Nice drawings. I didn't see your last post when you made it, somehow, but I like them too.

I don't know if this has been done/is the right section or not, but I had some free time so I decided to actually produce a 3d model of the Thrive logo at the top of the forum.
Render Image: https://2img.net/h/i132.photobucket.com/albums/q25/MikeyIsMYNameNotYOURS/ThriveLogoModel.png
.Blend File: http://www.mediafire.com/?s4blfyisgoutd56

Didn't take too long, I guess, and I was considering doing some sort of animation to make it more cool, or interesting, but I guess I wanted to see if you guys thought it was worth it. The bottom of the R is a little wonky. I guess I could fix it if you think it's necessary.
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~sciocont
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~sciocont


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyThu Dec 29, 2011 1:15 pm

Zetal wrote:
The Uteen wrote:
tklarenb wrote:
Got two more!
https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/alien.png
https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/alien2.png

Nice drawings. I didn't see your last post when you made it, somehow, but I like them too.

I don't know if this has been done/is the right section or not, but I had some free time so I decided to actually produce a 3d model of the Thrive logo at the top of the forum.
Render Image: https://2img.net/h/i132.photobucket.com/albums/q25/MikeyIsMYNameNotYOURS/ThriveLogoModel.png
.Blend File: http://www.mediafire.com/?s4blfyisgoutd56

Didn't take too long, I guess, and I was considering doing some sort of animation to make it more cool, or interesting, but I guess I wanted to see if you guys thought it was worth it. The bottom of the R is a little wonky. I guess I could fix it if you think it's necessary.
If you could make a very high poly model, that would e great.
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Zetal
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Zetal


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyThu Dec 29, 2011 2:31 pm

~sciocont wrote:
Zetal wrote:


I don't know if this has been done/is the right section or not, but I had some free time so I decided to actually produce a 3d model of the Thrive logo at the top of the forum.
Render Image: https://2img.net/h/i132.photobucket.com/albums/q25/MikeyIsMYNameNotYOURS/ThriveLogoModel.png
.Blend File: http://www.mediafire.com/?s4blfyisgoutd56

Didn't take too long, I guess, and I was considering doing some sort of animation to make it more cool, or interesting, but I guess I wanted to see if you guys thought it was worth it. The bottom of the R is a little wonky. I guess I could fix it if you think it's necessary.
If you could make a very high poly model, that would e great.

Of the Thrive title, or of something else?
I can make decent models, but I have a bit of a lack of patience when it comes to very high poly stuff. Could I make High Poly stuff...? Probably, I guess...
Maybe I just have a poor modeling method, but it's always such a huge hassle for me to individually move, scale, or rotate each individual ring of vertices to a unnoticeable degree just so the whole can be made more complete; just because in High Poly models there are soooo many of them. I wish I was still using 3dsmax...
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~sciocont
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~sciocont


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyThu Dec 29, 2011 5:10 pm

A high poly thrive logo would be great. I know blender is difficult, but it's pretty powerful. I could make a high poly model in sketchup, but it's a pain to export.
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Zetal
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Zetal


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyFri Dec 30, 2011 1:08 am

~sciocont wrote:
A high poly thrive logo would be great. I know blender is difficult, but it's pretty powerful. I could make a high poly model in sketchup, but it's a pain to export.
Just out of curiosity, what would a high poly version of this be used for?
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~sciocont
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~sciocont


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyFri Dec 30, 2011 12:43 pm

Zetal wrote:
~sciocont wrote:
A high poly thrive logo would be great. I know blender is difficult, but it's pretty powerful. I could make a high poly model in sketchup, but it's a pain to export.
Just out of curiosity, what would a high poly version of this be used for?
Promotional videos, opening sequences in the game, that sort of thing.
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Tenebrarum
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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyFri Dec 30, 2011 10:24 pm

~sciocont wrote:
Zetal wrote:
~sciocont wrote:
A high poly thrive logo would be great. I know blender is difficult, but it's pretty powerful. I could make a high poly model in sketchup, but it's a pain to export.
Just out of curiosity, what would a high poly version of this be used for?
Promotional videos, opening sequences in the game, that sort of thing.
Speaking of which, I swear I can't get the image of an eye with that logo reflected in it out of my head. Any number of different, alien looking eyes too.
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~sciocont
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~sciocont


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptySat Dec 31, 2011 12:29 am

Tenebrarum wrote:
~sciocont wrote:
Zetal wrote:
~sciocont wrote:
A high poly thrive logo would be great. I know blender is difficult, but it's pretty powerful. I could make a high poly model in sketchup, but it's a pain to export.
Just out of curiosity, what would a high poly version of this be used for?
Promotional videos, opening sequences in the game, that sort of thing.
Speaking of which, I swear I can't get the image of an eye with that logo reflected in it out of my head. Any number of different, alien looking eyes too.
good idea
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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyMon May 07, 2012 7:11 pm

Zetal wrote:
~sciocont wrote:
Zetal wrote:


I don't know if this has been done/is the right section or not, but I had some free time so I decided to actually produce a 3d model of the Thrive logo at the top of the forum.
Render Image: https://2img.net/h/i132.photobucket.com/albums/q25/MikeyIsMYNameNotYOURS/ThriveLogoModel.png
.Blend File: http://www.mediafire.com/?s4blfyisgoutd56

Didn't take too long, I guess, and I was considering doing some sort of animation to make it more cool, or interesting, but I guess I wanted to see if you guys thought it was worth it. The bottom of the R is a little wonky. I guess I could fix it if you think it's necessary.
If you could make a very high poly model, that would e great.

Of the Thrive title, or of something else?
I can make decent models, but I have a bit of a lack of patience when it comes to very high poly stuff. Could I make High Poly stuff...? Probably, I guess...
Maybe I just have a poor modeling method, but it's always such a huge hassle for me to individually move, scale, or rotate each individual ring of vertices to a unnoticeable degree just so the whole can be made more complete; just because in High Poly models there are soooo many of them. I wish I was still using 3dsmax...
If you apply a displacement modifier, you can subdivide the surface. I used that quite a bit when I modeled a couple of rocks.
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lbrewer
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lbrewer


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Concept Art Thread - Page 18 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 18 EmptyMon May 14, 2012 2:56 am

Gryphogrox wrote:
Zetal wrote:
~sciocont wrote:
Zetal wrote:


I don't know if this has been done/is the right section or not, but I had some free time so I decided to actually produce a 3d model of the Thrive logo at the top of the forum.
Render Image: https://2img.net/h/i132.photobucket.com/albums/q25/MikeyIsMYNameNotYOURS/ThriveLogoModel.png
.Blend File: http://www.mediafire.com/?s4blfyisgoutd56

Didn't take too long, I guess, and I was considering doing some sort of animation to make it more cool, or interesting, but I guess I wanted to see if you guys thought it was worth it. The bottom of the R is a little wonky. I guess I could fix it if you think it's necessary.
If you could make a very high poly model, that would e great.

Of the Thrive title, or of something else?
I can make decent models, but I have a bit of a lack of patience when it comes to very high poly stuff. Could I make High Poly stuff...? Probably, I guess...
Maybe I just have a poor modeling method, but it's always such a huge hassle for me to individually move, scale, or rotate each individual ring of vertices to a unnoticeable degree just so the whole can be made more complete; just because in High Poly models there are soooo many of them. I wish I was still using 3dsmax...
If you apply a displacement modifier, you can subdivide the surface. I used that quite a bit when I modeled a couple of rocks.
Do you know how to animate it? if not i could do some basic ones such as a simple rotation or something, and with sketchup i found a way to export it into a .dae or .obj that we could use.
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