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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
Organ Design - Page 12 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» Presentation
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» Application of Sorts
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
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 Organ Design

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WilliamstheJohn
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Organ Design - Page 12 Empty
PostSubject: Re: Organ Design   Organ Design - Page 12 EmptyTue Jun 04, 2013 2:30 am

Exactly what i was trying to say. You will be able to choose what portion of brain will be used for what, including motion, intelience, senses,... and other aspects. If portion is bigger, that system would work better. So you could have human sized brain, but still be uninteligent like worm, only beacuse most of your brain space is used for psyhical than inteligence use.
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DesertBeagle
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptyWed Jun 05, 2013 3:23 pm

NickTheNick wrote:
I don't think an immune system can be abstracted into one "organ" that just be placed in your organism. However, I do not know the current concept on this.
Of course not. You'd have to place lymph nodes in different areas of the body and make sure they are not too far a part or anything like that, also white pulp in the spleen, and digestive bacteria. But since stomach bacteria can't really be obtained through mutations, I don't know how there would be that.
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NikolaAnicic007
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PostSubject: Orgains Animated ?   Organ Design - Page 12 EmptyFri Jun 07, 2013 9:23 am

I have a question...

Will organs and organels be animated to represent what they are doing (Like a heart of some sort or a lung that streches the skin and moves in the editor to represent the moving of the orgain)

Or will they be like STATIC

The real question is STATIC or DINAMIC

For example (I will use a fictional thrive creature):

I ma going trought the woods with my Dino-Wolf when all of a sudden OH NO

I puncture my lung on a branch :O

Wil my lung bleed me to death or pulsate or will I stay ok and not be harmed :3

Or a predator scraches me on the heart and Will I bleed and will my heart pound faster or will I be ok :3

To be or not to be THAT IS THE QUESTION!!!!
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WilliamstheJohn
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptyFri Jun 07, 2013 11:40 am

Organs and organelles will be dinamyc.
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~sciocont
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~sciocont


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Organ Design - Page 12 Empty
PostSubject: Re: Organ Design   Organ Design - Page 12 EmptyFri Jun 07, 2013 12:21 pm

Organelles will be dynamic: organs will be invisible for the most part- their dynamism will be decided on a case by case basis.
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NickTheNick
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Organ Design - Page 12 Empty
PostSubject: Re: Organ Design   Organ Design - Page 12 EmptyFri Jun 07, 2013 1:29 pm

NikolaAnicic007 wrote:
To be or not to be THAT IS THE QUESTION!!!!

Buddy, take it easy. Also, remember that most organs are internal and cannot be seen.
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untrustedlife
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untrustedlife


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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptyFri Jun 07, 2013 3:33 pm

DesertBeagle wrote:
NickTheNick wrote:
I don't think an immune system can be abstracted into one "organ" that just be placed in your organism. However, I do not know the current concept on this.
Of course not. You'd have to place lymph nodes in different areas of the body and make sure they are not too far a part or anything like that, also white pulp in the spleen, and digestive bacteria. But since stomach bacteria can't really be obtained through mutations, I don't know how there would be that.
How do certain creatures get digestive bacteria then.

Symbiotic relationships
These have to be treated as mutations otherwise it would be too hard to compute.
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untrustedlife
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptyFri Jun 07, 2013 3:36 pm

Aiosian_Doctor_Xenox wrote:
brain size doesn't really mean much. It's the density and capacity that it has that really matters, heck, there are animals out there with brains the size of dinner plates that show next to no intelligence. .3.

Or, look to the skies, parrots, crows, ravens, etc. are really quite intelligent, and their brains are around the size of our thumb. .3.

How will we limit the size then, once cannot just say *I WANT A GIANT BRAIN* then they give themselves one, it has to be mutated somehow.Otherwise everyone would just make there brain as huge as possible in order to get the sense benefits. (in the game)
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Holomanga
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptyFri Jun 07, 2013 5:39 pm

untrustedlife wrote:
Aiosian_Doctor_Xenox wrote:
brain size doesn't really mean much. It's the density and capacity that it has that really matters, heck, there are animals out there with brains the size of dinner plates that show next to no intelligence. .3.

Or, look to the skies, parrots, crows, ravens, etc. are really quite intelligent, and their brains are around the size of our thumb. .3.

How will we limit the size then, once cannot just say *I WANT A GIANT BRAIN* then they give themselves one, it has to be mutated somehow.Otherwise everyone would just make there brain as huge as possible in order to get the sense benefits. (in the game)

Brains consume massive amounts of resources. If one says *I WANT A GIANT BRAIN*, then they will find their creature weaker (due to energy going to the brain) and quicker to starve. A large brained animal will not live very long unless there's a good reason for it to have a large brain.
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DesertBeagle
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptyFri Jun 07, 2013 5:49 pm

untrustedlife wrote:
DesertBeagle wrote:
NickTheNick wrote:
I don't think an immune system can be abstracted into one "organ" that just be placed in your organism. However, I do not know the current concept on this.
Of course not. You'd have to place lymph nodes in different areas of the body and make sure they are not too far a part or anything like that, also white pulp in the spleen, and digestive bacteria. But since stomach bacteria can't really be obtained through mutations, I don't know how there would be that.
How do certain creatures get digestive bacteria then.

Symbiotic relationships
These have to be treated as mutations otherwise it would be too hard to compute.
Well what if they just show up randomly?
IE
Okay I'm a giant dinosaur thing now lets evolve for the 5th time
Oh cool some random bacteria showed up in my digestive tracts YAY!
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~sciocont
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptyFri Jun 07, 2013 7:26 pm

That's what we refer to as a mutation.
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EnergyKnife
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptySat Jun 08, 2013 6:36 pm

Well, I'm kind of leaving the subject of brains to talk about the jaw(s) Will be only be able to change the basic jaw size, or can we upgrade various parts. For instance, the jaw angle size is a major factor in the strength of a jaw, and is usually larger for herbivores. Will these basic parts be editable, or will decisions in diet change this?
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untrustedlife
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptyThu Jun 13, 2013 7:24 pm

It appears while I was gone for  a week, this topic lost its activeness.
Where were we?
Oh yes, the brain.
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untrustedlife
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptyThu Jun 13, 2013 7:25 pm

Holomanga wrote:
untrustedlife wrote:
Aiosian_Doctor_Xenox wrote:
brain size doesn't really mean much. It's the density and capacity that it has that really matters, heck, there are animals out there with brains the size of dinner plates that show next to no intelligence. .3.

Or, look to the skies, parrots, crows, ravens, etc. are really quite intelligent, and their brains are around the size of our thumb. .3.





How will we limit the size then, once cannot just say *I WANT A GIANT BRAIN* then they give themselves one, it has to be mutated somehow.Otherwise everyone would just make there brain as huge as possible in order to get the sense benefits. (in the game)





Brains consume massive amounts of resources. If one says *I WANT A GIANT BRAIN*, then they will find their creature weaker (due to energy going to the brain) and quicker to starve. A large brained animal will not live very long unless there's a good reason for it to have a large brain.


I still think it should be mutated somehow. The sense benefits would help in the situation where resources are slim, they will be able to find them better. It has to be mutated. It is the only way to do it in a balanced way.
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untrustedlife
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptyThu Jun 13, 2013 7:30 pm

EnergyKnife wrote:
Well, I'm kind of leaving the subject of brains to talk about the jaw(s) Will be only be able to change the basic jaw size, or can we upgrade various parts. For instance, the jaw angle size is a major factor in the strength of a jaw, and is usually larger for herbivores. Will these basic parts be editable, or will decisions in diet change this?
We will be able to upgrade them. Diet changes would be  a factor, as it will then be covered by evolution.
You will most likely be able to edit them as-well (however probably not for power (which would be covered by upgrades)
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WilliamstheJohn
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptyThu Jun 20, 2013 8:22 am

My Idea wrote:
Sharp Proboscis
System: Mouth
Description: Tall, bar shaped and hollow. Has smal hollow spike on top connecting to other hollow parts inside it.
Use: Sucking fluids (Water, blood,...), filter eating (Plankton,...)
Details: Hollow spike on top is used to suck fluids if they are unacessible without breaking, hollow inside so fluids/filter eated organisms can pass to digestive parts. Organisms with this mouth make sounds similiar to wind instruments.



Stil, i am interested to know what do you think about this. I posted it before, but without any answer.


Last edited by WilliamstheJohn on Sun Jun 23, 2013 1:09 am; edited 1 time in total
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untrustedlife
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptySat Jun 22, 2013 11:37 am

We should avoid referencing creatures specific to earth, mosquito mouth could be 'Sharp Proboscis'
It is a good idea as-well, I was gone for a week due to things so I need to catch up.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Guys we need to keep this thread active. Any more ideas?
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WilliamstheJohn
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptySat Jun 22, 2013 12:16 pm

untrustedlife wrote:
We should avoid referencing creatures specific to earth, mosquito mouth could be 'Sharp Proboscis'
It is a good idea as-well, I was gone for a week due to things so I need to catch up.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Guys we need to keep this thread active. Any more ideas?
Thanks Untrustedlife.
Heres idea:

Solar Receptors
System: Digestive
Description: Very small receptors on skin of a animal, which consume heat and create food using fluids/minerals/both fluids and minerals (Would go very good with sharp proboscis)
Use: Simple food production
Details: I was inspired for this with discovery that not only plants, but insects also can photosynthese. This part probaly wont be able to produce enough food for larger animals.
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Immortal_Dragon
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptySat Jun 22, 2013 9:29 pm

Okay, here's something.

Name: Spermaceti Stores/Sac/Gland
Function: Weapon (combined with echolocation)
Description: This is a large store of a viscous liquid that is stored (most likely near echolocation/in the head) that allows a creature to focus the sound waves from their echolocation into focused blasts that can be used to stun prey.
Details: I remembered from a show that sperm whales hunted squid in the dark of the oceanic abyss, and how they had some way of using their sonar as a weapon to stun squid.
Use: most likely only able to stun prey, or rupture internal organs in much smaller animals if powerful enough, and would only work underwater.

Fun Fact: this store also gave sperm whales their name
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Aiosian_Doctor_Xenox
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptySat Jun 22, 2013 10:34 pm

Immortal_Dragon wrote:
Okay, here's something.

Name: Spermaceti Stores/Sac/Gland
Function: Weapon (combined with echolocation)
Description: This is a large store of a viscous liquid that is stored (most likely near echolocation/in the head) that allows a creature to focus the sound waves from their echolocation into focused blasts that can be used to stun prey.
Details: I remembered from a show that sperm whales hunted squid in the dark of the oceanic abyss, and how they had some way of using their sonar as a weapon to stun squid.
Use: most likely only able to stun prey, or rupture internal organs in much smaller animals if powerful enough, and would only work underwater.

Fun Fact: this store also gave sperm whales their name, guess what early whalers thought this stuff was.

Um, Spermaceti has nothing to do with the sound-waves they use to attack. Spermaceti is used by Sperm whales for buoyancy. If it gets cold, it becomes dense, and heavy, allowing them to dive faster, if it gets warm, it becomes much less dense, and almost lighter than a feather, allowing them to surface quickly.

Their sonar attacking thing, is just due to the size of their melon. .3. Which, IRC, is positively massive.
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http://s15.zetaboards.com/Xeno_Corporation/index/
Immortal_Dragon
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptySat Jun 22, 2013 10:39 pm

I was simply going off of a hunch from a memory, can't post a link, so just google or search for sperm whale sonic blast on bing, that's where I found it.


EDIT: you will want the Monterey Bay site

EDIT the 2nd: The spermaceti is in the melon, where it acts like an amplifier for the sound, so we are both right it seems.
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Aiosian_Doctor_Xenox
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptySat Jun 22, 2013 10:47 pm

Immortal_Dragon wrote:
I was simply going off of a hunch from a memory, can't post a link, so just google or search for sperm whale sonic blast on bing, that's where I found it.


EDIT: you will want the Monterey Bay site

EDIT the 2nd: The spermaceti is in the melon, where it acts like an amplifier for the sound, so we are both right it seems.
Well then, it would seem this stuff is more powerful than we both expected. .3.

Might be useful for early submarine technology; put the stuff in the sonar assembly to amplify it as a weapon, or just get clearer sonar, and it also helps you dive and float. .3.
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http://s15.zetaboards.com/Xeno_Corporation/index/
WilliamstheJohn
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptyMon Jun 24, 2013 9:53 am

Eh, nobody reponded so i wanted to ask: What do you think about my idea?

(Copy-pasted)
Solar Receptors
System: Digestive
Description: Very small receptors on skin of a animal, which consume heat and create food using fluids/minerals/both fluids and minerals (Would go very good with sharp proboscis)
Use: Simple food production 
Details: I was inspired for this with discovery that not only plants, but insects also can photosynthese. This part probaly wont be able to produce enough food for larger animals.
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Immortal_Dragon
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptyMon Jun 24, 2013 1:17 pm

Well, it sounds like a cool idea to me, I looked up where that came from and found that was from insects such as aphids and the like. Plus the connections could be done behind the scenes in the Organism Editor once you add it. And efficiency would be a problem that could limit it to the smaller organisms.

Maybe the receptors could be brushed on like fat?
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Anagennesarcus
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PostSubject: Re: Organ Design   Organ Design - Page 12 EmptyMon Jun 24, 2013 1:32 pm

Would any exterior organs that replicate the function of windmills by essentially converting kinetic energy to chemical, be viable?
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