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Thrive Game Development

Development of the evolution game Thrive.
 
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» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Microbe Stage GDD
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» A new round of Forum Revamps!
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 Organ Design

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untrustedlife
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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptyThu Jul 04, 2013 1:43 am

Mysterious_Calligrapher wrote:
I'm back, kids! Keep up the good work, I'll be making a start on classifying and hashing out the details of all this stuff. (Thanks for the Book Lungs especially, I couldn't for the life of me remember what they were called.)

On the topic of the possible windmill: can anyone find a way to do this that wouldn't involve a joint that had to rotate more than 360 degrees? (Protip: since muscles and tendons are connected to bones and joints, their range of motion is usually significantly below 360 degrees of rotation.) If you can find a way to wind power a creature without having an axle on it, I'll bite, despite the fact that I have no idea if a creature should be able to convert kinetic into chemical energy within their body.

Everybody else's stuff looks classifiable or can be absorbed into a current feature.

:cheers: 

I tried keeping it active while you are away, on the topic of windmills I have concluded that I don' think it's possible , (unless we abstract out the whole 360 degree and convert kinetic energy to chemical energy thing.) There might be a way of doing wind power just not windmill style.
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WilliamstheJohn
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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptyThu Jul 04, 2013 7:20 am

Mysterious_Calligrapher wrote:
I'm back, kids! Keep up the good work, I'll be making a start on classifying and hashing out the details of all this stuff. (Thanks for the Book Lungs especially, I couldn't for the life of me remember what they were called.)

On the topic of the possible windmill: can anyone find a way to do this that wouldn't involve a joint that had to rotate more than 360 degrees? (Protip: since muscles and tendons are connected to bones and joints, their range of motion is usually significantly below 360 degrees of rotation.) If you can find a way to wind power a creature without having an axle on it, I'll bite, despite the fact that I have no idea if a creature should be able to convert kinetic into chemical energy within their body.

Everybody else's stuff looks classifiable or can be absorbed into a current feature.

:cheers: 

Hey Calli! Welcome back! Me and Untrustedlife were mostly ones who kept this thread alive. I made alot of organ concepts, like sharp proboscis or biolumiscent sacks. What do you think about them? :D 
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Mysterious_Calligrapher
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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptySat Jul 13, 2013 5:35 pm

I think it looks pretty good, guys. I'm gonna keep packing these things in, and let you all know when I have questions or want to put up a new google doc with the approved organs list.
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x11x35




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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptyTue Jul 16, 2013 10:52 pm

Hi, not sure if anyone has suggested these yet, or if you're still looking for ideas at this point; (there was way too much to sift through) but I have a few.

ORGAN NAME: Single Chambered Heart
System: Circulatory
Description: About as simple as a heart gets, only used in organisms with an open circulatory system.
Use: Pumps plasma throughout the organisms body, allowing circulation of oxygen, nutrients, and waste.
Details: Common in invertebrates, not nearly as efficient at circulating plasma as a closed circulatory system as there's not really any way to direct where the plasma actually goes. As a result the animal isn't likely to have the sort of stamina, or ability to support a larger body that one with a closed circulatory system might have.


ORGAN NAME: Two Chambered Heart
System: Circulatory
Description: A simple heart consisting of a single atrium and ventricle. Allows for the circulation of plasma in simple closed circulatory systems.
Use: Pumps plasma throughout the organisms body, allowing circulation of oxygen, nutrients, and waste.
Details: Typically found in fish and animals with similarly simple circulatory systems, this is where the leap is made to a closed circulatory system. This allows the body to more easily support prolonged activity and increases the efficiency of gas/nutrient/waste transport.

ORGAN NAME: Three Chambered Heart
System: Circulatory
Description: A heart consisting of two atria and a ventricle, the advance over the two chambered heart here is that it allows for greater control over how blood is circulated.
Use: Pumps plasma throughout the organism's body, allowing circulation of oxygen, nutrients, and waste.
Details: Common in diving animals such turtles, it allows the animal to maintain prolonged activity without breathing by shunting blood away from the lungs.

ORGAN NAME: Four Chambered Heart
System: Circulatory
Description: A heart consisting of two atria and two ventricles, which makes it possible to completely separate oxygenated and deoxygenated blood, which makes prolonged activity considerably easier.
Use: Pumps plasma throughout the organism's body, allowing circulation of oxygen, nutrients, and waste.
Details: Found in birds and mammals as well as many other highly active animals.
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NikolaAnicic007
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PostSubject: Some Organs    Organ Design - Page 14 EmptyWed Jul 17, 2013 2:38 pm

ORGAN NAME: Open Stomach
System:Digestive
Description:This is the most vurnerable as a stomach can get...This relies on the fact that you have a armored inside and a toxic or VERY wet surrounding...
Use:Takes materials from the atmosphere and uses them for digestive purposes...For example acid or water...(water disolves things very efficiantly)
Details:Common in creatures who live on planets with a more acidic atmosphere and an armored interior and exterior...

ORGAN NAME:Level 1 Closed Stomach
System:Digestive
Description:This is the stomach that jellyfish have...Not so efficient hah?
Use:Uses a little acid to digest the creature you have swallowed...
Details:This is most commonly found in invertebrates and small vertebrates...

ORGAN NAME:Level 2 Closed Stomach
System:Digestive
Description:This is a stomach that most vertebrates have...have a nice metabolism and you should be ok...
Use:Uses acid to digest the creature you munched up...
Details:This is most commonly found in larger animals...

WILL CONTINUE LATER
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NikolaAnicic007
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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptyThu Jul 18, 2013 5:59 am

ORGAN NAME:  Muscle Stomach
System: Digestive
Description: This is a stomach choice for the most aggressive creatures that have no teeth because it chews the food itselfe...
Use:  Digests and Chews food for creatures that have no teeth (Example:Birds)
Details: Commonly found in birds and other creatures with no teeth...

ORGAN NAME: Ganglia
System: Cortexial
Description: The most simple brain...
Use: Storage and procession of information
Details: Commonly found in invertebrates like worms and slugs...(Can Have More Than One)

ORGAN NAME: Single Cortex Brain
System: Cortexial
Description: A brain for creatures who want to beat slugs in inteligence...
Use: Greater storage and procession of information
Details: Commonly found in lesser vertebrates and higher invertebrates

ORGAN NAME: Dual Cortex Brain
System: Cortexial
Description: A brain for creatures who want to out-brain a squid
Use: Superior storage and procession of information
Details Commonly found in higher vertebrates like lizards,birds and mammals (including humans)

ORGAN NAME: Triple Cortex Brain
System: Cortexial
Description: A brain for creatures who want to have photographic memory...
Use: Greatest storage and procession of information
Details: Commonly found in aliens

ORGAN NAME: Quadruple Cortex Brain
System: Cortexial
Description: A brain for creatures who want to imagine infinity
Use: Uber procession and storage of information
Details: It has 4 parts...what more can I say...

More Later when I get some more ideas...Loading...
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PortalFan1000
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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptyFri Jul 19, 2013 10:10 am

I have a idea on a new organ. I'm not sure if someone has brought it up already, so here goes: air sacs. I'm not sure what system it would belong to, but basically it makes creatures lighter. Birds actually have them. So it would be for flight or potentially water creatures who don't breathe water, like a whale. Not sure if whales have them. Also, another organ. Actually more of a organ structure. You can have your brain spread out through your body. Roaches have this, so I know this is possible.
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NikolaAnicic007
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PostSubject: Portal Fan   Organ Design - Page 14 EmptyFri Jul 19, 2013 10:13 am

PortalFan1000,
The Ganglia is the SPREAD OUT BRAIN because you can have more than one...snails have more than one too...
Whales do not have air sacs and you can't use them in water,fish do how ever have another organ (The Fish Bubble I think...)
Birds do use them and it's a Flight System that you have to have besides hallow bones and wings to fly...

Does this awnser you?
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TheChubbyChihuahua
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PostSubject: Venom Glands   Organ Design - Page 14 EmptyFri Jul 19, 2013 10:36 am

Organ Name: Venom Gland
System: Digestive?
Description: Modified salivary glands that produce toxin to incapacitate or kill prey or defend against predators
Use: /\
Details: Located near mouth; for more shape, etc. info look at pictures of snake venom glands

Note: Fossils have been found of prehistoric, mammalian carnivores that used venom.
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Immortal_Dragon
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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptyFri Jul 19, 2013 12:29 pm

@PortalFan1000

I think there is already something like the air sacs, or it has already been discussed.

@NikolaAncic007

I believe the term you are looking for is Swim Bladder, and you can create those with the Bladder part.

@TheChubbychihuahua

There is already a generic Gland, and you can connect these to the teeth or other orifices to use them, also being able to tweak what they make and how much/how often they make it.

Hope I have made things clearer.
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Mysterious_Calligrapher
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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptyFri Jul 19, 2013 12:31 pm

Keep 'em coming guys. I'll just delete any repeats, but do check the doc in the first post so that you don't repost something from page 2 of this thread.
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PortalFan1000
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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptyFri Jul 19, 2013 1:02 pm

Thanks Nikola! That does help clear things up.
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x11x35




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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptyFri Jul 19, 2013 3:02 pm

About airsacs, someone may have mentioned this already, they are part of the bird's respiratory system and allow them to oxygenate their blood effectively during strenuous exercise and at very high altitudes where the air is less dense. They're essential for high altitude/sustained flight.

If you guys end of adding these it'd be cool to see some way for air sacs to interface with the respiratory system.

There's also another organ I'd like to suggest.

Organ Name: Spiracles
System: Respiratory
Description: Small pores in the skin/exoskeleton of certain organisms.
Use: Allows oxygen to be moved directly into the tissues from the environment. In some organisms the contraction of muscles also creates a pumping action in the spiracles which allows for effective oxygenation of tissues during rapid movement, even with an open circulatory system.
Details: Common in insects, these are critical to flight and rapid movement.
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NikolaAnicic007
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PostSubject: EVEN MORE ORGAINS :D   Organ Design - Page 14 EmptySun Aug 25, 2013 6:23 am

Well seems I am a Organ guy because I love making new ones

ORGAN NAME:Direct Stomach
SYSTEM:Digestion and Hunting
DESCRIPTION:A stomach that is put instead of a mouth because it has teeth and to hunt it jumps out and grabs its pray with it's teeth (No Less Than 500 (This number can be Edited and the size can also be edited with a limit of 0.2cm))
Use:Used for the replacement of the mouth to free up space for some other organs (This is like a cheap and unprotected version of a 2 in 1 organ for the player who wants to have more organs than a creature who doesn't want it's stomach to hunt it's own food!)
Details:Commonly Seen in Sea Stars and the Hydra (A type of animal that resembles a sponge with hundreds of arms)(This might not be true I forgot...I think it is :I)

ORGAN NAME:Arrow Bone
SYSTEM:Defensive/Offensive
DESCRIPTION:It's a bone named after it's arrow shape that is connected to the creature via thin tube that can spring out of the pore that the bone is located in and hook into the prey/attacking creature (This organ can easely be regenerated)
Use:For slowing down animals and damaging other organs (Limit of 2m/s on spring out)
Details:Commonly seen in animals who want to slowly damage animals from a distance (Can be combined with a toxic gland to deliver toxins to prey animals)
Interesting:Can be made out of 3 Materials:Carbon Crystals,Bone & Tissue

More Comming Later!
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ThreeCubed
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PostSubject: Toxins.   Organ Design - Page 14 EmptyFri Sep 06, 2013 2:04 pm

Organs to be designing? Why the Belgium not!

Spasm-Toxin Gland.
System: Peripheral
Description: A toxin for causing organisms to Spasm.
Use: When your creature injects an organism, either by using a claw, a biting mechanism, or any other means, the toxin would go through the Nervous System, and would go to the brain, causing the organisms brain to send multitudes of senses to their muscles system, telling them to contract and expand rapidly, causing them to be Defenseless, allowing an easy kill.

Vomit-Toxin Gland.
System: Peripheral
Description: A toxin for causing the organism to vomit uncontrollably.
Use: When your creature injects another creature with this toxin, it goes through to its brain, causing it to think that it has eaten some venomous food, and it will start to vomit uncontrollably, untill all of its stomach contents are depleted, once that occurs, the toxin de-activates.

Blood-Toxin Gland.
SystemL Peripheral
Description: Causes unseen side effects to the blood of creatures.
Use: when injected into a creature, it flows through their blood and eventually to their heart, causing side effects such as Deprived Blood-Oxygen, Decreased White Blood Cells, and Vein Puncturing.

...I think ive devised some pretty gruesome Toxins here... I love it.
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Immortal_Dragon
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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptyFri Sep 06, 2013 2:26 pm

I'm not trying to burst your bubble, or sound harsh, but what I think was decided was a generic Gland organ you can place, modify the produced agents, and choose which orifice it is excreted from (claws, teeth, skin, etc.). These would make very cool, and gruesome, effects like you said, good imagination.
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ThreeCubed
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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptyFri Sep 06, 2013 2:39 pm

Immortal_Dragon wrote:
I'm not trying to burst your bubble, or sound harsh, but what I think was decided was a generic Gland organ you can place, modify the produced agents, and choose which orifice it is excreted from (claws, teeth, skin, etc.). These would make very cool, and gruesome, effects like you said, good imagination.
So we can make the ones I thought of and More?! Sweet. Now I can BURN THE SKIN OFF MY ENEMIES... Sorry, I just went insane for a moment.
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ccarriel
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PostSubject: Topic: Gas and its use   Organ Design - Page 14 EmptyTue Sep 10, 2013 11:18 pm

I dont remember if this was already mentioned, but since the gland can in theory make any sustance we want/need, then it can also make some kind of gas (helium maybe) to:
a) use it with the dragons`idea
or
b) fill an aerial sack with it for easier flotability

P.D: Keep up the good work, i have been following this for like a year or more. (I also talk spanish in case u need some tranlation(btw i know there is a topic for that xD))
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PortalFan1000
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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptyWed Sep 11, 2013 1:14 am

Organ name: Egg development
System: Reproductive
Description: Assuming that your animal doesn't lay eggs, where you place it would be where it develop.
Use: It would swell where it is if fertilized, and it would be easier to protect them considering that they are literally inside you (Don't :evil: ), instead of being in cute little capsules for a animal to eat.
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Immortal_Dragon
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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptyWed Sep 11, 2013 6:39 am

Actually Portal, the Internal Fertilization organ takes care of eggs. Since it is a sac that swells up with eggs/young when fertilized. Unless you are talking about a creature being ovoviviparous, I think that is more of an editing thing rather than an organ thing.

And ccarriel, I think the dragons idea has been settled for something more like the bombardier beetle, where the two substances will have to mix outside of the body/mouth, otherwise the creature will burn itself. I think glands are more for secreting chemicals/agents, but with the node and tube system, you can connect things like bladders and the generic air sac to the digestive system and use it to generate the gas (this will most likely be methane or hydrogen).
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King Plorpadeus Ex
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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptyWed Oct 30, 2013 12:48 pm

The Limbic System
System: Nervous
Description: A part of the brain that controls emotions, olfactory, and other things.
Use: This should introduce the concept of emotions and feelings. You can make emotions bound with behaviors. You can also make alien emotions. For instance, a herd grazing animal will active a bunch of defensive behaviors when it is scared.
Details: Should be able to drag it around and change its shape.

I will come up with more brain concepts tomorrow.

:alien: 
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Immortal_Dragon
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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptyWed Oct 30, 2013 7:13 pm

Um, the Brain is actually going to be just one part that can have the different sections edited, I think.
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King Plorpadeus Ex
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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptyThu Oct 31, 2013 1:55 am

Immortal_Dragon wrote:
Um, the Brain is actually going to be just one part that can have the different sections edited, I think.
Yes, I know, but I think that the concept of emotions should be included, so I decided to introduce the limbic system to regulate them. It does not have to be a separate part, but a part of the normal brain.


Last edited by King Plorpadeus Ex on Thu Oct 31, 2013 1:59 am; edited 1 time in total (Reason for editing : More detail.)
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NickTheNick
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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptyThu Oct 31, 2013 3:16 am

Emotions would be too complex for the game, plus it would interfere with the player's interaction.
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King Plorpadeus Ex
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PostSubject: Re: Organ Design   Organ Design - Page 14 EmptyThu Oct 31, 2013 4:58 am

NickTheNick wrote:
Emotions would be too complex for the game, plus it would interfere with the player's interaction.
Oh yes, that is true, but couldn't emotions in creatures apart from the one the player is controlling be included?
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