Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Concept Art Thread - Page 12 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Concept Art Thread - Page 12 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Concept Art Thread - Page 12 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Concept Art Thread - Page 12 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Concept Art Thread - Page 12 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Concept Art Thread - Page 12 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Concept Art Thread - Page 12 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Concept Art Thread - Page 12 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Concept Art Thread - Page 12 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Concept Art Thread - Page 12 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Concept Art Thread - Page 12 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Concept Art Thread - Page 12 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Concept Art Thread - Page 12 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Concept Art Thread - Page 12 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Concept Art Thread - Page 12 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Concept Art Thread - Page 12 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Concept Art Thread - Page 12 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Concept Art Thread - Page 12 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Concept Art Thread - Page 12 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Concept Art Thread - Page 12 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Concept Art Thread

Go down 
+114
Ymedron
timetraveler
Tritium
CardoTheTripodKing
PortalFan1000
MirrorMonkey2
crovea
EVanimations
Evol4fire
Synpho Death
Immortal_Dragon
Totemaster
ThePoisonchocolate
Moterhead97
Pakpuk
PerfectOrganismil
NikolaAnicic007
Botifier
Atrox
Cellular Dinosaur
Inca
MrIdeaMan
TheFellowWithTheHat
AwesomeSiebren
DeanDactyl
Jimexmore
penumbra espinosa
Shafty
Banja
M3rox
Cocogolem
tjblazer85
pentomid
Secondkingstons
Tré Wisemen
DesertBeagle
nziswat
Jiko
Aiosian_Doctor_Xenox
Narnobie123
WJacobC
ExtraSolar
Daniferrito
untrustedlife
RodGame
Nimbal
Monstahart
WilliamstheJohn
HAL-9000
CoolGuyChris
NickTheNick
Oliveriver
Juodvarnis
Thriving Cheese
Hegataro
PandaVirus
Dilophoraptor
decelis93
Rorsten594
Calfeggs
Gawbad
Orygandian2
jaws2blood
PTFace
Brennus
Doggit
uverion
MeowMan1
Zetal
tklarenb
ido66667
lbrewer
BastianKraft
P3DR0PS
Angelic
Liom
Dudeman
Thrivial Pursuit
Mysterious_Calligrapher
ThriveVisitor
Djohaal
andry796
kaosrain
ParadoxJuice
Darkgamma
ThatGuy
fredpie
Poisson
caekdaemon
AssassinBlue
2creator
MassimoV
Tenebrarum
Slathazer
Brown Spotted Kiwi
Gotrol
Albalrogue
eumesmo
Invader
Darkov
roadkillguy
Commander Keen
Partydood
Pezzalis
Waap
Noitulove
The Uteen
S. Scott
DragonEye4
Falthron
~sciocont
GamerXA
US_of_Alaska
ADMIN
118 posters
Go to page : Previous  1 ... 7 ... 11, 12, 13 ... 23 ... 35  Next
AuthorMessage
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptySun Nov 28, 2010 5:57 pm

Gotrol wrote:
Are the tabs going to be solid colour or transparent? Just a quastion of design... maybe I missed a post or two =P
It'll all have a certain level of transparency.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptySun Nov 28, 2010 7:45 pm

I like it, although i prefer a more realistic damage system so that clashes a little...
Back to top Go down
Noitulove
Regular



Posts : 237
Reputation : 0
Join date : 2010-07-09

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptySun Nov 28, 2010 10:15 pm

~sciocont wrote:
I don't see any problem with the Thrive sign being the save button.

OBJECTION!

I think the problem with the Thrive logo being the save button is that people won't know what it does until they click it. Will it make their computer crash? Will it turn you into an all-knowing god? Will it change your creature's color? Will it Thrive?
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptySun Nov 28, 2010 10:23 pm

Noitulove wrote:
~sciocont wrote:
I don't see any problem with the Thrive sign being the save button.

OBJECTION!

I think the problem with the Thrive logo being the save button is that people won't know what it does until they click it. Will it make their computer crash? Will it turn you into an all-knowing god? Will it change your creature's color? Will it Thrive?
Ok.
Back to top Go down
Noitulove
Regular



Posts : 237
Reputation : 0
Join date : 2010-07-09

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptySun Nov 28, 2010 10:26 pm

~sciocont wrote:
Noitulove wrote:
~sciocont wrote:
I don't see any problem with the Thrive sign being the save button.

OBJECTION!

I think the problem with the Thrive logo being the save button is that people won't know what it does until they click it. Will it make their computer crash? Will it turn you into an all-knowing god? Will it change your creature's color? Will it Thrive?
Ok.

However, if you really are that desperate to have it somewhere on-screen you can have it in the corner.

But thinking about it, it's not a half-bad idea if you have some text show up possibly next to it when you roll your cursor over it. It could say "Options" or "Save" or something like that. But personally I think the Save function would be in the Options menu like Spore!.
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 28
Location : England, Virgo Supercluster

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyMon Nov 29, 2010 1:38 pm

US_of_Alaska wrote:
I like it, although i prefer a more realistic damage system so that clashes a little...

I agree.

I think we should be able to click the simple colour health indicator button on the proposed UI, and the game pauses and a new interface comes up with the 3D mesh model. So it's not part of the UI, so it can't clash, but it is there.

EDIT: Been said in another thread. Several times. Eh, it's a good idea then
Back to top Go down
2creator
Newcomer
2creator


Posts : 69
Reputation : 0
Join date : 2010-10-14
Location : The interwebs

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyMon Nov 29, 2010 5:20 pm

That GUI is epic. As for health, how about something a little fallout 3-esque. As in when your limbs are damaged too much they are crippled and you limp, and when your head is damaged your vision blurs.
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyMon Nov 29, 2010 5:33 pm

2creator wrote:
That GUI is epic. As for health, how about something a little fallout 3-esque. As in when your limbs are damaged too much they are crippled and you limp, and when your head is damaged your vision blurs.

See the Complex Damage Systems thread.
Back to top Go down
Gotrol
Art Team Lead
Gotrol


Posts : 127
Reputation : 0
Join date : 2010-10-06
Age : 33
Location : Европа, (GMT +1)

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyTue Nov 30, 2010 5:46 pm

http://gotrol.deviantart.com/gallery/#/d33y3wh

A little drone concept out of the blue, gives a little idea towards the AI race which is possible in thrive. (As seems to be according to the forums)
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyTue Nov 30, 2010 6:10 pm

Looks nice, Gotrol.
Back to top Go down
Gotrol
Art Team Lead
Gotrol


Posts : 127
Reputation : 0
Join date : 2010-10-06
Age : 33
Location : Европа, (GMT +1)

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyTue Nov 30, 2010 6:19 pm

Thnx, I'll try to combine this picture with your interface.... or will your interface for tech vary???? Just to get the final idea.
Back to top Go down
Gotrol
Art Team Lead
Gotrol


Posts : 127
Reputation : 0
Join date : 2010-10-06
Age : 33
Location : Европа, (GMT +1)

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyWed Dec 01, 2010 11:25 am

I’ve just recently read the SC outline and, from where I stand, a persistent “architecture” would be a nice addition to the concept.

So below is how I visualize the evolution of a nomadic or semi nomadic culture and “Hive “insect culture.

http://gotrol.deviantart.com/gallery/26943847#/d33zrms
Back to top Go down
andry796
Newcomer
andry796


Posts : 89
Reputation : 0
Join date : 2010-11-28
Age : 28
Location : Italy

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyFri Dec 03, 2010 2:27 pm

I drew a hybrid creature, the xenophytozous (Xenos:Foreign + Fitos:Plant + Zoo:Animal):
http://a.yfrog.com/img8/6899/xenophytozous.jpg
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyFri Dec 03, 2010 9:03 pm

andry796 wrote:
I drew a hybrid creature, the xenophytozous (Xenos:Foreign + Fitos:Plant + Zoo:Animal):
http://a.yfrog.com/img8/6899/xenophytozous.jpg
Nice concept there.
Back to top Go down
Djohaal
Learner
Djohaal


Posts : 144
Reputation : 1
Join date : 2010-12-03

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyMon Dec 06, 2010 11:14 pm

Dyson spheres concept art.
Concept Art Thread - Page 12 Sky1v
An advanced alien race encases several stars on a budding nebula with the purpose of harnessing their incredible ammount of energy.

Sorry for the abysmal quality but a better render of this would take... forever.
(4 hours and 50 minutes to be exact!)
Back to top Go down
Gotrol
Art Team Lead
Gotrol


Posts : 127
Reputation : 0
Join date : 2010-10-06
Age : 33
Location : Европа, (GMT +1)

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyTue Dec 07, 2010 5:26 am

quality stuff!
Back to top Go down
kaosrain
Newcomer
kaosrain


Posts : 58
Reputation : 3
Join date : 2010-11-21
Age : 25
Location : Dead frontier and civilization revolution

Concept Art Thread - Page 12 Empty
PostSubject: re:concept art thread   Concept Art Thread - Page 12 EmptyTue Dec 07, 2010 7:16 am

looks like the star mechanism of the bomb of reality (doctor who: the end of time chapter)
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 28
Location : England, Virgo Supercluster

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyTue Dec 07, 2010 3:01 pm

Sort of looks like they are being viewed from in a planets atmosphere... In that case, those dyson spheres are huge! A bit too huge to collect the stars' energy effectively though...

The effects are good, realisticness is questionable... But still, call me the critical commenter, I'm criticising something that I suppose doesn't have to be realistic anyway... It is good from an artistic point of view!
Back to top Go down
Djohaal
Learner
Djohaal


Posts : 144
Reputation : 1
Join date : 2010-12-03

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyTue Dec 07, 2010 5:03 pm

Shifted the spheres around, adjusted the atmospherics. Still a lot of noise though.

Concept Art Thread - Page 12 Sky2p
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyTue Dec 07, 2010 6:07 pm

Djohaal wrote:
Shifted the spheres around, adjusted the atmospherics. Still a lot of noise though.

Concept Art Thread - Page 12 Sky2p
Yeah, that's a ton of noise.

Really easy setup, too. Nice work.
Back to top Go down
Noitulove
Regular



Posts : 237
Reputation : 0
Join date : 2010-07-09

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyTue Dec 07, 2010 7:32 pm

Djohaal wrote:
Shifted the spheres around, adjusted the atmospherics. Still a lot of noise though.

Concept Art Thread - Page 12 Sky2p

Whoa.

I mean, whoa.

Scio are you going to put this up on the art section of our site? Please pleease?
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyTue Dec 07, 2010 7:37 pm

Noitulove wrote:
Djohaal wrote:
Shifted the spheres around, adjusted the atmospherics. Still a lot of noise though.

Concept Art Thread - Page 12 Sky2p

Whoa.

I mean, whoa.

Scio are you going to put this up on the art section of our site? Please pleease?
No. It's good but it's low quality, and extremely simple.
Back to top Go down
Djohaal
Learner
Djohaal


Posts : 144
Reputation : 1
Join date : 2010-12-03

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyThu Dec 09, 2010 1:45 pm

Sorry for the double postage, but I guess this needs a bump .

Spoiler:

Half-finished though. It took some 12 hours to render up to this half and the rendering speed is only going down. I hope resume render works properly later.
Back to top Go down
Gotrol
Art Team Lead
Gotrol


Posts : 127
Reputation : 0
Join date : 2010-10-06
Age : 33
Location : Европа, (GMT +1)

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyThu Dec 09, 2010 3:05 pm

Shmexy! Awesome, why does it take so much time?
Back to top Go down
Djohaal
Learner
Djohaal


Posts : 144
Reputation : 1
Join date : 2010-12-03

Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 EmptyThu Dec 09, 2010 3:08 pm

Gotrol wrote:
Shmexy! Awesome, why does it take so much time?

Too much mathematics it has to do to calculate those volumetric lights. I'm not even sure if I'll get to finish it because it slows down to a crawl in the middle of the image...

If someone has VUE 8 and a computer that can stay a week rendering nonstop I could send the scene file ( it is completely procedural, just a couple of kilobytes) to render...
Back to top Go down
Sponsored content





Concept Art Thread - Page 12 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 12 Empty

Back to top Go down
 
Concept Art Thread
Back to top 
Page 12 of 35Go to page : Previous  1 ... 7 ... 11, 12, 13 ... 23 ... 35  Next
 Similar topics
-
» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
» Concept Art Thread v2
» Welcome thread

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Graphics-
Jump to: