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 Microbe Stage Progress Report

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NickTheNick
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PostSubject: Microbe Stage Progress Report   Mon Aug 06, 2012 3:32 pm

The Microbe Stage must be ready for an initial release by the end of 2013.

As we know have a basic microbe stage out, the initial blurb is no longer relevant.

Spoiler:
 

(The following Progress Report is subject to change and edit as new
progress is made, hence the name. All content herein is drawn from other sources in the forum.)



Microbe Stage Progress
Report


Microbe Stage Wiki Entry: http://thrivegame.wikidot.com/microbe-stage
Final Draft: http://thrivegame.canadaboard.net/t615-microbe-stage-final-draft


Programming Complete:

Microbe Gameplay
Microbe Editor
Music
Compound Processes
Placeholder Models
Basic UI

Concept Complete:

Agents

Work In Progress:

Energy & Propulsion

Graphics Update
Sounds/Ambience
Improved User Interface


Required:

Menus
Organelle Models
Loading Screens


Cut

Microbial Biomes


Art:

http://www.mediafire.com/download/l6ev8a84s2x50mg/ThriveArt.rar
http://thrive-game.deviantart.com/
http://thrivegame.canadaboard.net/t4p675-concept-art-thread#24765
http://thrivegame.canadaboard.net/t1036p135-microbe-models-images-textures#24757
http://thrivegame.canadaboard.net/t1131p150-art-team-we-need-you#24750

Compounds/Elements/Agents:

http://thrivegame.canadaboard.net/t832-compounds-management
http://thrivegame.canadaboard.net/t523-representing-elements
http://thrivegame.canadaboard.net/t832-compounds-management#17221
http://thrivegame.canadaboard.net/t870-compound-system#17234
http://thrivegame.canadaboard.net/t1202-microbe-implementing-compound-and-agent-clouds

Game Engine


http://thrivegame.canadaboard.net/t1117p15-engine-architecture#24697

Gameplay

http://thrivegame.canadaboard.net/t1031p135-building-microbe-stage#24755

Microbe Editor:

http://thrivegame.canadaboard.net/t26-gamerxa-cellular-editor

Music/Sounds/Ambience

http://www.youtube.com/user/ThriveGameIta?feature=watch


Prototypes


http://thrivegame.canadaboard.net/t1208-eukaryote-ecosystem-prototype-concept
http://thrivegame.canadaboard.net/t1115-microbe-prototype-2
http://thrivegame.canadaboard.net/t1139-microbe-editor-prototype-v018
http://thrivegame.canadaboard.net/t1111-microbe-prototype-under-unity

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Last edited by NickTheNick on Tue May 27, 2014 3:07 am; edited 36 times in total
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PostSubject: Re: Microbe Stage Progress Report   Mon Aug 06, 2012 4:58 pm

Spoiler:
 
QFT, finishing microbe stage is very important for progress.
However, I don't think progress is fast enough to turn any large amount of our concept gameplay into something playable by the end of the year without more coders working on it.
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PostSubject: Re: Microbe Stage Progress Report   Mon Aug 06, 2012 6:16 pm

The Uteen wrote:
Spoiler:
 
QFT, finishing microbe stage is very important for progress.
However, I don't think progress is fast enough to turn any large amount of our concept gameplay into something playable by the end of the year without more coders working on it.
Nick, Roadkill, and others have all proposed that we start learning programming ourselves, that can be how we complete microbe stage. I think we need to take programming into our own hands for now. At least some of us should.
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PostSubject: Re: Microbe Stage Progress Report   Mon Aug 06, 2012 9:12 pm

Has anyone noticed that this isn't happening? Guys, seriously, you need to understand the gravity of the situation. There's no way that we're making this game in any sort of close time frame. There's really little chance of it being mad at all. I'm not running this place because I want to make a game, I'm running it because it's interesting, because it's fun. If you want the game made, make it yourself, but don't just show up here and try to take development into your own hands two weeks later. You have no authority to start commanding everyone to build this. I'm working on compounds management and biome design closely with seregon in PM. We're not doing it publicly because we don't need all of the rookies crying about how they don't understand it, and we're doing everything wrong.

Now, though I am impressed with the organization and initiative taken in this thread, I have to tell you that it's useless.

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PostSubject: Re: Microbe Stage Progress Report   Mon Aug 06, 2012 9:36 pm

~sciocont wrote:
Has anyone noticed that this isn't happening? Guys, seriously, you need to understand the gravity of the situation. There's no way that we're making this game in any sort of close time frame. There's really little chance of it being mad at all. I'm not running this place because I want to make a game, I'm running it because it's interesting, because it's fun. If you want the game made, make it yourself, but don't just show up here and try to take development into your own hands two weeks later. You have no authority to start commanding everyone to build this. I'm working on compounds management and biome design closely with seregon in PM. We're not doing it publicly because we don't need all of the rookies crying about how they don't understand it, and we're doing everything wrong.

Now, though I am impressed with the organization and initiative taken in this thread, I have to tell you that it's useless.

I agree with the magnitude of the game, but I think Microbe Stage is well within practical reach. I do think every single stage afterwards is immensely more work to do, so much more that I personally think organism mode should initially be disabled once in society and onwards, then later added in updates. 2012 being a deadline is only for motivational purposes, just to get people to start thinking of how to take concept and implement and code it into a game. However, that is why I think we need to finish Microbe first. Actual gameplay is WAAY more effective at getting people interested in our project, which in turn will make creating the next stage, multicellular, WAAY more practical (although still a great challenge!).

Furthermore, I have only returned yesterday from a two week vacation in Orlando, where I only had a mobile device, so now that I have a computer I will start to learn C++. I apologize if it seemed like I wanted to or was trying to take development into my hands; I just wanted to make a main thread where we could post all of our progress for the Microbe Stage. I hadnt seen any topic that brought everything together, and I think this is more useful than having scattered bits all across the forum.

I'd like to apologize again if I was commanding everyone, my only intentions were, as I mentioned, to create a central repository of data, to instill some motivation for the games development, and to give the reasons as to why Microbe should be created first, and not another stage, or the game as a whole all at once.

I am very glad that you are working on Biomes and Compounds with Seregon, and I am in no position to judge or criticize your work due to my ignorance in the topic and my brevity as a team member. Could you please PM me the link to the work or a document of it when you're finished? I would like to add it to the Progress Report.

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PostSubject: Re: Microbe Stage Progress Report   Mon Aug 06, 2012 9:41 pm

I thought we had the microbe stage final draft topic to do this though? It didn't have all this data here, but that was our progress repository wasn't it?
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PostSubject: Re: Microbe Stage Progress Report   Mon Aug 06, 2012 10:51 pm

Gryphogrox wrote:
I thought we had the microbe stage final draft topic to do this though? It didn't have all this data here, but that was our progress repository wasn't it?

I linked it in the OP. It wasn't a progress repository as far as I saw, for it was missing a lot of info. I don't intend to replace it, simply compliment it, hence the link.

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PostSubject: Re: Microbe Stage Progress Report   Thu Aug 09, 2012 12:05 pm

For more information on the work being done on the compound system, please see here and here.
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PostSubject: Re: Microbe Stage Progress Report   Mon Aug 13, 2012 1:11 pm

Thanks, adding it to the OP.

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PostSubject: Re: Microbe Stage Progress Report   Tue Aug 14, 2012 5:06 pm

Can I make a few suggestions for improving the OP? It would be potentially very useful to have a thread tracking our progress so that we can all keep track, but as is, it's a bit too long.

Rather than copying the whole OP from each thread you linked to, could you simply provide links to all the relevant threads within each section. You could add a short 3-4 line summary, or not, but this would make things much easier to read.

Also, I'd suggest four completion categories:
- Required
- Work in progress
- Concept complete
- Programming complete
although we probably won't be using that fourth category for atleast a while.

Finally, a few changes to the sections:
- 'Elements' and 'Compounds', refer to basically the same system, with the elements system largely being replaced by the compounds system. It's a work in progress.
- Other works in progress include (to my knowledge): energy and propulsion, class structure, music, microbial biomes.
- Microbe draft isn't so much of a component as a summary of previous work, and should probably be linked at the top of the OP.
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PostSubject: Re: Microbe Stage Progress Report   Tue Aug 14, 2012 11:22 pm

Seregon wrote:
Can I make a few suggestions for improving the OP? It would be potentially very useful to have a thread tracking our progress so that we can all keep track, but as is, it's a bit too long.

Rather than copying the whole OP from each thread you linked to, could you simply provide links to all the relevant threads within each section. You could add a short 3-4 line summary, or not, but this would make things much easier to read.

Also, I'd suggest four completion categories:
- Required
- Work in progress
- Concept complete
- Programming complete
although we probably won't be using that fourth category for atleast a while.

Finally, a few changes to the sections:
- 'Elements' and 'Compounds', refer to basically the same system, with the elements system largely being replaced by the compounds system. It's a work in progress.
- Other works in progress include (to my knowledge): energy and propulsion, class structure, music, microbial biomes.
- Microbe draft isn't so much of a component as a summary of previous work, and should probably be linked at the top of the OP.

Thank you for the suggestions, I edited everything accordingly. It looks much better now!

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PostSubject: Re: Microbe Stage Progress Report   Thu Aug 16, 2012 7:16 am

These are all theme that I've done on stage microbe. Some are more beautiful than the others, but I think they are all generally good;) what do you think?

I do still more?

(p.s. i delete my second version)

First:

Third:

Fourh: ( BEST VERSION)

Fifth:



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PostSubject: Re: Microbe Stage Progress Report   Thu Aug 16, 2012 11:12 am

EDIT:
This afternoon I made another theme microbe. Hope you like it;) Now we are at five in total 17 minutes
what you think about this new theme?


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My Themes: Here

You are a music composer and you can help us? Three simple rules:
1) Have or create a youtube channel
2) Publish the music on youtube (with a picture that relates to the song)
3) Publish it in the appropriate section of the forum.

Then I and Oliveriver will evaluate the song. :)
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PostSubject: Re: Microbe Stage Progress Report   Thu Aug 16, 2012 11:59 am

Wow Doggit, they are all amazing! Once again, great work!

I will post all of the links to these videos on the Progress Report. Thanks for the music!

EDIT: I think it is safe to now promote music to concept complete. What do you guys think?

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PostSubject: Re: Microbe Stage Progress Report   Thu Aug 16, 2012 12:34 pm

Sorry for the double post, but in addition to my question above, anybody know who's working on the microbial biomes?

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PostSubject: Re: Microbe Stage Progress Report   Thu Aug 16, 2012 12:34 pm

NickTheNick wrote:
Wow Doggit, they are all amazing! Once again, great work!

I will post all of the links to these videos on the Progress Report. Thanks for the music!

EDIT: I think it is safe to now promote music to concept complete. What do you guys think?

Thanks

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You are a music composer and you can help us? Three simple rules:
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PostSubject: Re: Microbe Stage Progress Report   Fri Aug 17, 2012 12:50 pm

I think it is safe to now promote music to concept complete. What do you guys think?

Also, anybody know who's working on the microbial biomes?

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PostSubject: Re: Microbe Stage Progress Report   Fri Aug 17, 2012 8:05 pm

maybe Keen is still working on it, I can't be sure though.

Maybe we can all come up with different microbial biomes, and pick the best one(s)

Is that a good idea or not?
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PostSubject: Re: Microbe Stage Progress Report   Sun Aug 19, 2012 12:39 am

I'm not sure we should bother with microbial biomes, mainly because the biomes would probably be too far apart to make any real difference, and it would be a hassle to program. Also, there wouldn't be much difference between biomes, and minor differences could be shown by just having a few things adjusted; most of those factors would be light and heat levels.
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PostSubject: Re: Microbe Stage Progress Report   Sun Aug 19, 2012 1:55 pm

Yeah, I agree. Also, I remember Tenebrarum mentioned in a past thread that microbial biomes are something we should only consider once we have a playable Microbe Stage to show for.

However, as for my first question, I will place Music under concept complete unless I receive any objections...

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PostSubject: Re: Microbe Stage Progress Report   Sun Aug 26, 2012 1:55 pm

Anybody know if there is a link/thread that contains all/most of the current art and modelling for the Microbe Stage?

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PostSubject: Re: Microbe Stage Progress Report   Sun Aug 26, 2012 2:09 pm

The sound is not complete, In reality, these things will not cause any sound, at least that a human can hear, as cells are to small to cause enoth vibrations in any gas or liquid.
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PostSubject: Re: Microbe Stage Progress Report   Sun Aug 26, 2012 6:09 pm

We'll need SOME sound, though, even if it's limited to background ambiance. As for art, I'm not sure that there is such a thread devoted to that. If there is any art at all, it would be in the concept art thread.
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PostSubject: Re: Microbe Stage Progress Report   Sun Aug 26, 2012 9:34 pm

Brennus wrote:
We'll need SOME sound, though, even if it's limited to background ambiance. As for art, I'm not sure that there is such a thread devoted to that. If there is any art at all, it would be in the concept art thread.

Exactly. I was thinking that there be soft bubbling sounds in the background while you play, it is soothing and reminisces of an aquatic atmosphere.

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PostSubject: Re: Microbe Stage Progress Report   Mon Aug 27, 2012 7:54 am

NickTheNick wrote:
Brennus wrote:
We'll need SOME sound, though, even if it's limited to background ambiance. As for art, I'm not sure that there is such a thread devoted to that. If there is any art at all, it would be in the concept art thread.

Exactly. I was thinking that there be soft bubbling sounds in the background while you play, it is soothing and reminisces of an aquatic atmosphere.

Well, for That you will need to ask doggit.
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