Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Art Team: We Need You! - Page 6 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Art Team: We Need You! - Page 6 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
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Aiosian_Doctor_Xenox
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Aiosian_Doctor_Xenox


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 12:19 pm

A'ight.

If you're doing it, it is going to be EPIC!
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Thriving Cheese
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Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 1:32 pm

I just finished the bacteria on the film-layer:
Art Team: We Need You! - Page 6 Bacteria_on_the_film_layer__thrive__by_vikingcheese-d6a5x4u
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Thriving Cheese
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 1:33 pm

Aiosian_Doctor_Xenox to ~Scio wrote:
A'ight.

If you're doing it, it is going to be EPIC!
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Aiosian_Doctor_Xenox
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Aiosian_Doctor_Xenox


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 1:43 pm

Welp, here's my take on the Cell Stage Gameplay GUI;

Warning!: I made it at my screen resolution of 1280 x 1024.


Cell Stage GUI Concept:

Nothing but the bare-bones of the GUI, no fancy backgrounds this time.

Button explanation;

? = Help Button.
Thrive Logo = Menu Button.
RP - 100 = This player has 100 Reproductase.
MP - 100 = This player has 100 Mutation points.
ATP Gauge at 50% should be self-explanatory. .3.
^-ish button = Expands a panel with either a bunch of fractional statistics of how much of the different compounds you have, basically; Compounds Held/Compound Capacity for that particular compound, or my personal idea; a Pie Chart, where the whole is the maximum holding capacity(Of all your vacuoles, other storage, etc.), and it is split into fractions of how much of a compound you have, and how much empty space is left.

I didn't add the opened form of the compound-manager thing, because I wasn't sure what you guys would want for that, so I left the button 'closed'.


Last edited by Aiosian_Doctor_Xenox on Sat Jun 22, 2013 1:59 pm; edited 1 time in total
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Thriving Cheese
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 1:58 pm

Aiosian_Doctor_Xenox wrote:
Welp, here's my take on the Cell Stage Gameplay GUI;
Warning!: I made it at my screen resolution of 1280 x 1024.

Cell Stage GUI Concept:
Nothing but the bare-bones of the GUI, no fancy backgrounds this time.
Nice mate.

EDIT: I feel that we need some more things to the list on the first page of this thread. The 3d models and 2d sprite are all done and Doctor's working on the GUI.
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Aiosian_Doctor_Xenox
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Aiosian_Doctor_Xenox


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 3:25 pm

I have made a version with a sort of viewing window above the ATP Gauge.

Viewing Panel added:

Notice the little silver arrows pointing down at the top? they allow you to minimize the window. You click that spot and the panel closes down into another fractal just containing your name, and maybe how old you are in this generation, and maybe what generation you are in, if you guys want that to be on the closed fractal. .3.
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Aiosian_Doctor_Xenox
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Aiosian_Doctor_Xenox


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 5:08 pm

Aiosian_Doctor_Xenox wrote:
I have made a version with a sort of viewing window above the ATP Gauge.

Viewing Panel added:

Notice the little silver arrows pointing down at the top? they allow you to minimize the window. You click that spot and the panel closes down into another fractal just containing your name, and maybe how old you are in this generation, and maybe what generation you are in, if you guys want that to be on the closed fractal. .3.

Now lookee what I have here...:

This is going to be awesome when this game is playable...
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Narnobie123
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Narnobie123


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PostSubject: Woah   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 5:34 pm

Aiosian_Doctor_Xenox wrote:
Aiosian_Doctor_Xenox wrote:
I have made a version with a sort of viewing window above the ATP Gauge.

Viewing Panel added:

Notice the little silver arrows pointing down at the top? they allow you to minimize the window. You click that spot and the panel closes down into another fractal just containing your name, and maybe how old you are in this generation, and maybe what generation you are in, if you guys want that to be on the closed fractal. .3.

Now lookee what I have here...:

This is going to be awesome when this game is playable...
Woah i am speechless this is epic!! :shock:
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Aiosian_Doctor_Xenox
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Aiosian_Doctor_Xenox


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 5:50 pm

Narnobie123 wrote:
Aiosian_Doctor_Xenox wrote:
Aiosian_Doctor_Xenox wrote:
I have made a version with a sort of viewing window above the ATP Gauge.

Viewing Panel added:

Notice the little silver arrows pointing down at the top? they allow you to minimize the window. You click that spot and the panel closes down into another fractal just containing your name, and maybe how old you are in this generation, and maybe what generation you are in, if you guys want that to be on the closed fractal. .3.

Now lookee what I have here...:

This is going to be awesome when this game is playable...
Woah i am speechless this is epic!! :shock:

Made the GUI and Cursor, however, the microbes, and background were put together by Cheese, and i compiled them into what they might look like in-game.
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Narnobie123
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PostSubject: Good job!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 5:59 pm

Aiosian_Doctor_Xenox wrote:
Narnobie123 wrote:
Aiosian_Doctor_Xenox wrote:
Aiosian_Doctor_Xenox wrote:
I have made a version with a sort of viewing window above the ATP Gauge.

Viewing Panel added:

Notice the little silver arrows pointing down at the top? they allow you to minimize the window. You click that spot and the panel closes down into another fractal just containing your name, and maybe how old you are in this generation, and maybe what generation you are in, if you guys want that to be on the closed fractal. .3.

Now lookee what I have here...:

This is going to be awesome when this game is playable...
Woah i am speechless this is epic!! :shock:

Made the GUI and Cursor, however, the microbes, and background were put together by Cheese, and i compiled them into what they might look like in-game.
Well keep up the good work you're doing a great job you two :D.
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Tré Wisemen
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 6:11 pm

may i sugest a full retexturing of all the microbs i dont mind doing it all if no one else whants to ,it  could be a lot better with some good textures

P.S. the GUI Looks amazing
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WJacobC
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 7:46 pm

Wow great job guys, this is amazing! This is going on Twitter and Facebook right away ;).

three wise man wrote:
may i sugest a full retexturing of all the microbs i dont mind doing it all if no one else whants to ,it  could be a lot better with some good textures

I think they look great but if you want to, go right ahead. Alternate/improved textures are always good.
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Aiosian_Doctor_Xenox
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySun Jun 23, 2013 11:26 am

Heres the GUI I made with my current concept of the in-game menu.

Le Spoiler:
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Thriving Cheese
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySun Jun 23, 2013 11:28 am

Aiosian_Doctor_Xenox wrote:
Heres the GUI I made with my current concept of the in-game menu.

Le Spoiler:
Nice Doctor!
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Aiosian_Doctor_Xenox
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Aiosian_Doctor_Xenox


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySun Jun 23, 2013 12:06 pm

Thriving Cheese wrote:
Aiosian_Doctor_Xenox wrote:
Heres the GUI I made with my current concept of the in-game menu.

Le Spoiler:
Nice Doctor!

Menu with color fade:

Also, I think I might have an Idea for how the menu shows up too. .3.

A small black fragment sprite moves off the menu button when you click to open the menu, then stops in the middle, and crystallizes into the shape of the center frag, then 'seed' frags come off of it, and crystalize into the buttons, then the words carve themselves in.

Though this all happens within the time of the color fading in.

This all happens fairly quickly? Yes this is true. Awesome if it works? OOOOOOOOH YEEEEEEEEAAAAAAAAAAH this is true. .3.
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Thriving Cheese
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySun Jun 23, 2013 12:07 pm

Aiosian_Doctor_Xenox wrote:
Thriving Cheese wrote:
Aiosian_Doctor_Xenox wrote:
Heres the GUI I made with my current concept of the in-game menu.

Le Spoiler:
Nice Doctor!

Menu with color fade:

Also, I think I might have an Idea for how the menu shows up too. .3.

A small black fragment sprite moves off the menu button when you click to open the menu, then stops in the middle, and crystallizes into the shape of the center frag, then 'seed' frags come off of it, and crystalize into the buttons, then the words carve themselves in.

Though this all happens within the time of the color fading in.

This all happens fairly quickly? Yes this is true. Awesome if it works? OOOOOOOOH YEEEEEEEEAAAAAAAAAAH this is true. .3.
Cool!
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WJacobC
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySun Jun 23, 2013 12:15 pm

That looks great, and the animation concept sounds even better. Great job!
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NickTheNick
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptyMon Jun 24, 2013 3:18 am

I commend your effort Doctor, but I think a more simple and symmetrical menu would be more effective. Also, correct me if I'm wrong but I've heard more complex menus and GUI makes it harder for modders. Regardless, I think a vertical list of buttons would be better. Also, words are generally used over icons in menu buttons.

Again, I hate to be the one guy who complains, but I personally prefer menus in the conventional style.
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Thriving Cheese
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptyWed Jun 26, 2013 3:09 pm

There's currently no 3D models left to do on my list, any suggestions for something 3d we might need?
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~sciocont
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptyWed Jun 26, 2013 3:39 pm

Thriving Cheese wrote:
There's currently no 3D models left to do on my list, any suggestions for something 3d we might need?
Nice work. Is there a spot where they're all posted/ images are posted? That would help. Also, they need to fit into these shapes (most should fit easily with just a bit of scaling)
Art Team: We Need You! - Page 6 Cellsp12
If they don't consider making revisions.
Also, the nucleus and kernel need to be modeled, I think. The nucleus should be spherical, and the kernel contains the nucleus, endoplasmic reticulum (which should appear as a folded membrane) and the golgi apparatus, which should appear as stacked sacs.
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Aiosian_Doctor_Xenox
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptyWed Jun 26, 2013 3:53 pm

NickTheNick wrote:
I commend your effort Doctor, but I think a more simple and symmetrical menu would be more effective. Also, correct me if I'm wrong but I've heard more complex menus and GUI makes it harder for modders. Regardless, I think a vertical list of buttons would be better. Also, words are generally used over icons in menu buttons.

Again, I hate to be the one guy who complains, but I personally prefer menus in the conventional style.

I'll see if I can find something.

Though I was trying to make it different, since by far, Thrive is by no means a conventional game, IMO. .3.

Menu done in all text:
So, yeah. Save button's been modified a bit.
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WilliamstheJohn
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptyWed Jun 26, 2013 4:01 pm

It looks really cool.
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Thriving Cheese
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptyThu Jun 27, 2013 2:23 am

~sciocont wrote:
Thriving Cheese wrote:
There's currently no 3D models left to do on my list, any suggestions for something 3d we might need?
Nice work. Is there a spot where they're all posted/ images are posted? That would help.
I'll fix that.
~sciocont wrote:
Also, they need to fit into these shapes (most should fit easily with just a bit of scaling)
Spoiler:
If they don't consider making revisions.
I'll fix that to.
~sciocont wrote:
Also, the nucleus and kernel need to be modeled, I think. The nucleus should be spherical, and the kernel contains the nucleus, endoplasmic reticulum (which should appear as a folded membrane) and the golgi apparatus, which should appear as stacked sacs.
I'll add them to the list.
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Thriving Cheese
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptyThu Jun 27, 2013 7:49 am

Approximately how many tris should each organell be? (this question's to the proggraming team)
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tjblazer85
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptyThu Jun 27, 2013 9:06 am

What does the kernel look like?
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