Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 34 users online :: 0 Registered, 0 Hidden and 34 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Art Team: We Need You! - Page 8 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Art Team: We Need You! - Page 8 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Art Team: We Need You! - Page 8 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Art Team: We Need You! - Page 8 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Art Team: We Need You! - Page 8 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Art Team: We Need You! - Page 8 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Art Team: We Need You! - Page 8 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Art Team: We Need You! - Page 8 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Art Team: We Need You! - Page 8 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Art Team: We Need You! - Page 8 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Art Team: We Need You! - Page 8 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Art Team: We Need You! - Page 8 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Art Team: We Need You! - Page 8 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Art Team: We Need You! - Page 8 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Art Team: We Need You! - Page 8 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Art Team: We Need You! - Page 8 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Art Team: We Need You! - Page 8 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Art Team: We Need You! - Page 8 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Art Team: We Need You! - Page 8 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Art Team: We Need You! - Page 8 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Art Team: We Need You!

Go down 
+22
ThreeCubed
Ymedron
Immortal_Dragon
AwesomeSiebren
Raptorstorm
Aiosian_Doctor_Xenox
tjblazer85
Tré Wisemen
Tritium
hypoxanthine
Narnobie123
Doggit
untrustedlife
Daniferrito
WilliamstheJohn
Theusfilipe
Nimbal
~sciocont
WJacobC
Thriving Cheese
RodGame
NickTheNick
26 posters
Go to page : Previous  1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
AuthorMessage
Tritium
Newcomer
Tritium


Posts : 90
Reputation : 15
Join date : 2013-03-18
Age : 34

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptySun Jun 30, 2013 6:04 pm

You have my permission to do whatever you like with the video, i used the resources like background and music from the forum anyway. I agree with WJacobC its not that good to be a trailer when i get better with Blender maybe could do something better and there are some things i should fix with this video but i've spend 3 days working on it and feel really tired from it right now. Tell me if i should upload the file here.
Back to top Go down
AwesomeSiebren
Newcomer
AwesomeSiebren


Posts : 84
Reputation : 0
Join date : 2013-07-20
Age : 24
Location : Netherlands

Art Team: We Need You! - Page 8 Empty
PostSubject: Different threads for different types of graphics/models.   Art Team: We Need You! - Page 8 EmptySun Jul 21, 2013 2:14 pm

I came up with the idea to make it easier for everyone to find the graphics they want.
There will be different threads for different things. (if accepted)
Example:1, A thread for microbe models. 2, A thread for the textures. 3, A thread for etc...
Hope this idea will help.
Greetings Siebren.
Back to top Go down
Thriving Cheese
Art Team Lead
Thriving Cheese


Posts : 321
Reputation : 9
Join date : 2013-01-06
Age : 25
Location : Sweden

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyThu Sep 19, 2013 5:06 pm

I'm back (sorry for being gone for some time),
Here's the organelles:

Chloroplast
Thermoplast
Mitochondria
Conjugal Nuclei
Preview:
Back to top Go down
http://thrive-game.deviantart.com/
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyThu Sep 19, 2013 7:24 pm

Those look really good Thriving Cheese! :D 

My only quirk is that I don't think an organelle can be brown, based off of that colour wheel ~scio provided.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyFri Sep 20, 2013 12:12 am

Now that is good work. Fantastic stuff, cheese.
Back to top Go down
Thriving Cheese
Art Team Lead
Thriving Cheese


Posts : 321
Reputation : 9
Join date : 2013-01-06
Age : 25
Location : Sweden

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyFri Sep 20, 2013 2:26 am

Thanks.
NickTheNick wrote:
Those look really good Thriving Cheese! :D 

My only quirk is that I don't think an organelle can be brown, based off of that colour wheel ~scio provided.
Would blue be good?
Back to top Go down
http://thrive-game.deviantart.com/
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyFri Sep 20, 2013 1:01 pm

Blue would be good, but red or deep purple might be better. Also, the mitochondria might look better blue- they're usually depicted as blue in diagrams, I don't know why.

MICROBE EDITOR GUI:
Hopefully this can be the last revision of the microbe editor GUI. If it is, I can work on all of the assets for it.
Back to top Go down
Immortal_Dragon
Regular
Immortal_Dragon


Posts : 425
Reputation : 19
Join date : 2013-06-18
Age : 31
Location : Throne of the Immortal Dragon

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyFri Sep 20, 2013 1:10 pm

Really, I've always seen them in red.
Back to top Go down
Ymedron
Newcomer
Ymedron


Posts : 13
Reputation : 1
Join date : 2013-09-21
Age : 31
Location : Finland

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptySat Sep 21, 2013 3:42 pm

Hello, newly registered.

I will apologize, first of all, if my points are uncalled for when it comes to the animation, it's the aspect I feel most confident about when it comes to this.
Second of all, I like the low-poly look that the models have, it's really charming. :3 I'd advise against using any renderer default bumpmapping(normalmapping?), since it's procedurally generated and highlights their blobbiness. (I haven't seen a single model that benefited from the default bumpmapping that blender etc. provide...)

I feel like the animation (which I know is just a placeholder but I think it'd still be good to point this out now?) lacks acceleration and deceleration.
image:
It makes the cells movement look lifeless, at least when it comes to the stinger?
Also the wriggler animation seems troubled in that it looks like it's thrashing in place rather than moving in the direction of its head. However if real cells actually move like this, ignore me. <:U

I made some 2d animations that illustrate different frequencies of darting for the stinger cell -> different speeds and energy efficiencies. (because it was the thing I was mostly thinking about.)
animation:
I shall proceed to lurk some more.
Back to top Go down
http://ymedron.tumblr.com
Thriving Cheese
Art Team Lead
Thriving Cheese


Posts : 321
Reputation : 9
Join date : 2013-01-06
Age : 25
Location : Sweden

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptySun Sep 22, 2013 12:33 pm

~sciocont wrote:
Blue would be good, but red or deep purple might be better. Also, the mitochondria might look better blue- they're usually depicted as blue in diagrams, I don't know why.
Ok, I'll test making the Vacuole purple/red/blue and the Mitochindria more blue.
Back to top Go down
http://thrive-game.deviantart.com/
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptySun Sep 22, 2013 11:00 pm

@~sciocont:

That looks great ~scio, there are just some final, minor changes I would suggest. I made an image here displaying them.

Spoiler:

The main tabs were renamed to the triple S, Revert changed to Reset, the attribute icons scaled down, the Attributes button replaced with an icon, and the attribute names removed. Since the attributes tab is much smaller now, I think we could cut out all that empty space to the right and make it smaller.

Also, we need a place for the Behaviour Editor.

Ymedron wrote:
Hello, newly registered.

I will apologize, first of all, if my points are uncalled for when it comes to the animation, it's the aspect I feel most confident about when it comes to this.
Second of all, I like the low-poly look that the models have, it's really charming. :3 I'd advise against using any renderer default bumpmapping(normalmapping?), since it's procedurally generated and highlights their blobbiness. (I haven't seen a single model that benefited from the default bumpmapping that blender etc. provide...)

I feel like the animation (which I know is just a placeholder but I think it'd still be good to point this out now?) lacks acceleration and deceleration.
image:
It makes the cells movement look lifeless, at least when it comes to the stinger?
Also the wriggler animation seems troubled in that it looks like it's thrashing in place rather than moving in the direction of its head. However if real cells actually move like this, ignore me. <:U

I made some 2d animations that illustrate different frequencies of darting for the stinger cell -> different speeds and energy efficiencies. (because it was the thing I was mostly thinking about.)
animation:
I shall proceed to lurk some more.
Wow, Ymedron, very constructive and informative post! I recommend you introduce yourself here so we get to know you and properly welcome you.

It's great to hear you're experienced in animations and modelling, especially animations, since we don't have anyone for that. I completely agree with what you mean about the animations, they lacked a sense of physical motion and acceleration. If you would be able to join up to help around with modelling and animation, even if its just advice, that would be very well appreciated.

Plus, it's great to see you take the initiative to make that brief animation to illustrate what you meant.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyMon Sep 23, 2013 8:38 am

The "SSS" setup doesn't really apply here. Structure is where you place organelles, so "systems" becomes meaningless.
Otherwise, the changes are easy to make.
Back to top Go down
Ymedron
Newcomer
Ymedron


Posts : 13
Reputation : 1
Join date : 2013-09-21
Age : 31
Location : Finland

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyMon Sep 23, 2013 10:11 am

NickTheNick wrote:

Ymedron wrote:
-snip-
Wow, Ymedron, very constructive and informative post! I recommend you introduce yourself here so we get to know you and properly welcome you.

It's great to hear you're experienced in animations and modelling, especially animations, since we don't have anyone for that. I completely agree with what you mean about the animations, they lacked a sense of physical motion and acceleration. If you would be able to join up to help around with modelling and animation, even if its just advice, that would be very well appreciated.

Plus, it's great to see you take the initiative to make that brief animation to illustrate what you meant.
Very well, I shall do it right away. c:
I shall try to help with anything I can.

Sorry about off-topic post, thought that it'd be good to have some closure for this exchange. *hides*
Back to top Go down
http://ymedron.tumblr.com
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyMon Sep 23, 2013 6:49 pm

~sciocont wrote:
The "SSS" setup doesn't really apply here. Structure is where you place organelles, so "systems" becomes meaningless.
Otherwise, the changes are easy to make.
Good point, completely skipped my mind. Then I feel it would be better to stick to Structure, Appearance, and Behaviour as you had before.
Back to top Go down
Thriving Cheese
Art Team Lead
Thriving Cheese


Posts : 321
Reputation : 9
Join date : 2013-01-06
Age : 25
Location : Sweden

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyMon Sep 30, 2013 3:55 pm

I've updated the Vacuole now;

Chloroplast
Thermoplast
Mitochondria
Vacuole
Conjugal Nuclei
Preview:
Back to top Go down
http://thrive-game.deviantart.com/
ThreeCubed
Newcomer
ThreeCubed


Posts : 28
Reputation : -2
Join date : 2013-09-02
Age : 24
Location : Planet Earth

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyMon Sep 30, 2013 10:00 pm

Thriving Cheese wrote:
I've updated the Vacuole now;

Chloroplast
Thermoplast
Mitochondria
Vacuole
Conjugal Nuclei
Preview:
Spoiler:

Each one of these creations are Brilliant in their own model-y way!
Keep up the Brilliant work.
Back to top Go down
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyMon Sep 30, 2013 11:03 pm

@Thriving Cheese: Great update!

@Nerdcubed: This isn't a forum rule, but I think its better to avoid using memes, which generally hints towards more social-casual forums.
Back to top Go down
ThreeCubed
Newcomer
ThreeCubed


Posts : 28
Reputation : -2
Join date : 2013-09-02
Age : 24
Location : Planet Earth

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyTue Oct 01, 2013 12:18 am

NickTheNick wrote:
@Nerdcubed: This isn't a forum rule, but I think its better to avoid using memes, which generally hints towards more social-casual forums.
Okay, also you spelled my name wrong, Unless you purposely did that, Which you may have because of the similarities.
Back to top Go down
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyTue Oct 01, 2013 12:25 am

Haha yes my mistake.
Back to top Go down
EVanimations
Newcomer
EVanimations


Posts : 37
Reputation : 10
Join date : 2013-10-20
Age : 31
Location : The Eldritch Beyond

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyWed Oct 23, 2013 6:29 pm

I'm interested in joining the art team! I'm skilled in Photoshop and modeling in 3DS Max. Here's a bit of concept art I submitted yesterday in case you haven't seen that.

Concept Art:

Also, a question: how far has this team come as far as organisms/ the organism editor goes, art-wise? I realize the mechanics have been decided upon, but what about art direction?
Back to top Go down
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyWed Oct 23, 2013 7:16 pm

Art style for the entire game is a balance between realism and performance, as in we want it to be realistic and immersive as possible, yet not melt the player's computer through extreme levels of polygons. However, we have no modelling yet finished for any stages past Microbe, mostly because it's hard to know what to model. Organisms will evolve so there are no specific models for them, and even things like rocks and foliage will be procedural, so I personally am not to sure about how that will be handled. Speaking of which, plants are meant to be organisms, just like the player and the other animals, and can even be the player themselves, and yet other sources say they will just be decorative entities like rocks that will be procedurally generated, so that will need to be specified.
Back to top Go down
EVanimations
Newcomer
EVanimations


Posts : 37
Reputation : 10
Join date : 2013-10-20
Age : 31
Location : The Eldritch Beyond

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyWed Oct 23, 2013 8:16 pm

So for now we're relegated to concept art, then? I can stick to that until we get into more advanced stuff.

Serious question: Do you guys have any idea just how you'll be making a procedural engine for everything? Not that I know anything about it, the fact that everything about the editor will be procedurally generated to me just seems excruciatingly complex. I just want to know if it is technically feasible for you guys right now. Any prototypes I can view?

On the wiki page it mentions that the organism editor will allow you to build skulls, pelvises, shoulder blades and other unique bones for your creature out of separate blocks. Will these blocks work something like Spore's vehicle editor, wherein you use different primitives to build the body of a vehicle? Because if so, I will gladly design and model those primitives and their various morphs. They and the arthropod parts, organs, and outer details.
Back to top Go down
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyWed Oct 23, 2013 11:22 pm

Actually, there is quite a lot of modelling I think could get worked on. Objects that will exist in the cell tidepool, like little protrusions of rock from the seafloor below. We could also get models for plants, which can originally be just decorations in the world and later be added in as living, playable organisms.

On this topic, I think it would be a good idea to make a list on this thread of all the assets that are needed throughout the stages. I can update my post at the beginning for that. I'm going to need some help though in listing what art assets we know we need, not just for the cell stage but for all stages.
Back to top Go down
EVanimations
Newcomer
EVanimations


Posts : 37
Reputation : 10
Join date : 2013-10-20
Age : 31
Location : The Eldritch Beyond

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyWed Oct 23, 2013 11:34 pm

Excellent. In the interest of finding my niche here in the community I've been digging around the forum a bit and haven't found much in the way of knowing exactly what we need graphically.

I think a thread like that is exactly what we need.

We should also make some concept art that ascertains exactly how the editors will look, with a sample creation from each of the 5. This includes sketching the entire workflow of each editor.

If such a thing hasn't already been done, that is.
Back to top Go down
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 EmptyWed Oct 23, 2013 11:40 pm

Yeah we've got the plan down for both the microbe editor and the organism editor, but nothing more.
Back to top Go down
Sponsored content





Art Team: We Need You! - Page 8 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 8 Empty

Back to top Go down
 
Art Team: We Need You!
Back to top 
Page 8 of 10Go to page : Previous  1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
 Similar topics
-
» Hello! I'd really like to help the team!
» Music Team
» Hello development team
» Hello, new team member here
» Sound Team

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Archive-
Jump to: